AI flight planner now auto generate STRIKE flights.

Fix CAS point position in predefined wpt selector.
When an airbase is captured, base defenses are re-generated for the new base owner.
This commit is contained in:
Khopa
2020-05-30 02:32:45 +02:00
parent 03a1c44659
commit ab3ea84d70
8 changed files with 169 additions and 314 deletions

View File

@@ -1,24 +1,11 @@
import logging
import typing
import random
import math
from dcs.task import *
from dcs.vehicles import *
from datetime import datetime, timedelta
from game.db import REWARDS, PLAYER_BUDGET_BASE
from game.game_stats import GameStats
from game.infos.information import Information
from gen.conflictgen import Conflict
from gen.flights.ai_flight_planner import FlightPlanner
from gen.ground_forces.ai_ground_planner import GroundPlanner
from userdata.debriefing import Debriefing
from theater import *
from . import db
from .settings import Settings
from .event import *
from datetime import datetime, timedelta
from .settings import Settings
COMMISION_UNIT_VARIETY = 4
COMMISION_LIMITS_SCALE = 1.5
@@ -230,6 +217,10 @@ class Game:
self.ground_planners[cp.id] = gplanner
def _enemy_reinforcement(self):
"""
Compute and commision reinforcement for enemy bases
"""
MAX_ARMOR = 30 * self.settings.multiplier
MAX_AIRCRAFT = 25 * self.settings.multiplier