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Fix easy going CAPs.
Fixes https://github.com/Khopa/dcs_liberation/issues/592 (cherry picked from commit 1ebe367e07898bd09833672fe45c12a6dcbae00a)
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@ -1,3 +1,9 @@
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# 2.3.1
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## Fixes:
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* **[AI]** CAP flights will engage enemies again.
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# 2.3.0
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# Features/Improvements
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@ -1756,15 +1756,11 @@ class RaceTrackBuilder(PydcsWaypointBuilder):
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f"{flight_plan_type} does not define a patrol.")
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return waypoint
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racetrack = ControlledTask(OrbitAction(
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altitude=waypoint.alt,
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pattern=OrbitAction.OrbitPattern.RaceTrack
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))
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self.set_waypoint_tot(
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waypoint, self.flight.flight_plan.patrol_start_time)
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racetrack.stop_after_time(
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int(self.flight.flight_plan.patrol_end_time.total_seconds()))
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waypoint.add_task(racetrack)
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# NB: It's important that the engage task comes before the orbit task.
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# Though they're on the same waypoint, if the orbit task comes first it
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# is their first priority and they will not engage any targets because
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# they're fully focused on orbiting. If the STE task is first, they will
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# engage targets if available and orbit if they find nothing to shoot.
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# TODO: Move the properties of this task into the flight plan?
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# CAP is the only current user of this so it's not a big deal, but might
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@ -1775,6 +1771,16 @@ class RaceTrackBuilder(PydcsWaypointBuilder):
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waypoint.tasks.append(EngageTargets(max_distance=nm_to_meter(50),
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targets=[Targets.All.Air]))
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racetrack = ControlledTask(OrbitAction(
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altitude=waypoint.alt,
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pattern=OrbitAction.OrbitPattern.RaceTrack
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))
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self.set_waypoint_tot(
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waypoint, self.flight.flight_plan.patrol_start_time)
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racetrack.stop_after_time(
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int(self.flight.flight_plan.patrol_end_time.total_seconds()))
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waypoint.add_task(racetrack)
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return waypoint
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