This commit is contained in:
Dan Albert
2021-02-12 19:58:30 -08:00
parent 053663bd76
commit a47bef1f13
222 changed files with 8434 additions and 4461 deletions

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@@ -2,54 +2,122 @@ import random
from gen.sam.group_generator import ShipGroupGenerator
from dcs.ships import (
USS_Arleigh_Burke_IIa,
Ticonderoga_class
)
from dcs.ships import USS_Arleigh_Burke_IIa, Ticonderoga_class
class CarrierGroupGenerator(ShipGroupGenerator):
def generate(self):
#Carrier Strike Group 8
# Carrier Strike Group 8
if self.faction.carrier_names[0] == "Carrier Strike Group 8":
carrier_type = random.choice(self.faction.aircraft_carrier)
self.add_unit(carrier_type, "CVN-75 Harry S. Truman", self.position.x, self.position.y, self.heading)
self.add_unit(
carrier_type,
"CVN-75 Harry S. Truman",
self.position.x,
self.position.y,
self.heading,
)
# Add Arleigh Burke escort
self.add_unit(USS_Arleigh_Burke_IIa, "USS Ramage", self.position.x + 6482, self.position.y + 6667, self.heading)
self.add_unit(
USS_Arleigh_Burke_IIa,
"USS Ramage",
self.position.x + 6482,
self.position.y + 6667,
self.heading,
)
self.add_unit(USS_Arleigh_Burke_IIa, "USS Mitscher", self.position.x - 7963, self.position.y + 7037, self.heading)
self.add_unit(
USS_Arleigh_Burke_IIa,
"USS Mitscher",
self.position.x - 7963,
self.position.y + 7037,
self.heading,
)
self.add_unit(USS_Arleigh_Burke_IIa, "USS Forrest Sherman", self.position.x - 7408, self.position.y - 7408, self.heading)
self.add_unit(
USS_Arleigh_Burke_IIa,
"USS Forrest Sherman",
self.position.x - 7408,
self.position.y - 7408,
self.heading,
)
self.add_unit(USS_Arleigh_Burke_IIa, "USS Lassen", self.position.x + 8704, self.position.y - 6296, self.heading)
self.add_unit(
USS_Arleigh_Burke_IIa,
"USS Lassen",
self.position.x + 8704,
self.position.y - 6296,
self.heading,
)
# Add Ticonderoga escort
if self.heading >= 180:
self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x + 2222, self.position.y - 3333, self.heading)
self.add_unit(
Ticonderoga_class,
"USS Hué City",
self.position.x + 2222,
self.position.y - 3333,
self.heading,
)
else:
self.add_unit(Ticonderoga_class, "USS Hué City", self.position.x - 3333, self.position.y + 2222, self.heading)
self.add_unit(
Ticonderoga_class,
"USS Hué City",
self.position.x - 3333,
self.position.y + 2222,
self.heading,
)
self.get_generated_group().points[0].speed = 20
##################################################################################################
##################################################################################################
# Add carrier for normal generation
else:
if len(self.faction.aircraft_carrier) > 0:
carrier_type = random.choice(self.faction.aircraft_carrier)
self.add_unit(carrier_type, "Carrier", self.position.x, self.position.y, self.heading)
self.add_unit(
carrier_type,
"Carrier",
self.position.x,
self.position.y,
self.heading,
)
else:
return
# Add destroyers escort
if len(self.faction.destroyers) > 0:
dd_type = random.choice(self.faction.destroyers)
self.add_unit(dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading)
self.add_unit(
dd_type,
"DD1",
self.position.x + 2500,
self.position.y + 4500,
self.heading,
)
self.add_unit(
dd_type,
"DD2",
self.position.x + 2500,
self.position.y - 4500,
self.heading,
)
self.add_unit(dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading)
self.add_unit(dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading)
self.add_unit(
dd_type,
"DD3",
self.position.x + 4500,
self.position.y + 8500,
self.heading,
)
self.add_unit(
dd_type,
"DD4",
self.position.x + 4500,
self.position.y - 8500,
self.heading,
)
self.get_generated_group().points[0].speed = 20
self.get_generated_group().points[0].speed = 20

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@@ -20,7 +20,6 @@ if TYPE_CHECKING:
class ChineseNavyGroupGenerator(ShipGroupGenerator):
def generate(self):
include_frigate = random.choice([True, True, False])
@@ -30,17 +29,45 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
include_frigate = True
if include_frigate:
self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
self.add_unit(
Type_054A_Frigate,
"FF1",
self.position.x + 1200,
self.position.y + 900,
self.heading,
)
self.add_unit(
Type_054A_Frigate,
"FF2",
self.position.x + 1200,
self.position.y - 900,
self.heading,
)
if include_dd:
dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
self.add_unit(
dd_type,
"DD1",
self.position.x + 2400,
self.position.y + 900,
self.heading,
)
self.add_unit(
dd_type,
"DD2",
self.position.x + 2400,
self.position.y - 900,
self.heading,
)
self.get_generated_group().points[0].speed = 20
class Type54GroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(Type54GroupGenerator, self).__init__(game, ground_object, faction, Type_054A_Frigate)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(Type54GroupGenerator, self).__init__(
game, ground_object, faction, Type_054A_Frigate
)

View File

@@ -13,22 +13,47 @@ if TYPE_CHECKING:
class DDGroupGenerator(ShipGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
def __init__(
self,
game: Game,
ground_object: TheaterGroundObject,
faction: Faction,
ddtype: ShipType,
):
super(DDGroupGenerator, self).__init__(game, ground_object, faction)
self.ddtype = ddtype
def generate(self):
self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
self.add_unit(
self.ddtype,
"DD1",
self.position.x + 500,
self.position.y + 900,
self.heading,
)
self.add_unit(
self.ddtype,
"DD2",
self.position.x + 500,
self.position.y - 900,
self.heading,
)
self.get_generated_group().points[0].speed = 20
class OliverHazardPerryGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(OliverHazardPerryGroupGenerator, self).__init__(
game, ground_object, faction, Oliver_Hazzard_Perry_class
)
class ArleighBurkeGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(ArleighBurkeGroupGenerator, self).__init__(
game, ground_object, faction, USS_Arleigh_Burke_IIa
)

View File

@@ -4,18 +4,31 @@ from gen.sam.group_generator import ShipGroupGenerator
class LHAGroupGenerator(ShipGroupGenerator):
def generate(self):
# Add carrier
if len(self.faction.helicopter_carrier) > 0:
carrier_type = random.choice(self.faction.helicopter_carrier)
self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading)
self.add_unit(
carrier_type, "LHA", self.position.x, self.position.y, self.heading
)
# Add destroyers escort
if len(self.faction.destroyers) > 0:
dd_type = random.choice(self.faction.destroyers)
self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading)
self.add_unit(
dd_type,
"DD1",
self.position.x + 1250,
self.position.y + 1450,
self.heading,
)
self.add_unit(
dd_type,
"DD2",
self.position.x + 1250,
self.position.y - 1450,
self.heading,
)
self.get_generated_group().points[0].speed = 20

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@@ -9,7 +9,7 @@ from dcs.ships import (
FF_1135M_Rezky,
CG_1164_Moskva,
SSK_877,
SSK_641B
SSK_641B,
)
from gen.fleet.dd_group import DDGroupGenerator
@@ -23,7 +23,6 @@ if TYPE_CHECKING:
class RussianNavyGroupGenerator(ShipGroupGenerator):
def generate(self):
include_frigate = random.choice([True, True, False])
@@ -39,37 +38,79 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
if include_frigate:
frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
self.add_unit(frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
self.add_unit(
frigate_type,
"FF1",
self.position.x + 1200,
self.position.y + 900,
self.heading,
)
self.add_unit(
frigate_type,
"FF2",
self.position.x + 1200,
self.position.y - 900,
self.heading,
)
if include_dd:
dd_type = random.choice([FFG_11540_Neustrashimy, FF_1135M_Rezky])
self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
self.add_unit(
dd_type,
"DD1",
self.position.x + 2400,
self.position.y + 900,
self.heading,
)
self.add_unit(
dd_type,
"DD2",
self.position.x + 2400,
self.position.y - 900,
self.heading,
)
if include_cc:
# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
# See https://github.com/Khopa/dcs_liberation/issues/567
self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading)
self.add_unit(
CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading
)
self.get_generated_group().points[0].speed = 20
class GrishaGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(GrishaGroupGenerator, self).__init__(game, ground_object, faction, FFL_1124_4_Grisha)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(GrishaGroupGenerator, self).__init__(
game, ground_object, faction, FFL_1124_4_Grisha
)
class MolniyaGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(MolniyaGroupGenerator, self).__init__(game, ground_object, faction, FSG_1241_1MP_Molniya)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(MolniyaGroupGenerator, self).__init__(
game, ground_object, faction, FSG_1241_1MP_Molniya
)
class KiloSubGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_877)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(KiloSubGroupGenerator, self).__init__(
game, ground_object, faction, SSK_877
)
class TangoSubGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SSK_641B)
def __init__(
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
):
super(TangoSubGroupGenerator, self).__init__(
game, ground_object, faction, SSK_641B
)

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@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
class SchnellbootGroupGenerator(ShipGroupGenerator):
def generate(self):
for i in range(random.randint(2, 4)):
self.add_unit(Schnellboot_type_S130, "Schnellboot" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
self.add_unit(
Schnellboot_type_S130,
"Schnellboot" + str(i),
self.position.x + i * random.randint(100, 250),
self.position.y + (random.randint(100, 200) - 100),
self.heading,
)
self.get_generated_group().points[0].speed = 20

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@@ -4,10 +4,18 @@ import random
from game import db
from gen.fleet.carrier_group import CarrierGroupGenerator
from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
from gen.fleet.dd_group import ArleighBurkeGroupGenerator, OliverHazardPerryGroupGenerator
from gen.fleet.dd_group import (
ArleighBurkeGroupGenerator,
OliverHazardPerryGroupGenerator,
)
from gen.fleet.lha_group import LHAGroupGenerator
from gen.fleet.ru_dd_group import RussianNavyGroupGenerator, GrishaGroupGenerator, MolniyaGroupGenerator, \
KiloSubGroupGenerator, TangoSubGroupGenerator
from gen.fleet.ru_dd_group import (
RussianNavyGroupGenerator,
GrishaGroupGenerator,
MolniyaGroupGenerator,
KiloSubGroupGenerator,
TangoSubGroupGenerator,
)
from gen.fleet.schnellboot import SchnellbootGroupGenerator
from gen.fleet.uboat import UBoatGroupGenerator
from gen.fleet.ww2lst import WW2LSTGroupGenerator
@@ -25,7 +33,7 @@ SHIP_MAP = {
"MolniyaGroupGenerator": MolniyaGroupGenerator,
"KiloSubGroupGenerator": KiloSubGroupGenerator,
"TangoSubGroupGenerator": TangoSubGroupGenerator,
"Type54GroupGenerator": Type54GroupGenerator
"Type54GroupGenerator": Type54GroupGenerator,
}
@@ -43,7 +51,11 @@ def generate_ship_group(game, ground_object, faction_name: str):
generator.generate()
return generator.get_generated_group()
else:
logging.info("Unable to generate ship group, generator : " + str(gen) + "does not exists")
logging.info(
"Unable to generate ship group, generator : "
+ str(gen)
+ "does not exists"
)
return None

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@@ -6,10 +6,15 @@ from gen.sam.group_generator import ShipGroupGenerator
class UBoatGroupGenerator(ShipGroupGenerator):
def generate(self):
for i in range(random.randint(1, 4)):
self.add_unit(Uboat_VIIC_U_flak, "Uboat" + str(i), self.position.x + i * random.randint(100, 250), self.position.y + (random.randint(100, 200)-100), self.heading)
self.add_unit(
Uboat_VIIC_U_flak,
"Uboat" + str(i),
self.position.x + i * random.randint(100, 250),
self.position.y + (random.randint(100, 200) - 100),
self.heading,
)
self.get_generated_group().points[0].speed = 20
self.get_generated_group().points[0].speed = 20

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@@ -6,13 +6,24 @@ from gen.sam.group_generator import ShipGroupGenerator
class WW2LSTGroupGenerator(ShipGroupGenerator):
def generate(self):
# Add LS Samuel Chase
self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading)
self.add_unit(
LS_Samuel_Chase,
"SamuelChase",
self.position.x,
self.position.y,
self.heading,
)
for i in range(1, random.randint(3, 4)):
self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(800, 1200), self.position.y, self.heading)
self.add_unit(
LST_Mk_II,
"LST" + str(i),
self.position.x + i * random.randint(800, 1200),
self.position.y,
self.heading,
)
self.get_generated_group().points[0].speed = 20
self.get_generated_group().points[0].speed = 20