Restore missing income multiplier labels.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1712
This commit is contained in:
Dan Albert 2021-11-06 16:19:27 -07:00
parent c854508381
commit a23e7fe83d

View File

@ -5,17 +5,17 @@ from datetime import timedelta
from typing import List from typing import List
from PySide2 import QtGui, QtWidgets from PySide2 import QtGui, QtWidgets
from PySide2.QtCore import QItemSelectionModel, QPoint, Qt, QDate from PySide2.QtCore import QDate, QItemSelectionModel, QPoint, Qt
from PySide2.QtWidgets import QVBoxLayout, QTextEdit, QLabel, QCheckBox from PySide2.QtWidgets import QCheckBox, QLabel, QTextEdit, QVBoxLayout
from jinja2 import Environment, FileSystemLoader, select_autoescape from jinja2 import Environment, FileSystemLoader, select_autoescape
from game import db from game import db
from game.campaignloader.campaign import Campaign from game.campaignloader.campaign import Campaign
from game.factions.faction import Faction
from game.settings import Settings from game.settings import Settings
from game.theater.start_generator import GameGenerator, GeneratorSettings, ModSettings from game.theater.start_generator import GameGenerator, GeneratorSettings, ModSettings
from game.factions.faction import Faction
from qt_ui.widgets.QLiberationCalendar import QLiberationCalendar from qt_ui.widgets.QLiberationCalendar import QLiberationCalendar
from qt_ui.widgets.spinsliders import FloatSpinSlider, TimeInputs, CurrencySpinner from qt_ui.widgets.spinsliders import CurrencySpinner, FloatSpinSlider, TimeInputs
from qt_ui.windows.AirWingConfigurationDialog import AirWingConfigurationDialog from qt_ui.windows.AirWingConfigurationDialog import AirWingConfigurationDialog
from qt_ui.windows.newgame.QCampaignList import QCampaignList from qt_ui.windows.newgame.QCampaignList import QCampaignList
@ -472,11 +472,12 @@ class DifficultyAndAutomationOptions(QtWidgets.QWizardPage):
economy_layout = QtWidgets.QVBoxLayout() economy_layout = QtWidgets.QVBoxLayout()
economy_group.setLayout(economy_layout) economy_group.setLayout(economy_layout)
# TODO: Put labels back. economy_layout.addWidget(QLabel("Player income multiplier"))
player_income = FloatSpinSlider(0, 5, 1, divisor=10) player_income = FloatSpinSlider(0, 5, 1, divisor=10)
self.registerField("player_income_multiplier", player_income.spinner) self.registerField("player_income_multiplier", player_income.spinner)
economy_layout.addLayout(player_income) economy_layout.addLayout(player_income)
economy_layout.addWidget(QLabel("Enemy income multiplier"))
enemy_income = FloatSpinSlider(0, 5, 1, divisor=10) enemy_income = FloatSpinSlider(0, 5, 1, divisor=10)
self.registerField("enemy_income_multiplier", enemy_income.spinner) self.registerField("enemy_income_multiplier", enemy_income.spinner)
economy_layout.addLayout(enemy_income) economy_layout.addLayout(enemy_income)