mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' of https://github.com/khopa/dcs_liberation into develop
Conflicts: qt_ui/widgets/map/QLiberationMap.py
This commit is contained in:
@@ -1,5 +1,7 @@
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from __future__ import annotations
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import logging
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from typing import Dict, List, Optional, Tuple
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from typing import List, Optional, Tuple
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QBrush, QColor, QPen, QPixmap, QWheelEvent
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@@ -19,11 +21,12 @@ from game.data.aaa_db import AAA_UNITS
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from game.data.radar_db import UNITS_WITH_RADAR
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from gen import Conflict
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from gen.flights.flight import Flight
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from qt_ui.displayoptions import DisplayOptions
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from qt_ui.models import GameModel
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from qt_ui.widgets.map.QFrontLine import QFrontLine
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from qt_ui.widgets.map.QLiberationScene import QLiberationScene
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from qt_ui.widgets.map.QMapControlPoint import QMapControlPoint
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from qt_ui.widgets.map.QMapGroundObject import QMapGroundObject
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from qt_ui.widgets.map.QFrontLine import QFrontLine
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from theater import ControlPoint, FrontLine
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@@ -31,15 +34,7 @@ from theater import ControlPoint, FrontLine
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class QLiberationMap(QGraphicsView):
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WAYPOINT_SIZE = 4
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instance = None
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display_rules: Dict[str, bool] = {
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"cp": True,
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"go": True,
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"lines": True,
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"events": True,
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"sam": True,
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"flight_paths": False
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}
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instance: Optional[QLiberationMap] = None
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def __init__(self, game_model: GameModel):
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super(QLiberationMap, self).__init__()
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@@ -48,6 +43,8 @@ class QLiberationMap(QGraphicsView):
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self.game: Optional[Game] = game_model.game
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self.flight_path_items: List[QGraphicsItem] = []
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# A tuple of (package index, flight index), or none.
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self.selected_flight: Optional[Tuple[int, int]] = None
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self.setMinimumSize(800,600)
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self.setMaximumHeight(2160)
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@@ -62,6 +59,25 @@ class QLiberationMap(QGraphicsView):
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lambda: self.draw_flight_plans(self.scene())
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)
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def update_package_selection(index: Optional[int]) -> None:
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self.selected_flight = index, 0
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self.draw_flight_plans(self.scene())
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GameUpdateSignal.get_instance().package_selection_changed.connect(
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update_package_selection
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)
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def update_flight_selection(index: Optional[int]) -> None:
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if self.selected_flight is None:
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logging.error("Flight was selected with no package selected")
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return
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self.selected_flight = self.selected_flight[0], index
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self.draw_flight_plans(self.scene())
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GameUpdateSignal.get_instance().flight_selection_changed.connect(
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update_flight_selection
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)
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def init_scene(self):
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scene = QLiberationScene(self)
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self.setScene(scene)
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@@ -162,7 +178,8 @@ class QLiberationMap(QGraphicsView):
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buildings = self.game.theater.find_ground_objects_by_obj_name(ground_object.obj_name)
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scene.addItem(QMapGroundObject(self, go_pos[0], go_pos[1], 14, 12, cp, ground_object, self.game, buildings))
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if ground_object.category == "aa" and self.get_display_rule("sam"):
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is_aa = ground_object.category == "aa"
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if is_aa and DisplayOptions.sam_ranges:
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threat_range = 0
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detection_range = 0
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can_fire = False
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@@ -194,11 +211,11 @@ class QLiberationMap(QGraphicsView):
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added_objects.append(ground_object.obj_name)
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for cp in self.game.theater.enemy_points():
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if self.get_display_rule("lines"):
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if DisplayOptions.lines:
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self.scene_create_lines_for_cp(cp, playerColor, enemyColor)
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for cp in self.game.theater.player_points():
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if self.get_display_rule("lines"):
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if DisplayOptions.lines:
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self.scene_create_lines_for_cp(cp, playerColor, enemyColor)
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self.draw_flight_plans(scene)
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@@ -219,37 +236,44 @@ class QLiberationMap(QGraphicsView):
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# Something may have caused those items to already be removed.
