Added performance settings.

This commit is contained in:
Khopa
2020-05-31 23:07:54 +02:00
parent 7ee880cadc
commit a38f9c2183
5 changed files with 88 additions and 28 deletions

View File

@@ -172,7 +172,8 @@ class Operation:
self.forcedoptionsgen.generate()
# Generate Visuals Smoke Effects
self.visualgen.generate()
if self.game.settings.perf_smoke_gen:
self.visualgen.generate()
# Inject Lua Scripts
load_mist = TriggerStart(comment="Load Mist Lua Framework")

View File

@@ -1,14 +1,25 @@
class Settings:
# Difficulty settings
player_skill = "Good"
enemy_skill = "Average"
enemy_vehicle_skill = "Average"
map_coalition_visibility = "All Units"
labels = "Full"
only_player_takeoff = True
only_player_takeoff = True # Legacy parameter do not use
night_disabled = False
supercarrier = False
multiplier = 1
sams = True
cold_start = False
sams = True # Legacy parameter do not use
cold_start = False # Legacy parameter do not use
version = None
# Performance oriented
perf_red_alert_state = True
perf_smoke_gen = True
perf_artillery = True
perf_moving_units = True
perf_infantry = True