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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Blacken.
This commit is contained in:
@@ -2,54 +2,122 @@ import random
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from gen.sam.group_generator import ShipGroupGenerator
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from dcs.ships import (
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USS_Arleigh_Burke_IIa,
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Ticonderoga_class
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)
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from dcs.ships import USS_Arleigh_Burke_IIa, Ticonderoga_class
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class CarrierGroupGenerator(ShipGroupGenerator):
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def generate(self):
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#Carrier Strike Group 8
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# Carrier Strike Group 8
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if self.faction.carrier_names[0] == "Carrier Strike Group 8":
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carrier_type = random.choice(self.faction.aircraft_carrier)
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self.add_unit(carrier_type, "CVN-75 Harry S. Truman", self.position.x, self.position.y, self.heading)
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self.add_unit(
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carrier_type,
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"CVN-75 Harry S. Truman",
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self.position.x,
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self.position.y,
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self.heading,
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)
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# Add Arleigh Burke escort
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self.add_unit(USS_Arleigh_Burke_IIa, "USS Ramage", self.position.x + 6482, self.position.y + 6667, self.heading)
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self.add_unit(
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USS_Arleigh_Burke_IIa,
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"USS Ramage",
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self.position.x + 6482,
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self.position.y + 6667,
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self.heading,
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)
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self.add_unit(USS_Arleigh_Burke_IIa, "USS Mitscher", self.position.x - 7963, self.position.y + 7037, self.heading)
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self.add_unit(
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USS_Arleigh_Burke_IIa,
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"USS Mitscher",
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self.position.x - 7963,
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self.position.y + 7037,
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self.heading,
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)
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self.add_unit(USS_Arleigh_Burke_IIa, "USS Forrest Sherman", self.position.x - 7408, self.position.y - 7408, self.heading)
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self.add_unit(
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USS_Arleigh_Burke_IIa,
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"USS Forrest Sherman",
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self.position.x - 7408,
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self.position.y - 7408,
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self.heading,
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)
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self.add_unit(USS_Arleigh_Burke_IIa, "USS Lassen", self.position.x + 8704, self.position.y - 6296, self.heading)
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self.add_unit(
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USS_Arleigh_Burke_IIa,
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"USS Lassen",
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self.position.x + 8704,
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self.position.y - 6296,
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self.heading,
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)
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# Add Ticonderoga escort
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if self.heading >= 180:
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self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x + 2222, self.position.y - 3333, self.heading)
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self.add_unit(
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Ticonderoga_class,
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"USS Hué City",
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self.position.x + 2222,
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self.position.y - 3333,
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self.heading,
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)
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else:
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self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x - 3333, self.position.y + 2222, self.heading)
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self.add_unit(
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Ticonderoga_class,
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"USS Hué City",
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self.position.x - 3333,
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self.position.y + 2222,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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##################################################################################################
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##################################################################################################
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# Add carrier for normal generation
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else:
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if len(self.faction.aircraft_carrier) > 0:
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carrier_type = random.choice(self.faction.aircraft_carrier)
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self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
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self.add_unit(
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carrier_type,
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"Carrier",
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self.position.x,
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self.position.y,
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self.heading,
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)
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else:
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return
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# Add destroyers escort
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if len(self.faction.destroyers) > 0:
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dd_type = random.choice(self.faction.destroyers)
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self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
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self.add_unit(
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dd_type,
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"DD1",
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self.position.x + 2500,
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self.position.y + 4500,
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self.heading,
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)
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self.add_unit(
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dd_type,
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"DD2",
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self.position.x + 2500,
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self.position.y - 4500,
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self.heading,
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)
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self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
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self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
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self.add_unit(
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dd_type,
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"DD3",
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self.position.x + 4500,
