Add AirAssault and Airlift mission types with CTLD support

- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
This commit is contained in:
RndName
2022-04-12 12:42:17 +02:00
parent de148dbb61
commit aa77cfe4b9
73 changed files with 996 additions and 212 deletions

View File

@@ -483,6 +483,20 @@ TRANSPORT_CAPABLE = [
Mi_26,
]
AIR_ASSAULT_CAPABLE = [
CH_53E,
CH_47D,
UH_60L,
SH_60B,
UH_60A,
UH_1H,
Mi_8MT,
Mi_26,
Mi_24P,
Mi_24V,
Hercules,
]
DRONES = [MQ_9_Reaper, RQ_1A_Predator, WingLoong_I]
AEWC_CAPABLE = [
@@ -538,6 +552,8 @@ def dcs_types_for_task(task: FlightType) -> Sequence[Type[FlyingType]]:
return REFUELING_CAPABALE
elif task == FlightType.TRANSPORT:
return TRANSPORT_CAPABLE
elif task == FlightType.AIR_ASSAULT:
return AIR_ASSAULT_CAPABLE
else:
logging.error(f"Unplannable flight type: {task}")
return []

View File

@@ -139,6 +139,10 @@ class Flight(SidcDescribable):
def unit_type(self) -> AircraftType:
return self.squadron.aircraft
@property
def is_helo(self) -> bool:
return self.unit_type.dcs_unit_type.helicopter
@property
def from_cp(self) -> ControlPoint:
return self.departure

View File

@@ -0,0 +1,128 @@
from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, Iterator, Type
from game.ato.flightplans.airlift import AirliftLayout
from game.ato.flightplans.standard import StandardFlightPlan
from game.theater.controlpoint import ControlPointType
from game.theater.missiontarget import MissionTarget
from game.utils import Distance, feet, meters
from .ibuilder import IBuilder
from .waypointbuilder import WaypointBuilder
if TYPE_CHECKING:
from ..flight import Flight
from ..flightwaypoint import FlightWaypoint
class Builder(IBuilder):
def build(self) -> AirAssaultLayout:
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight, self.coalition)
if not self.flight.is_helo or self.flight.departure.cptype in [
ControlPointType.AIRCRAFT_CARRIER_GROUP,
ControlPointType.LHA_GROUP,
ControlPointType.OFF_MAP,
]:
# Non-Helo flights or Off_Map will be preloaded
# Carrier operations load the logistics directly from the carrier
pickup = None
pickup_position = self.flight.departure.position
else:
# Create a special pickup zone for Helos from Airbase / FOB
pickup = builder.pickup(
MissionTarget(
"Pickup Zone",
self.flight.departure.position.random_point_within(1200, 600),
)
)
pickup_position = pickup.position
assault_area = builder.assault_area(self.package.target)
heading = self.package.target.position.heading_between_point(pickup_position)
drop_off_zone = MissionTarget(
"Dropoff zone",
self.package.target.position.point_from_heading(heading, 1200),
)
return AirAssaultLayout(
departure=builder.takeoff(self.flight.departure),
nav_to_pickup=builder.nav_path(
self.flight.departure.position,
pickup_position,
altitude,
altitude_is_agl,
),
pickup=pickup,
nav_to_drop_off=builder.nav_path(
pickup_position,
drop_off_zone.position,
altitude,
altitude_is_agl,
),
drop_off=builder.drop_off(drop_off_zone),
stopover=None,
target=assault_area,
nav_to_home=builder.nav_path(
drop_off_zone.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
@dataclass(frozen=True)
class AirAssaultLayout(AirliftLayout):
target: FlightWaypoint
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout]):
def __init__(self, flight: Flight, layout: AirAssaultLayout) -> None:
super().__init__(flight, layout)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint | None:
return self.layout.drop_off
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def engagement_distance(self) -> Distance:
# The radius of the WaypointZone created at the target location
return meters(2500)
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target

