mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add debug command to dump aircraft priorities.
https://github.com/dcs-liberation/dcs_liberation/issues/2809
This commit is contained in:
@@ -183,7 +183,7 @@ class Campaign:
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@classmethod
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def iter_campaign_defs(cls) -> Iterator[Path]:
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yield from cls.iter_campaigns_in_dir(
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Path(persistency.base_path()) / "Retribution/Campaigns"
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persistency.base_path() / "Retribution/Campaigns"
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)
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yield from cls.iter_campaigns_in_dir(Path("resources/campaigns"))
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@@ -3,7 +3,7 @@ from __future__ import annotations
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import logging
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from collections import defaultdict
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from dataclasses import dataclass
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from functools import cached_property
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from functools import cache, cached_property
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from pathlib import Path
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from typing import Any, ClassVar, Dict, Iterator, Optional, TYPE_CHECKING, Type
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@@ -355,6 +355,15 @@ class AircraftType(UnitType[Type[FlyingType]]):
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cls._load_all()
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yield from cls._by_name.values()
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@classmethod
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@cache
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def priority_list_for_task(cls, task: FlightType) -> list[AircraftType]:
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capable = []
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for aircraft in cls.iter_all():
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if aircraft.capable_of(task):
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capable.append(aircraft)
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return list(reversed(sorted(capable, key=lambda a: a.task_priority(task))))
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@staticmethod
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def each_dcs_type() -> Iterator[Type[FlyingType]]:
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yield from helicopter_map.values()
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@@ -31,7 +31,7 @@ class FactionLoader:
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@classmethod
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def load_factions(cls: Type[FactionLoader]) -> Dict[str, Faction]:
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user_faction_path = Path(persistency.base_path()) / "Retribution/Factions"
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user_faction_path = persistency.base_path() / "Retribution/Factions"
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files = cls.find_faction_files_in(
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FACTION_DIRECTORY
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) + cls.find_faction_files_in(user_faction_path)
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@@ -63,7 +63,7 @@ class LayoutLoader:
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"""This will load all pre-loaded layouts from a pickle file.
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If pickle can not be loaded it will import and dump the layouts"""
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# We use a pickle for performance reasons. Importing takes many seconds
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file = Path(persistency.base_path()) / LAYOUT_DUMP
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file = persistency.base_path() / LAYOUT_DUMP
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if file.is_file():
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# Load from pickle if existing
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with file.open("rb") as f:
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@@ -106,7 +106,7 @@ class LayoutLoader:
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self._dump_templates()
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def _dump_templates(self) -> None:
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file = Path(persistency.base_path()) / LAYOUT_DUMP
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file = persistency.base_path() / LAYOUT_DUMP
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dump = (VERSION, self._layouts)
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with file.open("wb") as fdata:
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pickle.dump(dump, fdata)
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@@ -21,18 +21,18 @@ def setup(user_folder: str) -> None:
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save_dir().mkdir(parents=True)
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def base_path() -> str:
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def base_path() -> Path:
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global _dcs_saved_game_folder
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assert _dcs_saved_game_folder
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return _dcs_saved_game_folder
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return Path(_dcs_saved_game_folder)
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def settings_dir() -> Path:
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return Path(base_path()) / "Retribution" / "Settings"
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return base_path() / "Retribution" / "Settings"
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def save_dir() -> Path:
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return Path(base_path()) / "Retribution" / "Saves"
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return base_path() / "Retribution" / "Saves"
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def _temporary_save_file() -> str:
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@@ -44,7 +44,7 @@ def _autosave_path() -> str:
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def mission_path_for(name: str) -> Path:
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return Path(base_path()) / "Missions" / name
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return base_path() / "Missions" / name
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def load_game(path: str) -> Optional[Game]:
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@@ -22,7 +22,7 @@ class SquadronDefLoader:
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def squadron_directories() -> Iterator[Path]:
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from game import persistency
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yield Path(persistency.base_path()) / "Retribution/Squadrons"
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yield persistency.base_path() / "Retribution/Squadrons"
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yield Path("resources/squadrons")
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def load(self) -> dict[AircraftType, list[SquadronDef]]:
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