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Possible to mix factions side. Player will always be blue.
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@@ -42,12 +42,9 @@ class QMapGroundObject(QGraphicsRectItem):
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def paint(self, painter, option, widget=None):
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#super(QMapControlPoint, self).paint(painter, option, widget)
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if self.parent.game.player_country in db.BLUEFOR_FACTIONS:
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playerIcons = "_blue"
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enemyIcons = ""
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else:
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playerIcons = ""
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enemyIcons = "_blue"
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playerIcons = "_blue"
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enemyIcons = ""
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if self.parent.get_display_rule("go"):
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painter.save()
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