Note dropping random objectives in the changelog.

This commit is contained in:
Dan Albert 2021-05-30 20:51:18 -07:00
parent 871e7f7a50
commit a5336bbe56

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@ -30,7 +30,7 @@ Saves from 2.5 are not compatible with 3.0.
* **[UI]** Base menu now shows information about ground unit deployment limits. * **[UI]** Base menu now shows information about ground unit deployment limits.
* **[Modding]** Campaigns now choose locations for factories to spawn. * **[Modding]** Campaigns now choose locations for factories to spawn.
* **[Modding]** Campaigns now use map structures as strike targets. * **[Modding]** Campaigns now use map structures as strike targets.
* **[Modding]** Campaigns may now set *any* objective type to be a required spawn rather than random chance. * **[Modding]** Campaigns may now set *any* objective type to be a required spawn rather than random chance. Support for random objective generation was removed.
* **[Modding]** Campaigns may now place AAA objectives. * **[Modding]** Campaigns may now place AAA objectives.
* **[Modding]** Can now install custom factions to <DCS saved games>/Liberation/Factions instead of the Liberation install directory. * **[Modding]** Can now install custom factions to <DCS saved games>/Liberation/Factions instead of the Liberation install directory.
* **[Performance Settings]** Added a settings to lower the number of smoke effects generated on frontlines. Lowered default settings for frontline smoke generators, so less smoke should be generated by default. * **[Performance Settings]** Added a settings to lower the number of smoke effects generated on frontlines. Lowered default settings for frontline smoke generators, so less smoke should be generated by default.