mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
@@ -191,11 +191,12 @@ class ForceGroup:
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
game: Game,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
"""Create a random TheaterGroundObject from the available templates"""
|
||||
layout = random.choice(self.layouts)
|
||||
return self.create_ground_object_for_layout(
|
||||
layout, name, location, control_point, game
|
||||
layout, name, location, control_point, game, task
|
||||
)
|
||||
|
||||
def create_ground_object_for_layout(
|
||||
@@ -205,9 +206,10 @@ class ForceGroup:
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
game: Game,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
"""Create a TheaterGroundObject for the given template"""
|
||||
go = layout.create_ground_object(name, location, control_point)
|
||||
go = layout.create_ground_object(name, location, control_point, task)
|
||||
# Generate all groups using the randomization if it defined
|
||||
for tgo_group in layout.groups:
|
||||
for unit_group in tgo_group.unit_groups:
|
||||
|
||||
@@ -220,6 +220,7 @@ class TgoLayout:
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
"""Create the TheaterGroundObject for the TgoLayout
|
||||
|
||||
@@ -240,11 +241,12 @@ class AntiAirLayout(TgoLayout):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> IadsGroundObject:
|
||||
if GroupTask.EARLY_WARNING_RADAR in self.tasks:
|
||||
return EwrGroundObject(name, location, control_point)
|
||||
elif any(tasking in self.tasks for tasking in GroupRole.AIR_DEFENSE.tasks):
|
||||
return SamGroundObject(name, location, control_point)
|
||||
return SamGroundObject(name, location, control_point, task)
|
||||
raise RuntimeError(
|
||||
f" No Template for AntiAir tasking ({', '.join(task.description for task in self.tasks)})"
|
||||
)
|
||||
@@ -256,6 +258,7 @@ class BuildingLayout(TgoLayout):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> BuildingGroundObject:
|
||||
iads_role = IadsRole.for_category(self.category)
|
||||
tgo_type = (
|
||||
@@ -266,6 +269,7 @@ class BuildingLayout(TgoLayout):
|
||||
self.category,
|
||||
location,
|
||||
control_point,
|
||||
task,
|
||||
self.category == "fob",
|
||||
)
|
||||
|
||||
@@ -283,6 +287,7 @@ class NavalLayout(TgoLayout):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
if GroupTask.NAVY in self.tasks:
|
||||
return ShipGroundObject(name, location, control_point)
|
||||
@@ -299,6 +304,7 @@ class DefensesLayout(TgoLayout):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
if GroupTask.MISSILE in self.tasks:
|
||||
return MissileSiteGroundObject(name, location, control_point)
|
||||
@@ -313,5 +319,6 @@ class GroundForceLayout(TgoLayout):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> TheaterGroundObject:
|
||||
return VehicleGroupGroundObject(name, location, control_point)
|
||||
return VehicleGroupGroundObject(name, location, control_point, task)
|
||||
|
||||
@@ -36,6 +36,7 @@ class Migrator:
|
||||
self._update_squadrons()
|
||||
self._release_untasked_flights()
|
||||
self._update_weather()
|
||||
self._update_tgos()
|
||||
|
||||
def _update_doctrine(self) -> None:
|
||||
doctrines = [
|
||||
@@ -197,3 +198,7 @@ class Migrator:
|
||||
midnight_turbulence_per_10cm=0.4,
|
||||
weather_type_chances=sc.weather_type_chances,
|
||||
)
|
||||
|
||||
def _update_tgos(self) -> None:
|
||||
for go in self.game.theater.ground_objects:
|
||||
go.task = None # TODO: attempt to deduce tasking?
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Iterable, List, TYPE_CHECKING
|
||||
from typing import Iterable, List, TYPE_CHECKING, Optional
|
||||
|
||||
from dcs.mapping import Polygon
|
||||
from dcs.triggers import TriggerZone, TriggerZoneCircular, TriggerZoneQuadPoint
|
||||
|
||||
from game.data.groups import GroupTask
|
||||
from game.theater.theatergroundobject import NAME_BY_CATEGORY
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -88,6 +89,38 @@ class SceneryGroup:
|
||||
|
||||
return scenery_groups
|
||||
|
||||
@staticmethod
|
||||
def group_task_for_scenery_group_category(category: str) -> Optional[GroupTask]:
|
||||
if category == "allycamp":
|
||||
return GroupTask.ALLY_CAMP
|
||||
elif category == "ammo":
|
||||
return GroupTask.AMMO
|
||||
elif category == "commandcenter":
|
||||
return GroupTask.COMMAND_CENTER
|
||||
elif category == "comms":
|
||||
return GroupTask.COMMS
|
||||
elif category == "derrick":
|
||||
return GroupTask.DERRICK
|
||||
elif category == "factory":
|
||||
return GroupTask.FACTORY
|
||||
elif category == "farp":
|
||||
return GroupTask.FARP
|
||||
elif category == "fob":
|
||||
return GroupTask.FOB
|
||||
elif category == "fuel":
|
||||
return GroupTask.FUEL
|
||||
elif category == "oil":
|
||||
return GroupTask.OIL
|
||||
elif category == "power":
|
||||
return GroupTask.POWER
|
||||
elif category == "village":
|
||||
return GroupTask.VILLAGE
|
||||
elif category == "ware":
|
||||
return GroupTask.WARE
|
||||
elif category == "ww2bunker":
|
||||
return GroupTask.WW2_BUNKER
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def is_blue(zone: TriggerZone) -> bool:
|
||||
# Blue in RGB is [0 Red], [0 Green], [1 Blue]. Ignore the fourth position: Transparency.
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
from typing import TYPE_CHECKING, Optional
|
||||
from uuid import UUID
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
from game.data.groups import GroupTask
|
||||
from game.server.leaflet import LeafletPoint
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -24,6 +25,7 @@ class TgoJs(BaseModel):
|
||||
detection_ranges: list[float] # TODO: Event stream
|
||||
dead: bool # TODO: Event stream
|
||||
sidc: str # TODO: Event stream
|
||||
task: Optional[GroupTask]
|
||||
|
||||
class Config:
|
||||
title = "Tgo"
|
||||
@@ -44,6 +46,7 @@ class TgoJs(BaseModel):
|
||||
detection_ranges=detection_ranges,
|
||||
dead=tgo.is_dead,
|
||||
sidc=str(tgo.sidc()),
|
||||
task=tgo.groups[0].ground_object.task,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
|
||||
@@ -177,13 +177,17 @@ class ControlPointGroundObjectGenerator:
|
||||
return True
|
||||
|
||||
def generate_ground_object_from_group(
|
||||
self, unit_group: ForceGroup, location: PresetLocation
|
||||
self,
|
||||
unit_group: ForceGroup,
|
||||
location: PresetLocation,
|
||||
task: Optional[GroupTask] = None,
|
||||
) -> None:
|
||||
ground_object = unit_group.generate(
|
||||
namegen.random_objective_name(),
|
||||
location,
|
||||
self.control_point,
|
||||
self.game,
|
||||
task,
|
||||
)
|
||||
self.control_point.connected_objectives.append(ground_object)
|
||||
|
||||
@@ -199,7 +203,7 @@ class ControlPointGroundObjectGenerator:
|
||||
if not unit_group:
|
||||
logging.warning(f"{self.faction_name} has no ForceGroup for Navy")
|
||||
return
|
||||
self.generate_ground_object_from_group(unit_group, position)
|
||||
self.generate_ground_object_from_group(unit_group, position, GroupTask.NAVY)
|
||||
|
||||
|
||||
class NoOpGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
@@ -241,6 +245,7 @@ class CarrierGroundObjectGenerator(GenericCarrierGroundObjectGenerator):
|
||||
self.control_point.position,
|
||||
self.control_point.heading,
|
||||
),
|
||||
GroupTask.AIRCRAFT_CARRIER,
|
||||
)
|
||||
self.update_carrier_name(random.choice(list(carrier_names)))
|
||||
return True
|
||||
@@ -272,6 +277,7 @@ class LhaGroundObjectGenerator(GenericCarrierGroundObjectGenerator):
|
||||
self.control_point.position,
|
||||
self.control_point.heading,
|
||||
),
|
||||
GroupTask.HELICOPTER_CARRIER,
|
||||
)
|
||||
self.update_carrier_name(random.choice(list(lha_names)))
|
||||
return True
|
||||
@@ -340,7 +346,9 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
if not unit_group:
|
||||
logging.error(f"{self.faction_name} has no ForceGroup for Armor")
|
||||
return
|
||||
self.generate_ground_object_from_group(unit_group, position)
|
||||
self.generate_ground_object_from_group(
|
||||
unit_group, position, GroupTask.BASE_DEFENSE
|
||||
)
|
||||
|
||||
def generate_aa(self) -> None:
|
||||
presets = self.control_point.preset_locations
|
||||
@@ -365,7 +373,9 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
if not unit_group:
|
||||
logging.error(f"{self.faction_name} has no ForceGroup for EWR")
|
||||
return
|
||||
self.generate_ground_object_from_group(unit_group, position)
|
||||
self.generate_ground_object_from_group(
|
||||
unit_group, position, GroupTask.EARLY_WARNING_RADAR
|
||||
)
|
||||
|
||||
def generate_building_at(
|
||||
self,
|
||||
@@ -378,7 +388,7 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
raise RuntimeError(
|
||||
f"{self.faction_name} has no access to Building {group_task.description}"
|
||||
)
|
||||
self.generate_ground_object_from_group(unit_group, location)
|
||||
self.generate_ground_object_from_group(unit_group, location, group_task)
|
||||
|
||||
def generate_ammunition_depots(self) -> None:
|
||||
for position in self.control_point.preset_locations.ammunition_depots:
|
||||
@@ -394,7 +404,7 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
if unit_group:
|
||||
# Only take next (smaller) aa_range when no template available for the
|
||||
# most requested range. Otherwise break the loop and continue
|
||||
self.generate_ground_object_from_group(unit_group, location)
|
||||
self.generate_ground_object_from_group(unit_group, location, task)
|
||||
return
|
||||
|
||||
logging.error(
|
||||
@@ -430,6 +440,7 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
scenery.category,
|
||||
PresetLocation(scenery.zone_def.name, scenery.position),
|
||||
self.control_point,
|
||||
SceneryGroup.group_task_for_scenery_group_category(scenery.category),
|
||||
)
|
||||
ground_group = TheaterGroup(
|
||||
self.game.next_group_id(),
