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Merge remote-tracking branch 'khopa/develop' into develop
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commit
a30d9276b8
10
changelog.md
10
changelog.md
@ -4,23 +4,21 @@ Saves from 2.4 are not compatible with 2.5.
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## Features/Improvements
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* **[Flight Planner]** (WIP) Added AEW&C missions. (by siKruger)
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* **[Flight Planner]** Added AEW&C missions. (by siKruger)
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* **[Kneeboard]** Added dark kneeboard option (by GvonH)
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* **[Campaigns]** Multiple EWR sites may now be generated, and EWR sites may be generated outside bases (by SnappyComebacks)
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## Fixes
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* **[Flight Planner]** Front lines now project threat zones, so TARCAP/escorts will not be pruned for flights near the front. Packages may also route around the front line when practical.
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* **[Flight Planner]** Fixed error when planning BAI at SAMs with dead subgroups.
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* **[Flight Planner]** Mig-19 was not allowed for CAS roles fixed
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* **[Flight Planner]** Increased size of navigation planning area to avoid plannign failures with distant waypoints.
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* **[Objective names]** Fixed typos in objective name : ARMADILLLO -> ARMADILLO (by SnappyComebacks)
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* **[Payloads]** F-86 Sabre was missing a custom payload
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* **[Payloads]** Added GAR-8 period restrictions (by Mustang-25)
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* **[Campaign]** Date now progresses.
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# 2.4.4
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## Fixes
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* **[Campaign]** Added game over message when a coalition runs out of functioning airbases.
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* **[Mission Generation]** Fixed "invalid face handle" error in kneeboard generation that occurred on some machines.
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# 2.4.3
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@ -118,6 +118,8 @@ class MizCampaignLoader:
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AirDefence.SAM_SA_3_S_125_Goa_LN.id,
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}
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REQUIRED_EWR_UNIT_TYPE = AirDefence.EWR_1L13.id
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BASE_DEFENSE_RADIUS = nautical_miles(2)
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def __init__(self, miz: Path, theater: ConflictTheater) -> None:
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@ -247,6 +249,12 @@ class MizCampaignLoader:
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if group.units[0].type in self.REQUIRED_MEDIUM_RANGE_SAM_UNIT_TYPES:
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yield group
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@property
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def required_ewrs(self) -> Iterator[VehicleGroup]:
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for group in self.red.vehicle_group:
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if group.units[0].type in self.REQUIRED_EWR_UNIT_TYPE:
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yield group
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@property
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def helipads(self) -> Iterator[StaticGroup]:
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for group in self.blue.static_group:
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@ -356,9 +364,14 @@ class MizCampaignLoader:
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for group in self.ewrs:
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closest, distance = self.objective_info(group)
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closest.preset_locations.ewrs.append(
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PointWithHeading.from_point(group.position, group.units[0].heading)
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)
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if distance < self.BASE_DEFENSE_RADIUS:
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closest.preset_locations.ewrs.append(
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PointWithHeading.from_point(group.position, group.units[0].heading)
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)
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else:
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closest.preset_locations.ewrs.append(
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PointWithHeading.from_point(group.position, group.units[0].heading)
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)
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for group in self.offshore_strike_targets:
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closest, distance = self.objective_info(group)
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@ -396,6 +409,12 @@ class MizCampaignLoader:
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PointWithHeading.from_point(group.position, group.units[0].heading)
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)
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for group in self.required_ewrs:
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closest, distance = self.objective_info(group)
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closest.preset_locations.required_ewrs.append(
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PointWithHeading.from_point(group.position, group.units[0].heading)
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)
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for group in self.helipads:
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closest, distance = self.objective_info(group)
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closest.helipads.append(
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@ -107,6 +107,9 @@ class PresetLocations:
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#: Locations of medium range SAMs which should always be spawned.
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required_medium_range_sams: List[PointWithHeading] = field(default_factory=list)
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#: Locations of EWRs which should always be spawned.
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required_ewrs: List[PointWithHeading] = field(default_factory=list)
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@staticmethod
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def _random_from(points: List[PointWithHeading]) -> Optional[PointWithHeading]:
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"""Finds, removes, and returns a random position from the given list."""
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@ -37,10 +37,8 @@ from gen.fleet.ship_group_generator import (
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from gen.locations.preset_location_finder import MizDataLocationFinder
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from gen.missiles.missiles_group_generator import generate_missile_group
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from gen.sam.airdefensegroupgenerator import AirDefenseRange
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from gen.sam.sam_group_generator import (
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generate_anti_air_group,
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generate_ewr_group,
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)
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from gen.sam.sam_group_generator import generate_anti_air_group
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from gen.sam.ewr_group_generator import generate_ewr_group
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from . import (
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ConflictTheater,
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ControlPoint,
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@ -464,7 +462,11 @@ class BaseDefenseGenerator:
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group_id = self.game.next_group_id()
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g = EwrGroundObject(
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namegen.random_objective_name(), group_id, position, self.control_point
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namegen.random_objective_name(),
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group_id,
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position,
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self.control_point,
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True,
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)
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group = generate_ewr_group(self.game, g, self.faction)
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@ -609,6 +611,7 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
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def generate_ground_points(self) -> None:
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"""Generate ground objects and AA sites for the control point."""
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skip_sams = self.generate_required_aa()
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skip_ewrs = self.generate_required_ewr()
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if self.control_point.is_global:
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return
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@ -625,6 +628,12 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
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skip_sams -= 1
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else:
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self.generate_aa_site()
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# 1 in 4 additional objectives are EWR.
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elif random.randint(0, 3) == 0:
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if skip_ewrs > 0:
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skip_ewrs -= 1
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else:
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self.generate_ewr_site()
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else:
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self.generate_ground_point()
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@ -656,6 +665,17 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
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presets.required_medium_range_sams
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)
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def generate_required_ewr(self) -> int:
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"""Generates the EWR sites that are required by the campaign.
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Returns:
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The number of EWR sites that were generated.
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"""
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presets = self.control_point.preset_locations
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for position in presets.required_ewrs:
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self.generate_ewr_at(position)
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return len(presets.required_ewrs)
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def generate_ground_point(self) -> None:
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try:
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category = random.choice(self.faction.building_set)
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@ -733,6 +753,33 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
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g.groups = groups
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self.control_point.connected_objectives.append(g)
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def generate_ewr_site(self) -> None:
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position = self.location_finder.location_for(LocationType.Ewr)
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if position is None:
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return
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self.generate_ewr_at(position)
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def generate_ewr_at(self, position: Point) -> None:
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group_id = self.game.next_group_id()
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g = EwrGroundObject(
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namegen.random_objective_name(),
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group_id,
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position,
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self.control_point,
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for_airbase=False,
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)
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group = generate_ewr_group(self.game, g, self.faction)
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if group is None:
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logging.error(
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"Could not generate ewr group for %s at %s",
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g.name,
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self.control_point,
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)
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return
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g.groups = [group]
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self.control_point.connected_objectives.append(g)
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def generate_missile_sites(self) -> None:
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for i in range(self.faction.missiles_group_count):
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self.generate_missile_site()
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@ -442,7 +442,12 @@ class VehicleGroupGroundObject(BaseDefenseGroundObject):
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class EwrGroundObject(BaseDefenseGroundObject):
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def __init__(
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self, name: str, group_id: int, position: Point, control_point: ControlPoint
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self,
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name: str,
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group_id: int,
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position: Point,
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control_point: ControlPoint,
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for_airbase: bool,
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) -> None:
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super().__init__(
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name=name,
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@ -452,7 +457,7 @@ class EwrGroundObject(BaseDefenseGroundObject):
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heading=0,
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control_point=control_point,
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dcs_identifier="EWR",
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airbase_group=True,
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airbase_group=for_airbase,
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sea_object=False,
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)
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63
gen/sam/ewr_group_generator.py
Normal file
63
gen/sam/ewr_group_generator.py
Normal file
@ -0,0 +1,63 @@
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import random
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from typing import List, Optional, Type
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from dcs.unitgroup import VehicleGroup
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from game import Game
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from game.factions.faction import Faction
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from game.theater.theatergroundobject import EwrGroundObject
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from gen.sam.ewrs import (
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BigBirdGenerator,
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BoxSpringGenerator,
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DogEarGenerator,
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FlatFaceGenerator,
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HawkEwrGenerator,
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PatriotEwrGenerator,
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RolandEwrGenerator,
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SnowDriftGenerator,
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StraightFlushGenerator,
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TallRackGenerator,
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)
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from gen.sam.group_generator import GroupGenerator
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EWR_MAP = {
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"BoxSpringGenerator": BoxSpringGenerator,
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"TallRackGenerator": TallRackGenerator,
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"DogEarGenerator": DogEarGenerator,
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"RolandEwrGenerator": RolandEwrGenerator,
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"FlatFaceGenerator": FlatFaceGenerator,
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"PatriotEwrGenerator": PatriotEwrGenerator,
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"BigBirdGenerator": BigBirdGenerator,
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"SnowDriftGenerator": SnowDriftGenerator,
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"StraightFlushGenerator": StraightFlushGenerator,
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"HawkEwrGenerator": HawkEwrGenerator,
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}
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def get_faction_possible_ewrs_generator(
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faction: Faction,
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) -> List[Type[GroupGenerator]]:
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"""
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Return the list of possible EWR generators for the given faction
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:param faction: Faction name to search units for
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"""
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return [EWR_MAP[s] for s in faction.ewrs]
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def generate_ewr_group(
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game: Game, ground_object: EwrGroundObject, faction: Faction
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) -> Optional[VehicleGroup]:
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"""Generates an early warning radar group.