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self.position.y + 8500,
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self.heading,
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)
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self.add_unit(
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dd_type,
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"DD4",
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self.position.x + 4500,
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self.position.y - 8500,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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self.get_generated_group().points[0].speed = 20
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@@ -20,7 +20,6 @@ if TYPE_CHECKING:
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class ChineseNavyGroupGenerator(ShipGroupGenerator):
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def generate(self):
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include_frigate = random.choice([True, True, False])
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@@ -30,17 +29,45 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
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include_frigate = True
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if include_frigate:
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self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
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self.add_unit(
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Type_054A_Frigate,
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"FF1",
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self.position.x + 1200,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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Type_054A_Frigate,
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"FF2",
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self.position.x + 1200,
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self.position.y - 900,
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self.heading,
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)
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if include_dd:
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dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
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self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
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self.add_unit(
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dd_type,
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"DD1",
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self.position.x + 2400,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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dd_type,
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"DD2",
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self.position.x + 2400,
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self.position.y - 900,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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class Type54GroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(Type54GroupGenerator, self).__init__(
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game, ground_object, faction, Type_054A_Frigate
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)
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@@ -13,22 +13,47 @@ if TYPE_CHECKING:
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class DDGroupGenerator(ShipGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
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def __init__(
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self,
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game: Game,
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ground_object: TheaterGroundObject,
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faction: Faction,
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ddtype: ShipType,
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):
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super(DDGroupGenerator, self).__init__(game, ground_object, faction)
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self.ddtype = ddtype
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def generate(self):
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self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
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self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
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self.add_unit(
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self.ddtype,
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"DD1",
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self.position.x + 500,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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self.ddtype,
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"DD2",
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self.position.x + 500,
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self.position.y - 900,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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class OliverHazardPerryGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(OliverHazardPerryGroupGenerator, self).__init__(
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game, ground_object, faction, Oliver_Hazzard_Perry_class
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)
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class ArleighBurkeGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(ArleighBurkeGroupGenerator, self).__init__(
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game, ground_object, faction, USS_Arleigh_Burke_IIa
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)
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@@ -4,18 +4,31 @@ from gen.sam.group_generator import ShipGroupGenerator
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class LHAGroupGenerator(ShipGroupGenerator):
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def generate(self):
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# Add carrier
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if len(self.faction.helicopter_carrier) > 0:
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carrier_type = random.choice(self.faction.helicopter_carrier)
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self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading)
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self.add_unit(
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carrier_type, "LHA", self.position.x, self.position.y, self.heading
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)
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# Add destroyers escort
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if len(self.faction.destroyers) > 0:
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dd_type = random.choice(self.faction.destroyers)
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self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
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self.add_unit(
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dd_type,
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"DD1",
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self.position.x + 1250,
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self.position.y + 1450,
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self.heading,
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)
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self.add_unit(
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dd_type,
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"DD2",
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self.position.x + 1250,
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self.position.y - 1450,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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@@ -9,7 +9,7 @@ from dcs.ships import (
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FF_1135M_Rezky,
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CG_1164_Moskva,
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SSK_877,
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SSK_641B
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SSK_641B,
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)
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from gen.fleet.dd_group import DDGroupGenerator
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@@ -23,7 +23,6 @@ if TYPE_CHECKING:
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class RussianNavyGroupGenerator(ShipGroupGenerator):
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def generate(self):
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include_frigate = random.choice([True, True, False])