|
||||
@@ -464,7 +475,9 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
if not unit_group:
|
||||
logging.warning(f"{self.faction_name} has no ForceGroup for Missile")
|
||||
return
|
||||
self.generate_ground_object_from_group(unit_group, position)
|
||||
self.generate_ground_object_from_group(
|
||||
unit_group, position, GroupTask.MISSILE
|
||||
)
|
||||
|
||||
def generate_coastal_sites(self) -> None:
|
||||
for position in self.control_point.preset_locations.coastal_defenses:
|
||||
@@ -472,7 +485,9 @@ class AirbaseGroundObjectGenerator(ControlPointGroundObjectGenerator):
|
||||
if not unit_group:
|
||||
logging.warning(f"{self.faction_name} has no ForceGroup for Coastal")
|
||||
return
|
||||
self.generate_ground_object_from_group(unit_group, position)
|
||||
self.generate_ground_object_from_group(
|
||||
unit_group, position, GroupTask.COASTAL
|
||||
)
|
||||
|
||||
def generate_strike_targets(self) -> None:
|
||||
for position in self.control_point.preset_locations.strike_locations:
|
||||
|
||||
@@ -21,6 +21,7 @@ from game.sidc import (
|
||||
)
|
||||
from game.theater.presetlocation import PresetLocation
|
||||
from .missiontarget import MissionTarget
|
||||
from ..data.groups import GroupTask
|
||||
from ..utils import Distance, Heading, meters
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -62,6 +63,7 @@ class TheaterGroundObject(MissionTarget, SidcDescribable, ABC):
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
sea_object: bool,
|
||||
task: Optional[GroupTask],
|
||||
) -> None:
|
||||
super().__init__(name, location)
|
||||
self.id = uuid.uuid4()
|
||||
@@ -72,6 +74,7 @@ class TheaterGroundObject(MissionTarget, SidcDescribable, ABC):
|
||||
self.groups: List[TheaterGroup] = []
|
||||
self.original_name = location.original_name
|
||||
self._threat_poly: ThreatPoly | None = None
|
||||
self.task = task
|
||||
|
||||
def __getstate__(self) -> dict[str, Any]:
|
||||
state = self.__dict__.copy()
|
||||
@@ -286,6 +289,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
category: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
is_fob_structure: bool = False,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
@@ -294,6 +298,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=False,
|
||||
task=task,
|
||||
)
|
||||
self.is_fob_structure = is_fob_structure
|
||||
|
||||
@@ -389,6 +394,7 @@ class CarrierGroundObject(GenericCarrierGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=True,
|
||||
task=GroupTask.AIRCRAFT_CARRIER,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -410,6 +416,7 @@ class LhaGroundObject(GenericCarrierGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=True,
|
||||
task=GroupTask.HELICOPTER_CARRIER,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -430,6 +437,7 @@ class MissileSiteGroundObject(TheaterGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=False,
|
||||
task=GroupTask.MISSILE,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -470,6 +478,7 @@ class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=False,
|
||||
task=GroupTask.COASTAL,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -503,6 +512,7 @@ class IadsGroundObject(TheaterGroundObject, ABC):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
category: str = "aa",
|
||||
) -> None:
|
||||
super().__init__(
|
||||
@@ -511,6 +521,7 @@ class IadsGroundObject(TheaterGroundObject, ABC):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=False,
|
||||
task=task,
|
||||
)
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
@@ -538,12 +549,14 @@ class SamGroundObject(IadsGroundObject):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
category="aa",
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
task=task,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -589,6 +602,7 @@ class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
name: str,
|
||||
location: PresetLocation,
|
||||
control_point: ControlPoint,
|
||||
task: Optional[GroupTask],
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@@ -596,6 +610,7 @@ class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=False,
|
||||
task=task,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -637,6 +652,7 @@ class EwrGroundObject(IadsGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
category="ewr",
|
||||
task=GroupTask.EARLY_WARNING_RADAR,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -662,6 +678,7 @@ class ShipGroundObject(NavalGroundObject):
|
||||
location=location,
|
||||
control_point=control_point,
|
||||
sea_object=True,
|
||||
task=GroupTask.NAVY,
|
||||
)
|
||||
|
||||
@property
|
||||
|
||||
Reference in New Issue
Block a user