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https://github.com/dcs-retribution/dcs-retribution.git
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Blacken.
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@@ -13,22 +13,47 @@ if TYPE_CHECKING:
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class DDGroupGenerator(ShipGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction, ddtype: ShipType):
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def __init__(
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self,
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game: Game,
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ground_object: TheaterGroundObject,
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faction: Faction,
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ddtype: ShipType,
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):
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super(DDGroupGenerator, self).__init__(game, ground_object, faction)
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self.ddtype = ddtype
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def generate(self):
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self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
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self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
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self.add_unit(
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self.ddtype,
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"DD1",
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self.position.x + 500,
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self.position.y + 900,
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self.heading,
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)
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self.add_unit(
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self.ddtype,
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"DD2",
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self.position.x + 500,
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self.position.y - 900,
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self.heading,
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)
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self.get_generated_group().points[0].speed = 20
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class OliverHazardPerryGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(OliverHazardPerryGroupGenerator, self).__init__(
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game, ground_object, faction, Oliver_Hazzard_Perry_class
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)
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class ArleighBurkeGroupGenerator(DDGroupGenerator):
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def __init__(self, game: Game, ground_object: TheaterGroundObject, faction: Faction):
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super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
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def __init__(
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self, game: Game, ground_object: TheaterGroundObject, faction: Faction
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):
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super(ArleighBurkeGroupGenerator, self).__init__(
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game, ground_object, faction, USS_Arleigh_Burke_IIa
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)
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