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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Possible to mix factions side. Player will always be blue.
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@@ -89,10 +89,7 @@ class QMapControlPoint(QGraphicsRectItem):
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@property
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def brush_color(self)->QColor:
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if self.parent.game.player_country in db.BLUEFOR_FACTIONS:
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return self.model.captured and CONST.COLORS["blue"] or CONST.COLORS["super_red"]
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else:
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return self.model.captured and CONST.COLORS["super_red"] or CONST.COLORS["blue"]
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return self.model.captured and CONST.COLORS["blue"] or CONST.COLORS["super_red"]
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@property
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def pen_color(self) -> QColor:
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@@ -42,12 +42,9 @@ class QMapGroundObject(QGraphicsRectItem):
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def paint(self, painter, option, widget=None):
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#super(QMapControlPoint, self).paint(painter, option, widget)
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if self.parent.game.player_country in db.BLUEFOR_FACTIONS:
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playerIcons = "_blue"
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enemyIcons = ""
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else:
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playerIcons = ""
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enemyIcons = "_blue"
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playerIcons = "_blue"
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enemyIcons = ""
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if self.parent.get_display_rule("go"):
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painter.save()
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@@ -30,9 +30,8 @@ class NewGameWizard(QtWidgets.QWizard):
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def accept(self):
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blueFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "blue"][self.field("blueFaction")]
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redFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "red"][self.field("redFaction")]
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playerIsBlue = self.field("playerIsBlue")
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blueFaction = [c for c in db.FACTIONS][self.field("blueFaction")]
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redFaction = [c for c in db.FACTIONS][self.field("redFaction")]
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isTerrainPg = self.field("isTerrainPg")
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isTerrainNttr = self.field("isTerrainNttr")
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isTerrainCaucasusSmall = self.field("isTerrainCaucasusSmall")
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@@ -48,8 +47,8 @@ class NewGameWizard(QtWidgets.QWizard):
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midGame = self.field("midGame")
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multiplier = self.field("multiplier")
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player_name = playerIsBlue and blueFaction or redFaction
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enemy_name = playerIsBlue and redFaction or blueFaction
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player_name = blueFaction
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enemy_name = redFaction
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if isTerrainPg:
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conflicttheater = persiangulf.PersianGulfTheater()
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@@ -144,31 +143,28 @@ class FactionSelection(QtWidgets.QWizardPage):
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self.setMinimumHeight(250)
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blues = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "blue"]
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reds = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "red"]
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# Factions selection
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self.factionsGroup = QtWidgets.QGroupBox("Factions")
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self.factionsGroupLayout = QtWidgets.QGridLayout()
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blueFaction = QtWidgets.QLabel("<b>Blue Faction :</b>")
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blueFaction = QtWidgets.QLabel("<b>Player Faction :</b>")
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self.blueFactionSelect = QtWidgets.QComboBox()
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for f in blues:
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for f in db.FACTIONS:
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self.blueFactionSelect.addItem(f)
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blueFaction.setBuddy(self.blueFactionSelect)
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redFaction = QtWidgets.QLabel("<b>Red Faction :</b>")
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redFaction = QtWidgets.QLabel("<b>Enemy Faction :</b>")
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self.redFactionSelect = QtWidgets.QComboBox()
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for r in reds:
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for i, r in enumerate(db.FACTIONS):
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self.redFactionSelect.addItem(r)
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if r == "Russia 1990": # Default ennemy
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self.redFactionSelect.setCurrentIndex(i)
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redFaction.setBuddy(self.redFactionSelect)
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self.blueSideRecap = QtWidgets.QLabel("")
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self.blueSideRecap.setFont(CONST.FONT_PRIMARY_I)
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self.blueSideRecap.setWordWrap(True)
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self.blueGroup = QtWidgets.QGroupBox("Redfor")
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self.redSideRecap = QtWidgets.QLabel("")
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self.redSideRecap.setFont(CONST.FONT_PRIMARY_I)
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self.redSideRecap.setWordWrap(True)
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@@ -188,28 +184,14 @@ class FactionSelection(QtWidgets.QWizardPage):
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self.requiredModsGroupLayout.addWidget(self.requiredMods)
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self.requiredModsGroup.setLayout(self.requiredModsGroupLayout)
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# Player faction selection
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sideGroup = QtWidgets.QGroupBox("Player Side")
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blueforRadioButton = QtWidgets.QRadioButton("BLUEFOR")
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redforRadioButton = QtWidgets.QRadioButton("REDFOR")
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blueforRadioButton.setChecked(True)
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# Link form fields
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self.registerField('blueFaction', self.blueFactionSelect)
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self.registerField('redFaction', self.redFactionSelect)
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self.registerField('playerIsBlue', blueforRadioButton)
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self.registerField('playerIsRed', redforRadioButton)
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# Build layout
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sideGroupLayout = QtWidgets.QVBoxLayout()
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sideGroupLayout.addWidget(blueforRadioButton)
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sideGroupLayout.addWidget(redforRadioButton)
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sideGroup.setLayout(sideGroupLayout)
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layout = QtWidgets.QVBoxLayout()
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layout.addWidget(self.factionsGroup)
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layout.addWidget(self.requiredModsGroup)
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layout.addWidget(sideGroup)
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self.setLayout(layout)
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self.updateUnitRecap()
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