diff --git a/changelog.md b/changelog.md index 400e1303..5d5e763e 100644 --- a/changelog.md +++ b/changelog.md @@ -30,7 +30,7 @@ Saves from 2.5 are not compatible with 3.0. * **[UI]** Base menu now shows information about ground unit deployment limits. * **[Modding]** Campaigns now choose locations for factories to spawn. * **[Modding]** Campaigns now use map structures as strike targets. -* **[Modding]** Campaigns may now set *any* objective type to be a required spawn rather than random chance. +* **[Modding]** Campaigns may now set *any* objective type to be a required spawn rather than random chance. Support for random objective generation was removed. * **[Modding]** Campaigns may now place AAA objectives. * **[Modding]** Can now install custom factions to /Liberation/Factions instead of the Liberation install directory. * **[Performance Settings]** Added a settings to lower the number of smoke effects generated on frontlines. Lowered default settings for frontline smoke generators, so less smoke should be generated by default.