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Allow toggling player/AI pilot state.
https://github.com/dcs-liberation/dcs_liberation/issues/276
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@ -452,6 +452,12 @@ class SquadronModel(QAbstractListModel):
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"""Returns the pilot located at the given index."""
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"""Returns the pilot located at the given index."""
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return self.squadron.pilot_at_index(index.row())
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return self.squadron.pilot_at_index(index.row())
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def toggle_ai_state(self, index: QModelIndex) -> None:
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pilot = self.pilot_at_index(index)
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self.beginResetModel()
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pilot.player = not pilot.player
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self.endResetModel()
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class GameModel:
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class GameModel:
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"""A model for the Game object.
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"""A model for the Game object.
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@ -1,13 +1,17 @@
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import logging
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from PySide2.QtCore import (
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from PySide2.QtCore import (
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QItemSelectionModel,
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QItemSelectionModel,
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QModelIndex,
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QModelIndex,
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Qt,
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Qt,
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QItemSelection,
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)
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)
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from PySide2.QtWidgets import (
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QAbstractItemView,
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QDialog,
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QDialog,
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QListView,
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QListView,
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QVBoxLayout,
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QVBoxLayout,
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QPushButton,
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)
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)
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from game.squadrons import Pilot
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from game.squadrons import Pilot
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@ -61,6 +65,7 @@ class SquadronDialog(QDialog):
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def __init__(self, squadron_model: SquadronModel, parent) -> None:
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def __init__(self, squadron_model: SquadronModel, parent) -> None:
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super().__init__(parent)
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super().__init__(parent)
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self.squadron_model = squadron_model
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self.setMinimumSize(1000, 440)
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(squadron_model.squadron.name)
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self.setWindowTitle(squadron_model.squadron.name)
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@ -69,4 +74,42 @@ class SquadronDialog(QDialog):
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layout = QVBoxLayout()
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.setLayout(layout)
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layout.addWidget(PilotList(squadron_model))
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self.pilot_list = PilotList(squadron_model)
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self.pilot_list.selectionModel().selectionChanged.connect(
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self.on_selection_changed
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)
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layout.addWidget(self.pilot_list)
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self.toggle_ai_button = QPushButton()
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self.reset_button_state(self.pilot_list.currentIndex())
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self.toggle_ai_button.setProperty("style", "start-button")
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self.toggle_ai_button.clicked.connect(self.toggle_ai)
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layout.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
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def toggle_ai(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle player/AI: no pilot is selected")
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return
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self.squadron_model.toggle_ai_state(index)
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def reset_button_state(self, index: QModelIndex) -> None:
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if not self.squadron_model.squadron.aircraft.flyable:
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self.toggle_ai_button.setText("Not flyable")
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self.toggle_ai_button.setDisabled(True)
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return
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if not index.isValid():
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self.toggle_ai_button.setText("No pilot selected")
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self.toggle_ai_button.setDisabled(True)
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return
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self.toggle_ai_button.setEnabled(True)
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_ai_button.setText(
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"Convert to AI" if pilot.player else "Convert to player"
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)
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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index = selected.indexes()[0]
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self.reset_button_state(index)
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