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Clean up aircraft allocation and procurement.
This also does improve the over-purchase problems, though I can't spot the behavior change that's causing that. Presumably the old implementation had a bug I can't spot and in rewriting it I solved the problem... Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1582
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@@ -40,7 +40,7 @@ class Coalition:
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self.procurement_requests: OrderedSet[AircraftProcurementRequest] = OrderedSet()
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self.bullseye = Bullseye(Point(0, 0))
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self.faker = Faker(self.faction.locales)
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self.air_wing = AirWing(game)
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self.air_wing = AirWing(player)
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self.transfers = PendingTransfers(game, player)
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# Late initialized because the two coalitions in the game are mutually
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