View File

@@ -4,6 +4,7 @@ from collections.abc import Iterator
from dataclasses import dataclass
from datetime import timedelta
from typing import TYPE_CHECKING, Type
from game.theater.missiontarget import MissionTarget
from game.utils import feet
from .ibuilder import IBuilder
@@ -30,15 +31,48 @@ class Builder(IBuilder):
builder = WaypointBuilder(self.flight, self.coalition)
pickup = None
nav_to_pickup = []
if cargo.origin != self.flight.departure:
pickup = builder.pickup(cargo.origin)
nav_to_pickup = builder.nav_path(
self.flight.departure.position,
cargo.origin.position,
altitude,
altitude_is_agl,
stopover = None
if self.flight.is_helo:
# Create a pickupzone where the cargo will be spawned
pickup_zone = MissionTarget(
"Pickup Zone", cargo.origin.position.random_point_within(1000, 200)
)
pickup = builder.pickup(pickup_zone)
# If The cargo is at the departure controlpoint, the pickup waypoint should
# only be created for client flights
pickup.only_for_player = cargo.origin == self.flight.departure
# Create a dropoff zone where the cargo should be dropped
drop_off_zone = MissionTarget(
"Dropoff zone",
cargo.next_stop.position.random_point_within(1000, 200),
)
drop_off = builder.drop_off(drop_off_zone)
# Add an additional stopover point so that the flight can refuel
stopover = builder.stopover(cargo.next_stop)
else:
# Fixed Wing will get stopover points for pickup and dropoff
if cargo.origin != self.flight.departure:
pickup = builder.stopover(cargo.origin, "PICKUP")
drop_off = builder.stopover(cargo.next_stop, "DROP OFF")
nav_to_pickup = builder.nav_path(
self.flight.departure.position,
cargo.origin.position,
altitude,
altitude_is_agl,
)
if self.flight.client_count > 0:
# Normal Landing Waypoint
arrival = builder.land(self.flight.arrival)
else:
# The AI Needs another Stopover point to actually fly back to the original
# base. Otherwise the Cargo drop will be the new Landing Waypoint and the
# AI will end its mission there instead of flying back.
# https://forum.dcs.world/topic/211775-landing-to-refuel-and-rearm-the-landingrefuar-waypoint/
arrival = builder.stopover(self.flight.arrival, "LANDING")
return AirliftLayout(
departure=builder.takeoff(self.flight.departure),
@@ -50,14 +84,15 @@ class Builder(IBuilder):
altitude,
altitude_is_agl,
),
drop_off=builder.drop_off(cargo.next_stop),
drop_off=drop_off,
stopover=stopover,
nav_to_home=builder.nav_path(
cargo.origin.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
arrival=arrival,
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
@@ -69,15 +104,18 @@ class AirliftLayout(StandardLayout):
pickup: FlightWaypoint | None
nav_to_drop_off: list[FlightWaypoint]
drop_off: FlightWaypoint
stopover: FlightWaypoint | None
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
yield from self.nav_to_pickup
if self.pickup:
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_drop_off
yield self.drop_off
if self.stopover is not None:
yield self.stopover
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:

View File

@@ -8,6 +8,7 @@ from game.data.doctrine import Doctrine
from game.flightplan import IpZoneGeometry, JoinZoneGeometry
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
from .aewc import AewcFlightPlan
from .airassault import AirAssaultFlightPlan
from .airlift import AirliftFlightPlan
from .antiship import AntiShipFlightPlan
from .bai import BaiFlightPlan
@@ -108,6 +109,7 @@ class FlightPlanBuilder:
FlightType.AEWC: AewcFlightPlan,
FlightType.TRANSPORT: AirliftFlightPlan,
FlightType.FERRY: FerryFlightPlan,
FlightType.AIR_ASSAULT: AirAssaultFlightPlan,
}
return plan_dict.get(task)

