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Forgot check if advanced_iads is active
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@ -179,7 +179,7 @@ class IadsNetwork:
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def update_tgo(self, tgo: TheaterGroundObject, events: GameUpdateEvents) -> None:
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def update_tgo(self, tgo: TheaterGroundObject, events: GameUpdateEvents) -> None:
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"""Update the IADS Network for the given TGO"""
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"""Update the IADS Network for the given TGO"""
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if IadsRole.for_category(tgo.category).is_comms_or_power:
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if self.advanced_iads and IadsRole.for_category(tgo.category).is_comms_or_power:
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return self._update_iads_comms_and_power(tgo, events)
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return self._update_iads_comms_and_power(tgo, events)
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# Remove existing nodes for the given tgo
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# Remove existing nodes for the given tgo
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for cn in self.nodes:
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for cn in self.nodes:
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