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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
fixes for selectable departure; generate statics for used units; raised RTB alt
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@@ -235,7 +235,6 @@ SAM_BAN = [
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Units that will always be spawned in the air
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"""
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TAKEOFF_BAN = [
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AV8BNA, # AI takeoff currently bugged attempting VTOL with no regards for the total weight
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]
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"""
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@@ -61,7 +61,8 @@ class BaseAttackEvent(Event):
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(cas=assigned_units_from(cas),
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@@ -79,7 +80,8 @@ class BaseAttackEvent(Event):
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
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@@ -68,6 +68,7 @@ class FrontlineAttackEvent(Event):
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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@@ -64,6 +64,7 @@ class FrontlinePatrolEvent(Event):
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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@@ -44,7 +44,8 @@ class InfantryTransportEvent(Event):
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game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -56,7 +56,8 @@ class InsurgentAttackEvent(Event):
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op = InsurgentAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(target=self.targets,
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strikegroup=flights[CAS])
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@@ -76,7 +76,8 @@ class InterceptEvent(Event):
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op = InterceptOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(location=self.location,
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@@ -98,7 +99,8 @@ class InterceptEvent(Event):
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op = InterceptOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(escort=flights[CAP],
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@@ -84,7 +84,8 @@ class NavalInterceptEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -106,7 +107,8 @@ class NavalInterceptEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -49,7 +49,8 @@ class StrikeEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -39,11 +39,13 @@ class Operation:
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attacker_name: str,
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defender_name: str,
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from_cp: ControlPoint,
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departure_cp: ControlPoint,
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to_cp: ControlPoint = None):
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self.game = game
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self.attacker_name = attacker_name
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self.defender_name = defender_name
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self.from_cp = from_cp
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self.departure_cp = departure_cp
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self.to_cp = to_cp
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self.is_quick = False
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@@ -89,7 +91,7 @@ class Operation:
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self.attackers_starting_position = None
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self.defenders_starting_position = None
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else:
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self.attackers_starting_position = self.from_cp.at
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self.attackers_starting_position = self.departure_cp.at
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self.defenders_starting_position = self.to_cp.at
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def prepare_carriers(self, for_units: db.UnitsDict):
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@@ -101,12 +103,10 @@ class Operation:
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country=self.game.player,
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at=global_cp.at)
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if global_cp == self.from_cp and not self.is_quick:
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if global_cp == self.departure_cp and not self.is_quick:
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self.attackers_starting_position = ship
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def generate(self):
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self.visualgen.generate()
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# air support
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self.airsupportgen.generate(self.is_awacs_enabled)
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for i, tanker_type in enumerate(self.airsupportgen.generated_tankers):
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@@ -143,12 +143,17 @@ class Operation:
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else:
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self.envgen.load(self.environment_settings)
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# options
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self.forcedoptionsgen.generate()
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# main frequencies
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self.briefinggen.append_frequency("Flight", "251 MHz AM")
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if self.conflict.from_cp.is_global or self.conflict.to_cp.is_global:
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if self.departure_cp.is_global or self.conflict.to_cp.is_global:
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self.briefinggen.append_frequency("Carrier", "20X/ICLS CHAN1")
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# briefing
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self.briefinggen.generate()
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# visuals
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self.visualgen.generate()
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