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:param game: The Game.
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:param ground_object: The ground object which will own the EWR group.
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:param faction: Owner faction.
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:return: The generated group, or None if one could not be generated.
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"""
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generators = get_faction_possible_ewrs_generator(faction)
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if len(generators) > 0:
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generator_class = random.choice(generators)
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generator = generator_class(game, ground_object)
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generator.generate()
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return generator.get_generated_group()
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return None
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@ -23,18 +23,7 @@ from gen.sam.cold_war_flak import (
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ColdWarFlakGenerator,
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EarlyColdWarFlakGenerator,
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)
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from gen.sam.ewrs import (
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BigBirdGenerator,
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BoxSpringGenerator,
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DogEarGenerator,
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FlatFaceGenerator,
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HawkEwrGenerator,
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PatriotEwrGenerator,
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RolandEwrGenerator,
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SnowDriftGenerator,
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StraightFlushGenerator,
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TallRackGenerator,
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)
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from gen.sam.freya_ewr import FreyaGenerator
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from gen.sam.group_generator import GroupGenerator
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from gen.sam.sam_avenger import AvengerGenerator
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@ -152,19 +141,6 @@ SAM_PRICES = {
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AirDefence.HQ_7_Self_Propelled_LN: 35,
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}
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EWR_MAP = {
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"BoxSpringGenerator": BoxSpringGenerator,
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"TallRackGenerator": TallRackGenerator,
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"DogEarGenerator": DogEarGenerator,
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"RolandEwrGenerator": RolandEwrGenerator,
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"FlatFaceGenerator": FlatFaceGenerator,
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"PatriotEwrGenerator": PatriotEwrGenerator,
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"BigBirdGenerator": BigBirdGenerator,
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"SnowDriftGenerator": SnowDriftGenerator,
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"StraightFlushGenerator": StraightFlushGenerator,
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"HawkEwrGenerator": HawkEwrGenerator,
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}
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def get_faction_possible_sams_generator(
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faction: Faction,
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@ -176,14 +152,6 @@ def get_faction_possible_sams_generator(
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return [SAM_MAP[s] for s in faction.air_defenses]
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def get_faction_possible_ewrs_generator(faction: Faction) -> List[Type[GroupGenerator]]:
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"""
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Return the list of possible SAM generator for the given faction
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:param faction: Faction name to search units for
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"""
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return [EWR_MAP[s] for s in faction.ewrs]
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def _generate_anti_air_from(
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generators: Sequence[Type[AirDefenseGroupGenerator]],
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game: Game,
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@ -236,22 +204,3 @@ def generate_anti_air_group(
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if groups:
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return groups
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return []
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def generate_ewr_group(
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game: Game, ground_object: TheaterGroundObject, faction: Faction
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) -> Optional[VehicleGroup]:
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"""Generates an early warning radar group.
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:param game: The Game.
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:param ground_object: The ground object which will own the EWR group.
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:param faction: Owner faction.
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:return: The generated group, or None if one could not be generated.
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"""
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generators = get_faction_possible_ewrs_generator(faction)
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if len(generators) > 0:
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generator_class = random.choice(generators)
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generator = generator_class(game, ground_object)
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generator.generate()
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return generator.get_generated_group()
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return None
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@ -147,6 +147,8 @@ def load_icons():
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"./resources/ui/ground_assets/" + category + "_blue.png"
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)
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ICONS["destroyed"] = QPixmap("./resources/ui/ground_assets/destroyed.png")
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ICONS["EWR"] = QPixmap("./resources/ui/ground_assets/ewr.png")
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ICONS["EWR_blue"] = QPixmap("./resources/ui/ground_assets/ewr_blue.png")
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ICONS["ship"] = QPixmap("./resources/ui/ground_assets/ship.png")
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ICONS["ship_blue"] = QPixmap("./resources/ui/ground_assets/ship_blue.png")
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ICONS["missile"] = QPixmap("./resources/ui/ground_assets/missile.png")
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Binary file not shown.
BIN
resources/ui/ground_assets/ewr.png
Normal file
BIN
resources/ui/ground_assets/ewr.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
BIN
resources/ui/ground_assets/ewr_blue.png
Normal file
BIN
resources/ui/ground_assets/ewr_blue.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 881 B |
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