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@@ -39,37 +38,79 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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if include_frigate:
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frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
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self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
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self.add_unit(
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frigate_type,
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"FF1",
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self.position.x + 1200,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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frigate_type,
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"FF2",
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self.position.x + 1200,
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self.position.y - 900,
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self.heading,
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)
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if include_dd:
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dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
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self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
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self.add_unit(
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dd_type,
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"DD1",
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self.position.x + 2400,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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dd_type,
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"DD2",
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self.position.x + 2400,
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self.position.y - 900,
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self.heading,
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)
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if include_cc:
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# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
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# See https://github.com/Khopa/dcs_liberation/issues/567
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self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading)
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self.add_unit(
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CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading
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)
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self.get_generated_group().points[0].speed = 20
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class GrishaGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(GrishaGroupGenerator, self).__init__(
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game, ground_object, faction, FFL_1124_4_Grisha
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)
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class MolniyaGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(MolniyaGroupGenerator, self).__init__(
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game, ground_object, faction, FSG_1241_1MP_Molniya
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)
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class KiloSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(KiloSubGroupGenerator, self).__init__(
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game, ground_object, faction, SSK_877
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)
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class TangoSubGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(TangoSubGroupGenerator, self).__init__(
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game, ground_object, faction, SSK_641B
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)
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@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
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class SchnellbootGroupGenerator(ShipGroupGenerator):
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def generate(self):
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for i in range(random.randint(2, 4)):
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self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
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self.add_unit(
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Schnellboot_type_S130,
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"Schnellboot" + str(i),
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self.position.x + i * random.randint(100, 250),
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self.position.y + (random.randint(100, 200) - 100),
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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@@ -4,10 +4,18 @@ import random
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from game import db
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from gen.fleet.carrier_group import CarrierGroupGenerator
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from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
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from gen.fleet.dd_group import ArleighBurkeGroupGenerator, OliverHazardPerryGroupGenerator
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from gen.fleet.dd_group import (
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ArleighBurkeGroupGenerator,
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OliverHazardPerryGroupGenerator,
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)
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from gen.fleet.lha_group import LHAGroupGenerator
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from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerator, MolniyaGroupGenerator, \
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KiloSubGroupGenerator, TangoSubGroupGenerator
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from gen.fleet.ru_dd_group import (
|
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RussianNavyGroupGenerator,
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GrishaGroupGenerator,
|
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MolniyaGroupGenerator,
|
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KiloSubGroupGenerator,
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TangoSubGroupGenerator,
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)
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from gen.fleet.schnellboot import SchnellbootGroupGenerator
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from gen.fleet.uboat import UBoatGroupGenerator
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||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
@@ -25,7 +33,7 @@ SHIP_MAP = {
|
||||
"MolniyaGroupGenerator": MolniyaGroupGenerator,
|
||||
"KiloSubGroupGenerator": KiloSubGroupGenerator,
|
||||
"TangoSubGroupGenerator": TangoSubGroupGenerator,
|
||||
"Type54GroupGenerator": Type54GroupGenerator
|
||||
"Type54GroupGenerator": Type54GroupGenerator,
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +51,11 @@ def generate_ship_group(game, ground_object, faction_name: str):
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
else:
|
||||
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
|
||||
logging.info(
|
||||
"Unable to generate ship group, generator : "
|
||||
+ str(gen)
|
||||
+ "does not exists"
|
||||
)
|
||||
return None
|
||||
|
||||
|
||||
|
||||
@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class UBoatGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
for i in range(random.randint(1, 4)):
|
||||
self.add_unit(Uboat_VIIC_U_flak, "Uboat" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
|
||||
self.add_unit(
|
||||
Uboat_VIIC_U_flak,
|
||||
"Uboat" + str(i),
|
||||
self.position.x + i * random.randint(100, 250),
|
||||
self.position.y + (random.randint(100, 200) - 100),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
@@ -6,13 +6,24 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class WW2LSTGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
def generate(self):
|
||||
|
||||
# Add LS Samuel Chase
|
||||
self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
LS_Samuel_Chase,
|
||||
"SamuelChase",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
for i in range(1, random.randint(3, 4)):
|
||||
self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(800, 1200), self.position.y, self.heading)
|
||||
self.add_unit(
|
||||
LST_Mk_II,
|
||||
"LST" + str(i),
|
||||
self.position.x + i * random.randint(800, 1200),
|
||||
self.position.y,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
self.get_generated_group().points[0].speed = 20
|
||||
|
||||
Reference in New Issue
Block a user