View File

@@ -54,7 +54,7 @@ class WaypointBuilder:
@property
def is_helo(self) -> bool:
return self.flight.unit_type.dcs_unit_type.helicopter
return self.flight.is_helo
def takeoff(self, departure: ControlPoint) -> FlightWaypoint:
"""Create takeoff waypoint for the given arrival airfield or carrier.
@@ -303,6 +303,9 @@ class WaypointBuilder:
def oca_strike_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"ATTACK {target.name}", target, flyover=True)
def assault_area(self, target: MissionTarget) -> FlightWaypoint:
return self._target_area(f"ASSAULT {target.name}", target)
@staticmethod
def _target_area(
name: str,
@@ -491,36 +494,57 @@ class WaypointBuilder:
)
@staticmethod
def pickup(control_point: ControlPoint) -> FlightWaypoint:
"""Creates a cargo pickup waypoint.
def stopover(stopover: ControlPoint, name: str = "STOPOVER") -> FlightWaypoint:
"""Creates a stopover waypoint.
Args:
control_point: Pick up location.
"""
return FlightWaypoint(
"PICKUP",
FlightWaypointType.PICKUP,
control_point.position,
name,
FlightWaypointType.STOPOVER,
stopover.position,
meters(0),
"RADIO",
description=f"Pick up cargo from {control_point}",
pretty_name="Pick up location",
description=f"Stopover at {stopover}",
pretty_name="Stopover location",
control_point=stopover,
)
@staticmethod
def drop_off(control_point: ControlPoint) -> FlightWaypoint:
def pickup(pick_up: MissionTarget) -> FlightWaypoint:
"""Creates a cargo pickup waypoint.
Args:
control_point: Pick up location.
"""
control_point = pick_up if isinstance(pick_up, ControlPoint) else None
return FlightWaypoint(
"PICKUP",
FlightWaypointType.PICKUP,
pick_up.position,
meters(0),
"RADIO",
description=f"Pick up cargo from {pick_up.name}",
pretty_name="Pick up location",
control_point=control_point,
)
@staticmethod
def drop_off(drop_off: MissionTarget) -> FlightWaypoint:
"""Creates a cargo drop-off waypoint.
Args:
control_point: Drop-off location.
"""
control_point = drop_off if isinstance(drop_off, ControlPoint) else None
return FlightWaypoint(
"DROP OFF",
FlightWaypointType.PICKUP,
control_point.position,
FlightWaypointType.DROP_OFF,
drop_off.position,
meters(0),
"RADIO",
description=f"Drop off cargo at {control_point}",
description=f"Drop off cargo at {drop_off.name}",
pretty_name="Drop off location",
control_point=control_point,
)

View File

@@ -56,6 +56,7 @@ class FlightType(Enum):
SEAD_ESCORT = "SEAD Escort"
REFUELING = "Refueling"
FERRY = "Ferry"
AIR_ASSAULT = "Air Assault"
def __str__(self) -> str:
return self.value
@@ -89,6 +90,7 @@ class FlightType(Enum):
FlightType.OCA_RUNWAY,
FlightType.OCA_AIRCRAFT,
FlightType.SEAD_ESCORT,
FlightType.AIR_ASSAULT,
}
@property
@@ -112,4 +114,5 @@ class FlightType(Enum):
FlightType.SWEEP: AirEntity.FIGHTER,
FlightType.TARCAP: AirEntity.FIGHTER,
FlightType.TRANSPORT: AirEntity.UTILITY,
FlightType.AIR_ASSAULT: AirEntity.ROTARY_WING,
}.get(self, AirEntity.UNSPECIFIED)

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@@ -47,3 +47,4 @@ class FlightWaypointType(IntEnum):
DROP_OFF = 27
BULLSEYE = 28
REFUEL = 29 # Should look for nearby tanker to refuel from.
STOPOVER = 30 # Stopover landing point using the LandingReFuAr waypoint type

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@@ -161,6 +161,7 @@ class Package:
FlightType.BAI,
FlightType.DEAD,
FlightType.TRANSPORT,
FlightType.AIR_ASSAULT,
FlightType.SEAD,
FlightType.TARCAP,
FlightType.BARCAP,