Port the campaign management page to auto.

Also fixes the oversight in the previous commit where float options were
not saved when changed.
This commit is contained in:
Dan Albert
2021-10-21 19:15:47 -07:00
parent 7bec4c62f7
commit a618f00662
9 changed files with 212 additions and 229 deletions

View File

@@ -8,6 +8,7 @@ from dcs.forcedoptions import ForcedOptions
from .booleanoption import boolean_option
from .boundedfloatoption import bounded_float_option
from .boundedintoption import bounded_int_option
from .choicesoption import choices_option
from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
from .skilloption import skill_option
@@ -27,6 +28,12 @@ AI_DIFFICULTY_SECTION = "AI Difficulty"
MISSION_DIFFICULTY_SECTION = "Mission Difficulty"
MISSION_RESTRICTIONS_SECTION = "Mission Restrictions"
CAMPAIGN_MANAGEMENT_PAGE = "Campaign Management"
GENERAL_SECTION = "General"
PILOTS_AND_SQUADRONS_SECTION = "Pilots and Squadrons"
HQ_AUTOMATION_SECTION = "HQ Automation"
@dataclass
class Settings:
@@ -130,27 +137,140 @@ class Settings:
# Campaign management
# General
restrict_weapons_by_date: bool = False
disable_legacy_aewc: bool = True
disable_legacy_tanker: bool = True
restrict_weapons_by_date: bool = boolean_option(
"Restrict weapons by date (WIP)",
page=CAMPAIGN_MANAGEMENT_PAGE,
section=GENERAL_SECTION,
default=False,
detail=(
"Restricts weapon availability based on the campaign date. Data is "
"extremely incomplete so does not affect all weapons."
),
)
disable_legacy_aewc: bool = boolean_option(
"Spawn invulnerable, always-available AEW&C aircraft (deprecated)",
page=CAMPAIGN_MANAGEMENT_PAGE,
section=GENERAL_SECTION,
default=True,
invert=True,
detail=(
"If checked, an invulnerable friendly AEW&C aircraft that begins the "
"mission on station will be be spawned. This behavior will be removed in a "
"future release."
),
)
disable_legacy_tanker: bool = boolean_option(
"Spawn invulnerable, always-available tanker aircraft (deprecated)",
page=CAMPAIGN_MANAGEMENT_PAGE,
section=GENERAL_SECTION,
default=True,
invert=True,
detail=(
"If checked, an invulnerable friendly tanker aircraft that begins the "
"mission on station will be be spawned. This behavior will be removed in a "
"future release."
),
)
# Pilots and Squadrons
ai_pilot_levelling: bool = True
ai_pilot_levelling: bool = boolean_option(
"Allow AI pilot leveling",
CAMPAIGN_MANAGEMENT_PAGE,
PILOTS_AND_SQUADRONS_SECTION,
default=True,
detail=(
"Set whether or not AI pilots will level up after completing a number of"
" sorties. Since pilot level affects the AI skill, you may wish to disable"
" this, lest you face an Ace!"
),
)
#: Feature flag for squadron limits.
enable_squadron_pilot_limits: bool = False
enable_squadron_pilot_limits: bool = boolean_option(
"Enable per-squadron pilot limits (WIP)",
CAMPAIGN_MANAGEMENT_PAGE,
PILOTS_AND_SQUADRONS_SECTION,
default=False,
detail=(
"If set, squadrons will be limited to a maximum number of pilots and dead "
"pilots will replenish at a fixed rate, each defined with the settings"
"below. Auto-purchase may buy aircraft for which there are no pilots"
"available, so this feature is still a work-in-progress."
),
)
#: The maximum number of pilots a squadron can have at one time. Changing this after
#: the campaign has started will have no immediate effect; pilots already in the
#: squadron will not be removed if the limit is lowered and pilots will not be
#: immediately created if the limit is raised.
squadron_pilot_limit: int = 12
squadron_pilot_limit: int = bounded_int_option(
"Maximum number of pilots per squadron",
CAMPAIGN_MANAGEMENT_PAGE,
PILOTS_AND_SQUADRONS_SECTION,
default=12,
min=12,
max=72,
detail=(
"Sets the maximum number of pilots a squadron may have active. "
"Changing this value will not have an immediate effect, but will alter "
"replenishment for future turns."
),
)
#: The number of pilots a squadron can replace per turn.
squadron_replenishment_rate: int = 4
squadron_replenishment_rate: int = bounded_int_option(
"Squadron pilot replenishment rate",
CAMPAIGN_MANAGEMENT_PAGE,
PILOTS_AND_SQUADRONS_SECTION,
default=4,
min=1,
max=20,
detail=(
"Sets the maximum number of pilots that will be recruited to each squadron "
"at the end of each turn. Squadrons will not recruit new pilots beyond the "
"pilot limit, but each squadron with room for more pilots will recruit "
"this many pilots each turn up to the limit."
),
)
# HQ Automation
automate_runway_repair: bool = False
automate_front_line_reinforcements: bool = False
automate_aircraft_reinforcements: bool = False
auto_ato_behavior: AutoAtoBehavior = AutoAtoBehavior.Default
auto_ato_player_missions_asap: bool = True
automate_front_line_stance: bool = True
automate_runway_repair: bool = boolean_option(
"Automate runway repairs",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=False,
)
automate_front_line_reinforcements: bool = boolean_option(
"Automate front-line purchases",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=False,
)
automate_aircraft_reinforcements: bool = boolean_option(
"Automate aircraft purchases",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=False,
)
auto_ato_behavior: AutoAtoBehavior = choices_option(
"Automatic package planning behavior",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=AutoAtoBehavior.Default,
choices={v.value: v for v in AutoAtoBehavior},
detail=(
"Aircraft auto-purchase is directed by the auto-planner, so disabling "
"auto-planning disables auto-purchase."
),
)
auto_ato_player_missions_asap: bool = boolean_option(
"Automatically generated packages with players are scheduled ASAP",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=True,
)
automate_front_line_stance: bool = boolean_option(
"Automatically manage front line stances",
CAMPAIGN_MANAGEMENT_PAGE,
HQ_AUTOMATION_SECTION,
default=True,
)
reserves_procurement_target: int = 10
# Mission Generator