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https://github.com/dcs-retribution/dcs-retribution.git
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Added more display options for SAMS
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974b6590d8
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@ -51,7 +51,9 @@ class DisplayOptions:
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control_points = DisplayRule("Control Points", True)
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control_points = DisplayRule("Control Points", True)
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lines = DisplayRule("Lines", True)
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lines = DisplayRule("Lines", True)
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events = DisplayRule("Events", True)
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events = DisplayRule("Events", True)
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sam_ranges = DisplayRule("SAM Ranges", True)
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sam_ranges = DisplayRule("Ally SAM Threat Range", False)
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enemy_sam_ranges = DisplayRule("Enemy SAM Threat Range", True)
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detection_range = DisplayRule("SAM Detection Range", False)
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waypoint_info = DisplayRule("Waypoint Information", True)
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waypoint_info = DisplayRule("Waypoint Information", True)
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flight_paths = FlightPathOptions()
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flight_paths = FlightPathOptions()
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@ -49,7 +49,7 @@ class QLiberationMap(QGraphicsView):
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# A tuple of (package index, flight index), or none.
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# A tuple of (package index, flight index), or none.
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self.selected_flight: Optional[Tuple[int, int]] = None
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self.selected_flight: Optional[Tuple[int, int]] = None
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self.setMinimumSize(800,600)
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self.setMinimumSize(800, 600)
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self.setMaximumHeight(2160)
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self.setMaximumHeight(2160)
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self._zoom = 0
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self._zoom = 0
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self.factor = 1
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self.factor = 1
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@ -99,8 +99,6 @@ class QLiberationMap(QGraphicsView):
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if self.game is not None:
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if self.game is not None:
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self.reload_scene()
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self.reload_scene()
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"""
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"""
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Uncomment to set up theather reference points
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Uncomment to set up theather reference points
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@ -175,14 +173,17 @@ class QLiberationMap(QGraphicsView):
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if ground_object.obj_name in added_objects:
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if ground_object.obj_name in added_objects:
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continue
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continue
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go_pos = self._transform_point(ground_object.position)
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go_pos = self._transform_point(ground_object.position)
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if not ground_object.airbase_group:
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if not ground_object.airbase_group:
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buildings = self.game.theater.find_ground_objects_by_obj_name(ground_object.obj_name)
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buildings = self.game.theater.find_ground_objects_by_obj_name(ground_object.obj_name)
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scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 14, 12, cp, ground_object, self.game, buildings))
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scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 14, 12, cp, ground_object, self.game, buildings))
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is_aa = ground_object.category == "aa"
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is_aa = ground_object.category == "aa"
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if is_aa and DisplayOptions.sam_ranges:
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should_display = ((DisplayOptions.sam_ranges and cp.captured)
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or
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(DisplayOptions.enemy_sam_ranges and not cp.captured))
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if is_aa and should_display:
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threat_range = 0
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threat_range = 0
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detection_range = 0
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detection_range = 0
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can_fire = False
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can_fire = False
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@ -205,8 +206,9 @@ class QLiberationMap(QGraphicsView):
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detection_radius = Point(*go_pos).distance_to_point(Point(*detection_pos))
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detection_radius = Point(*go_pos).distance_to_point(Point(*detection_pos))
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# Add detection range circle
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# Add detection range circle
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scene.addEllipse(go_pos[0] - detection_radius/2 + 7, go_pos[1] - detection_radius/2 + 6,
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if DisplayOptions.detection_range:
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detection_radius, detection_radius, self.detection_pen(cp.captured))
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scene.addEllipse(go_pos[0] - detection_radius/2 + 7, go_pos[1] - detection_radius/2 + 6,
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detection_radius, detection_radius, self.detection_pen(cp.captured))
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# Add threat range circle
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# Add threat range circle
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scene.addEllipse(go_pos[0] - threat_radius / 2 + 7, go_pos[1] - threat_radius / 2 + 6,
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scene.addEllipse(go_pos[0] - threat_radius / 2 + 7, go_pos[1] - threat_radius / 2 + 6,
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