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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
fixes for selectable departure; generate statics for used units; raised RTB alt
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@@ -61,7 +61,8 @@ class BaseAttackEvent(Event):
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(cas=assigned_units_from(cas),
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@@ -79,7 +80,8 @@ class BaseAttackEvent(Event):
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op = BaseAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
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@@ -68,6 +68,7 @@ class FrontlineAttackEvent(Event):
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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@@ -64,6 +64,7 @@ class FrontlinePatrolEvent(Event):
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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@@ -44,7 +44,8 @@ class InfantryTransportEvent(Event):
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game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -56,7 +56,8 @@ class InsurgentAttackEvent(Event):
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op = InsurgentAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(target=self.targets,
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strikegroup=flights[CAS])
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@@ -76,7 +76,8 @@ class InterceptEvent(Event):
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op = InterceptOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(location=self.location,
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@@ -98,7 +99,8 @@ class InterceptEvent(Event):
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op = InterceptOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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op.setup(escort=flights[CAP],
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@@ -84,7 +84,8 @@ class NavalInterceptEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -106,7 +107,8 @@ class NavalInterceptEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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@@ -49,7 +49,8 @@ class StrikeEvent(Event):
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self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.departure_cp,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp
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)
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