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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Possible to mix factions side. Player will always be blue.
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@@ -206,10 +206,10 @@ class Event:
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# ------------------------------
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# Captured bases
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if self.game.player_country in db.BLUEFOR_FACTIONS:
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coalition = 2 # Value in DCS mission event for BLUE
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else:
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coalition = 1 # Value in DCS mission event for RED
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#if self.game.player_country in db.BLUEFOR_FACTIONS:
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coalition = 2 # Value in DCS mission event for BLUE
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#else:
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# coalition = 1 # Value in DCS mission event for RED
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for captured in debriefing.base_capture_events:
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try:
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30
game/game.py
30
game/game.py
@@ -379,37 +379,19 @@ class Game:
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# 1 = red, 2 = blue
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def get_player_coalition_id(self):
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if self.player_country in db.BLUEFOR_FACTIONS:
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return 2
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else:
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return 1
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return 2
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def get_enemy_coalition_id(self):
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if self.get_player_coalition_id() == 1:
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return 2
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else:
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return 1
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return 1
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def get_player_coalition(self):
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if self.player_country in db.BLUEFOR_FACTIONS:
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return dcs.action.Coalition.Blue
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else:
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return dcs.action.Coalition.Red
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return dcs.action.Coalition.Blue
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def get_enemy_coalition(self):
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if self.player_country == 1:
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return dcs.action.Coalition.Blue
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else:
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return dcs.action.Coalition.Red
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return dcs.action.Coalition.Red
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def get_player_color(self):
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if self.get_player_coalition_id() == 1:
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return "red"
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else:
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return "blue"
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return "blue"
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def get_enemy_color(self):
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if self.get_player_coalition_id() == 1:
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return "blue"
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else:
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return "red"
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return "red"
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@@ -88,12 +88,21 @@ class Operation:
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# Setup coalition :
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self.current_mission.coalition["blue"] = Coalition("blue")
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self.current_mission.coalition["red"] = Coalition("red")
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if self.game.player_country and self.game.player_country in db.BLUEFOR_FACTIONS:
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self.current_mission.coalition["blue"].add_country(country_dict[db.country_id_from_name(self.game.player_country)]())
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self.current_mission.coalition["red"].add_country(country_dict[db.country_id_from_name(self.game.enemy_country)]())
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else:
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self.current_mission.coalition["blue"].add_country(country_dict[db.country_id_from_name(self.game.enemy_country)]())
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self.current_mission.coalition["red"].add_country(country_dict[db.country_id_from_name(self.game.player_country)]())
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p_country = self.game.player_country
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e_country = self.game.enemy_country
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if self.game.player_country == self.game.enemy_country:
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if self.game.player_country != "USAF Aggresors":
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e_country = "USAF Aggresors"
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else:
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if self.game.player_country != "Russia":
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e_country = "Russia"
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else:
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e_country = "USA"
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self.current_mission.coalition["blue"].add_country(country_dict[db.country_id_from_name(p_country)]())
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self.current_mission.coalition["red"].add_country(country_dict[db.country_id_from_name(e_country)]())
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print([c for c in self.current_mission.coalition["blue"].countries.keys()])
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print([c for c in self.current_mission.coalition["red"].countries.keys()])
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