This commit is contained in:
Dan Albert
2021-02-12 19:58:30 -08:00
parent 053663bd76
commit a47bef1f13
222 changed files with 8434 additions and 4461 deletions

View File

@@ -2,18 +2,13 @@ from __future__ import annotations
from typing import TYPE_CHECKING
from dcs.action import (
MarkToAll,
SetFlag,
DoScript,
ClearFlag
)
from dcs.action import MarkToAll, SetFlag, DoScript, ClearFlag
from dcs.condition import (
TimeAfter,
AllOfCoalitionOutsideZone,
PartOfCoalitionInZone,
FlagIsFalse,
FlagIsTrue
FlagIsTrue,
)
from dcs.unitgroup import FlyingGroup
from dcs.mission import Mission
@@ -56,7 +51,7 @@ class Silence(Option):
class TriggersGenerator:
capture_zone_types = (Fob, )
capture_zone_types = (Fob,)
capture_zone_flag = 600
def __init__(self, mission: Mission, game: Game):
@@ -82,16 +77,18 @@ class TriggersGenerator:
airport.operating_level_air = 0
airport.operating_level_equipment = 0
airport.operating_level_fuel = 0
for airport in self.mission.terrain.airport_list():
if airport.id not in cp_ids:
airport.unlimited_fuel = True
airport.unlimited_munitions = True
airport.unlimited_aircrafts = True
for cp in self.game.theater.controlpoints:
if isinstance(cp, Airfield):
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(cp.captured and player_coalition or enemy_coalition)
self.mission.terrain.airport_by_id(cp.at.id).set_coalition(
cp.captured and player_coalition or enemy_coalition
)
def _set_skill(self, player_coalition: str, enemy_coalition: str):
"""
@@ -99,17 +96,28 @@ class TriggersGenerator:
"""
for coalition_name, coalition in self.mission.coalition.items():
if coalition_name == player_coalition:
skill_level = self.game.settings.player_skill, self.game.settings.player_skill
skill_level = (
self.game.settings.player_skill,
self.game.settings.player_skill,
)
elif coalition_name == enemy_coalition:
skill_level = self.game.settings.enemy_skill, self.game.settings.enemy_vehicle_skill
skill_level = (
self.game.settings.enemy_skill,
self.game.settings.enemy_vehicle_skill,
)
else:
continue
for country in coalition.countries.values():
flying_groups = country.plane_group + country.helicopter_group # type: FlyingGroup
flying_groups = (
country.plane_group + country.helicopter_group
) # type: FlyingGroup
for flying_group in flying_groups:
for plane_unit in flying_group.units:
if plane_unit.skill != Skill.Client and plane_unit.skill != Skill.Player:
if (
plane_unit.skill != Skill.Client
and plane_unit.skill != Skill.Player
):
plane_unit.skill = Skill(skill_level[0])
for vehicle_group in country.vehicle_group:
@@ -127,7 +135,9 @@ class TriggersGenerator:
added = []
for ground_object in cp.ground_objects:
if ground_object.obj_name not in added:
zone = self.mission.triggers.add_triggerzone(ground_object.position, radius=10, hidden=True, name="MARK")
zone = self.mission.triggers.add_triggerzone(
ground_object.position, radius=10, hidden=True, name="MARK"
)
if cp.captured:
name = ground_object.obj_name + " [ALLY]"
else:
@@ -137,7 +147,9 @@ class TriggersGenerator:
added.append(ground_object.obj_name)
self.mission.triggerrules.triggers.append(mark_trigger)
def _generate_capture_triggers(self, player_coalition: str, enemy_coalition: str) -> None:
def _generate_capture_triggers(
self, player_coalition: str, enemy_coalition: str
) -> None:
"""Creates a pair of triggers for each control point of `cls.capture_zone_types`.
One for the initial capture of a control point, and one if it is recaptured.
Directly appends to the global `base_capture_events` var declared by `dcs_libaration.lua`
@@ -155,33 +167,41 @@ class TriggersGenerator:
defending_coalition = enemy_coalition
defend_coalition_int = 1
trigger_zone = self.mission.triggers.add_triggerzone(cp.position, radius=3000, hidden=False, name="CAPTURE")
trigger_zone = self.mission.triggers.add_triggerzone(
cp.position, radius=3000, hidden=False, name="CAPTURE"
)
flag = self.get_capture_zone_flag()
capture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
capture_trigger.add_condition(AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id))
capture_trigger.add_condition(PartOfCoalitionInZone(attacking_coalition, trigger_zone.id, unit_type="GROUND"))
capture_trigger.add_condition(
AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id)
)
capture_trigger.add_condition(
PartOfCoalitionInZone(
attacking_coalition, trigger_zone.id, unit_type="GROUND"
)
)
capture_trigger.add_condition(FlagIsFalse(flag=flag))
script_string = String(
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{attack_coalition_int}||{cp.full_name}"'
)
capture_trigger.add_action(DoScript(
script_string
)
)
capture_trigger.add_action(DoScript(script_string))
capture_trigger.add_action(SetFlag(flag=flag))
self.mission.triggerrules.triggers.append(capture_trigger)
recapture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
recapture_trigger.add_condition(AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id))
recapture_trigger.add_condition(PartOfCoalitionInZone(defending_coalition, trigger_zone.id, unit_type="GROUND"))
recapture_trigger.add_condition(
AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id)
)
recapture_trigger.add_condition(
PartOfCoalitionInZone(
defending_coalition, trigger_zone.id, unit_type="GROUND"
)
)
recapture_trigger.add_condition(FlagIsTrue(flag=flag))
script_string = String(
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{defend_coalition_int}||{cp.full_name}"'
)
recapture_trigger.add_action(DoScript(
script_string
)
)
recapture_trigger.add_action(DoScript(script_string))
recapture_trigger.add_action(ClearFlag(flag=flag))
self.mission.triggerrules.triggers.append(recapture_trigger)
@@ -190,10 +210,14 @@ class TriggersGenerator:
enemy_coalition = "red"
player_cp, enemy_cp = self.game.theater.closest_opposing_control_points()
self.mission.coalition["blue"].bullseye = {"x": enemy_cp.position.x,
"y": enemy_cp.position.y}
self.mission.coalition["red"].bullseye = {"x": player_cp.position.x,
"y": player_cp.position.y}
self.mission.coalition["blue"].bullseye = {
"x": enemy_cp.position.x,
"y": enemy_cp.position.y,
}
self.mission.coalition["red"].bullseye = {
"x": player_cp.position.x,
"y": player_cp.position.y,
}
self._set_skill(player_coalition, enemy_coalition)
self._set_allegiances(player_coalition, enemy_coalition)