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pass
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self.flight_path_items.clear()
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if not self.get_display_rule("flight_paths"):
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if DisplayOptions.flight_paths.hide:
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return
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for package in self.game_model.ato_model.packages:
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for flight in package.flights:
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self.draw_flight_plan(scene, flight)
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for p_idx, package in enumerate(self.game_model.ato_model.packages):
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for f_idx, flight in enumerate(package.flights):
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selected = (p_idx, f_idx) == self.selected_flight
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if DisplayOptions.flight_paths.only_selected and not selected:
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continue
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highlight = selected and DisplayOptions.flight_paths.all
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self.draw_flight_plan(scene, flight, highlight)
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def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight) -> None:
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def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight,
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highlight: bool) -> None:
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is_player = flight.from_cp.captured
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pos = self._transform_point(flight.from_cp.position)
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self.draw_waypoint(scene, pos, is_player)
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self.draw_waypoint(scene, pos, is_player, highlight)
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prev_pos = tuple(pos)
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for point in flight.points:
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new_pos = self._transform_point(Point(point.x, point.y))
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self.draw_flight_path(scene, prev_pos, new_pos, is_player)
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self.draw_waypoint(scene, new_pos, is_player)
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self.draw_flight_path(scene, prev_pos, new_pos, is_player,
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highlight)
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self.draw_waypoint(scene, new_pos, is_player, highlight)
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prev_pos = tuple(new_pos)
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self.draw_flight_path(scene, prev_pos, pos, is_player)
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self.draw_flight_path(scene, prev_pos, pos, is_player, highlight)
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def draw_waypoint(self, scene: QGraphicsScene, position: Tuple[int, int],
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player: bool) -> None:
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waypoint_pen = self.waypoint_pen(player)
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waypoint_brush = self.waypoint_brush(player)
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player: bool, highlight: bool) -> None:
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waypoint_pen = self.waypoint_pen(player, highlight)
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waypoint_brush = self.waypoint_brush(player, highlight)
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self.flight_path_items.append(scene.addEllipse(
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position[0], position[1], self.WAYPOINT_SIZE,
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self.WAYPOINT_SIZE, waypoint_pen, waypoint_brush
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))
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def draw_flight_path(self, scene: QGraphicsScene, pos0: Tuple[int, int],
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pos1: Tuple[int, int], player: bool):
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flight_path_pen = self.flight_path_pen(player)
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pos1: Tuple[int, int], player: bool,
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highlight: bool) -> None:
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flight_path_pen = self.flight_path_pen(player, highlight)
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# Draw the line to the *middle* of the waypoint.
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offset = self.WAYPOINT_SIZE // 2
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self.flight_path_items.append(scene.addLine(
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@@ -338,17 +362,24 @@ class QLiberationMap(QGraphicsView):
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return X > treshold and X or treshold, Y > treshold and Y or treshold
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def highlight_color(self, transparent: Optional[bool] = False) -> QColor:
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return QColor(255, 255, 0, 20 if transparent else 255)
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def base_faction_color_name(self, player: bool) -> str:
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if player:
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return self.game.get_player_color()
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else:
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return self.game.get_enemy_color()
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def waypoint_pen(self, player: bool) -> QPen:
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def waypoint_pen(self, player: bool, highlight: bool) -> QColor:
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if highlight:
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return self.highlight_color()
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name = self.base_faction_color_name(player)
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return QPen(brush=CONST.COLORS[name])
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return CONST.COLORS[name]
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def waypoint_brush(self, player: bool) -> QColor:
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def waypoint_brush(self, player: bool, highlight: bool) -> QColor:
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if highlight:
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return self.highlight_color(transparent=True)
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name = self.base_faction_color_name(player)
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return CONST.COLORS[f"{name}_transparent"]
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@@ -369,7 +400,10 @@ class QLiberationMap(QGraphicsView):
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qpen.setStyle(Qt.DotLine)
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return qpen
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def flight_path_pen(self, player: bool) -> QPen:
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def flight_path_pen(self, player: bool, highlight: bool) -> QPen:
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if highlight:
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return self.highlight_color()
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name = self.base_faction_color_name(player)
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color = CONST.COLORS[name]
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pen = QPen(brush=color)
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@@ -401,18 +435,3 @@ class QLiberationMap(QGraphicsView):
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effect = QGraphicsOpacityEffect()
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effect.setOpacity(0.3)
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overlay.setGraphicsEffect(effect)
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@staticmethod
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def set_display_rule(rule: str, value: bool):
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QLiberationMap.display_rules[rule] = value
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QLiberationMap.instance.reload_scene()
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QLiberationMap.instance.update()
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@staticmethod
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def get_display_rules() -> Dict[str, bool]:
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return QLiberationMap.display_rules
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@staticmethod
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def get_display_rule(rule) -> bool:
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return QLiberationMap.display_rules[rule]
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