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Reproducible unit naming
Splits infantry and other unit IDs. Resets IDs to start from zero at each press of "Takeoff" Direct access to the the `Game` class IDs is done on the `Operation` class to preserve save compat
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@@ -9,6 +9,7 @@ ALPHA_MILITARY = ["Alpha","Bravo","Charlie","Delta","Echo","Foxtrot",
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class NameGenerator:
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number = 0
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infantry_number = 0
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ANIMALS = [
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"SHARK", "TORTOISE", "BAT", "PANGOLIN", "AARDWOLF",
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@@ -45,14 +46,18 @@ class NameGenerator:
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def reset(self):
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self.number = 0
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self.ANIMALS = NameGenerator.ANIMALS.copy()
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def reset_numbers(self):
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self.number = 0
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self.infantry_number = 0
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def next_unit_name(self, country, parent_base_id, unit_type):
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self.number += 1
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return "unit|{}|{}|{}|{}|".format(country.id, self.number, parent_base_id, db.unit_type_name(unit_type))
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def next_infantry_name(self, country, parent_base_id, unit_type):
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self.number += 1
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return "infantry|{}|{}|{}|{}|".format(country.id, self.number, parent_base_id, db.unit_type_name(unit_type))
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self.infantry_number += 1
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return "infantry|{}|{}|{}|{}|".format(country.id, self.infantry_number, parent_base_id, db.unit_type_name(unit_type))
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def next_basedefense_name(self):
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return "basedefense_aa|0|0|"
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