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Tweaking helicopter stuff
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@@ -92,7 +92,7 @@ class AirAssaultFlightPlan(FormationAttackFlightPlan, UiZoneDisplay):
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def ui_zone(self) -> UiZone:
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return UiZone(
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[self.layout.target.position],
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[self.layout.targets[0].position],
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self.ctld_target_zone_radius,
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)
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@@ -45,6 +45,7 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
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)
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ingress.only_for_player = True
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target.only_for_player = True
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hold = None
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if not self.primary_flight_is_air_assault:
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hold = builder.hold(self._hold_point())
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elif self.package.primary_flight is not None:
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