Add arrival/divert airfield selection.

Breaks save compat because it adds new fields to `Flight` that have no
constant default. Removing all of our other save compat at the same
time.

Note that player flights with a divert point will have a nav point for
their actual landing point. This is because we place the divert point
last, and DCS won't let us have a land point anywhere but the final
waypoint. It would allow a LandingReFuAr point, but they're only
generated for player flights anyway so it doesn't really matter.

Fixes https://github.com/Khopa/dcs_liberation/issues/342
This commit is contained in:
Dan Albert
2020-11-20 15:36:19 -08:00
parent 833399f068
commit a9fcfe60f4
8 changed files with 213 additions and 70 deletions

View File

@@ -373,6 +373,10 @@ class QLiberationMap(QGraphicsView):
FlightWaypointType.TARGET_SHIP,
)
for idx, point in enumerate(flight.flight_plan.waypoints[1:]):
if point.waypoint_type == FlightWaypointType.DIVERT:
# Don't clutter the map showing divert points.
continue
new_pos = self._transform_point(Point(point.x, point.y))
self.draw_flight_path(scene, prev_pos, new_pos, is_player,
selected)
@@ -386,7 +390,6 @@ class QLiberationMap(QGraphicsView):
self.draw_waypoint_info(scene, idx + 1, point, new_pos,
flight.flight_plan)
prev_pos = tuple(new_pos)
self.draw_flight_path(scene, prev_pos, pos, is_player, selected)
def draw_waypoint(self, scene: QGraphicsScene, position: Tuple[int, int],
player: bool, selected: bool) -> None: