diff --git a/.idea/dcs_pmcliberation.iml b/.idea/dcs_pmcliberation.iml
index 9eedabcf..1f377c84 100644
--- a/.idea/dcs_pmcliberation.iml
+++ b/.idea/dcs_pmcliberation.iml
@@ -4,7 +4,7 @@
-
+
diff --git a/.idea/misc.xml b/.idea/misc.xml
index e524f659..65531ca9 100644
--- a/.idea/misc.xml
+++ b/.idea/misc.xml
@@ -1,4 +1,4 @@
-
+
\ No newline at end of file
diff --git a/gen/envsettingsgen.py b/gen/envsettingsgen.py
index 53bef2d9..9987f91a 100644
--- a/gen/envsettingsgen.py
+++ b/gen/envsettingsgen.py
@@ -14,6 +14,12 @@ RANDOM_TIME = {
"day": 100,
}
+RANDOM_WEATHER = {
+ 0: 0, # thunderstorm
+ 1: 5, # heavy rain
+ 2: 15, # rain
+ 3: 35, # random dynamic
+}
class EnvironmentSettingsGenerator:
def __init__(self, mission: Mission, game):
@@ -29,7 +35,23 @@ class EnvironmentSettingsGenerator:
break
self.mission.random_daytime(time_period)
- self.mission.weather.random(self.mission.start_time, self.mission.terrain)
+
+ weather_roll = random.randint(0, 100)
+ weather_type = None
+ for k, v in RANDOM_TIME.items():
+ if v >= weather_roll:
+ weather_type = k
+ break
+
+ if weather_type == 0:
+ self.mission.weather.random_thunderstorm()
+ elif weather_type == 1:
+ self.mission.weather.heavy_rain()
+ elif weather_type == 2:
+ self.mission.weather.heavy_rain()
+ self.mission.weather.enable_fog = False
+ elif weather_type == 3:
+ self.mission.weather.random(self.mission.start_time, self.mission.terrain)
for cp in self.game.theater.controlpoints:
if cp.is_global:
diff --git a/ui/overviewcanvas.py b/ui/overviewcanvas.py
index 2aa12ebb..d8a5d131 100644
--- a/ui/overviewcanvas.py
+++ b/ui/overviewcanvas.py
@@ -68,7 +68,7 @@ class OverviewCanvas:
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
- arc_size = 28 * math.pow(cp.importance, 1)
+ arc_size = 22 * math.pow(cp.importance, 1)
extent = max(cp.base.strength * 180, 10)
start = (180 - extent) / 2
color = cp.captured and 'blue' or 'red'