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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
base menu updated; balance tweaks
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c329c806df
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@ -258,7 +258,6 @@ PLANE_PAYLOAD_OVERRIDES = {
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Su_33: {
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Su_33: {
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"*": "R-73*4,R-27R*2,R-27ER*6",
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"*": "R-73*4,R-27R*2,R-27ER*6",
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"_carrier": "R-73*4",
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},
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},
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AV8BNA: {
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AV8BNA: {
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@ -66,9 +66,6 @@ class AircraftConflictGenerator:
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if for_task in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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if for_task in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type][for_task])
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type][for_task])
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did_load_loadout = True
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did_load_loadout = True
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elif "_carrier" in db.PLANE_PAYLOAD_OVERRIDES[unit_type] and isinstance(at, ShipGroup):
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type]["_carrier"])
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did_load_loadout = True
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elif "*" in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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elif "*" in db.PLANE_PAYLOAD_OVERRIDES[unit_type]:
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type]["*"])
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group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type]["*"])
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did_load_loadout = True
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did_load_loadout = True
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@ -12,7 +12,7 @@ from dcs.task import *
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STRENGTH_AA_ASSEMBLE_MIN = 0.2
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STRENGTH_AA_ASSEMBLE_MIN = 0.2
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PLANES_SCRAMBLE_MIN_BASE = 4
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PLANES_SCRAMBLE_MIN_BASE = 4
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PLANES_SCRAMBLE_MAX_BASE = 8
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PLANES_SCRAMBLE_MAX_BASE = 8
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PLANES_SCRAMBLE_FACTOR = 0.5
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PLANES_SCRAMBLE_FACTOR = 0.6
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class Base:
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class Base:
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@ -141,7 +141,7 @@ class Base:
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self.strength = 0.001
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self.strength = 0.001
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def scramble_count(self, multiplier: float) -> int:
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def scramble_count(self, multiplier: float) -> int:
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count = int(self.total_planes * PLANES_SCRAMBLE_FACTOR * self.strength)
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count = int(math.ceil(self.total_planes * PLANES_SCRAMBLE_FACTOR * self.strength))
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return min(min(max(count, PLANES_SCRAMBLE_MIN_BASE), int(PLANES_SCRAMBLE_MAX_BASE * multiplier)), self.total_planes)
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return min(min(max(count, PLANES_SCRAMBLE_MIN_BASE), int(PLANES_SCRAMBLE_MAX_BASE * multiplier)), self.total_planes)
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def assemble_count(self):
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def assemble_count(self):
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@ -4,6 +4,9 @@ from game.game import *
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class BaseMenu(Menu):
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class BaseMenu(Menu):
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bought_amount_labels = None # type: typing.Collection[Label]
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budget_label = None # type: Label
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def __init__(self, window: Window, parent, game: Game, cp: ControlPoint):
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def __init__(self, window: Window, parent, game: Game, cp: ControlPoint):
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super(BaseMenu, self).__init__(window, parent, game)
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super(BaseMenu, self).__init__(window, parent, game)
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@ -11,6 +14,7 @@ class BaseMenu(Menu):
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self.base = cp.base
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self.base = cp.base
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self.frame = window.right_pane
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self.frame = window.right_pane
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self.event = self.game.units_delivery_event(cp)
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self.event = self.game.units_delivery_event(cp)
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self.bought_amount_labels = {}
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def display(self):
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def display(self):
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self.window.clear_right_pane()
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self.window.clear_right_pane()
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@ -23,8 +27,10 @@ class BaseMenu(Menu):
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scheduled_units = self.event.units.get(unit_type, 0)
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scheduled_units = self.event.units.get(unit_type, 0)
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Label(self.frame, text="{}".format(db.unit_type_name(unit_type))).grid(row=row, sticky=W)
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Label(self.frame, text="{}".format(db.unit_type_name(unit_type))).grid(row=row, sticky=W)
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Label(self.frame, text="({})".format(existing_units)).grid(column=1, row=row)
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label = Label(self.frame, text="({})".format(existing_units))
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Label(self.frame, text="{}m {}".format(unit_price, scheduled_units and "(bought {})".format(scheduled_units) or "")).grid(column=2, row=row)
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self.bought_amount_labels[unit_type] = label
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label.grid(column=1, row=row)
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Label(self.frame, text="{}m".format(unit_price)).grid(column=2, row=row)
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Button(self.frame, text="+", command=self.buy(unit_type)).grid(column=3, row=row)
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Button(self.frame, text="+", command=self.buy(unit_type)).grid(column=3, row=row)
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Button(self.frame, text="-", command=self.sell(unit_type)).grid(column=4, row=row)
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Button(self.frame, text="-", command=self.sell(unit_type)).grid(column=4, row=row)
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row += 1
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row += 1
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@ -37,7 +43,8 @@ class BaseMenu(Menu):
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AirDefence: db.find_unittype(AirDefence, self.game.player),
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AirDefence: db.find_unittype(AirDefence, self.game.player),
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}
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}
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Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(row=row, sticky=W)
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self.budget_label = Label(self.frame, text="Budget: {}m".format(self.game.budget))
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self.budget_label.grid(row=row, sticky=W)
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Button(self.frame, text="Back", command=self.dismiss).grid(column=4, row=row)
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Button(self.frame, text="Back", command=self.dismiss).grid(column=4, row=row)
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row += 1
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row += 1
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@ -61,8 +68,9 @@ class BaseMenu(Menu):
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if self.game.budget >= price:
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if self.game.budget >= price:
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self.event.deliver({unit_type: 1})
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self.event.deliver({unit_type: 1})
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self.game.budget -= price
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self.game.budget -= price
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label = self.bought_amount_labels[unit_type] # type: Label
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#self.display()
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label["text"] = "({}, bought {})".format(self.cp.base.total_units_of_type(unit_type), self.event.units[unit_type])
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self.budget_label["text"] = "Budget: {}m".format(self.game.budget)
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return action
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return action
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@ -76,6 +84,9 @@ class BaseMenu(Menu):
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price = db.PRICES[unit_type]
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price = db.PRICES[unit_type]
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self.game.budget += price
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self.game.budget += price
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self.base.commit_losses({unit_type: 1})
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self.base.commit_losses({unit_type: 1})
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#self.display()
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label = self.bought_amount_labels[unit_type] # type: Label
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label["text"] = "({}, bought {})".format(self.cp.base.total_units_of_type(unit_type), self.event.units[unit_type])
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self.budget_label["text"] = "Budget: {}m".format(self.game.budget)
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return action
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return action
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