AI flight planner now auto generate STRIKE flights.

Fix CAS point position in predefined wpt selector.
When an airbase is captured, base defenses are re-generated for the new base owner.
This commit is contained in:
Khopa
2020-05-30 02:32:45 +02:00
parent 03a1c44659
commit ab3ea84d70
8 changed files with 169 additions and 314 deletions

View File

@@ -327,6 +327,11 @@ class AircraftConflictGenerator:
self.setup_group_as_sead_flight(group, flight)
self._setup_custom_payload(flight, group)
for flight in flight_planner.strike_flights:
group = self.generate_planned_flight(cp, country, flight)
self.setup_group_as_strike_flight(group, flight)
self._setup_custom_payload(flight, group)
for flight in flight_planner.custom_flights:
group = self.generate_planned_flight(cp, country, flight)
if flight.flight_type == FlightType.INTERCEPTION:
@@ -445,11 +450,16 @@ class AircraftConflictGenerator:
group.points[0].tasks.clear()
group.points[0].tasks.append(CASTaskAction())
group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire))
group.points[0].tasks.append(OptROE(OptROE.Values.OpenFireWeaponFree))
group.points[0].tasks.append(OptROE(OptROE.Values.OpenFire))
group.points[0].tasks.append(OptRestrictJettison(True))
i = 1
for point in flight.points:
group.add_waypoint(Point(point.x,point.y), point.alt)
for t in point.targets:
group.points[i].tasks.append(Bombing(t.position))
i = i + 1
def setup_group_as_antiship_flight(self, group, flight):
group.task = AntishipStrike.name
@@ -464,263 +474,4 @@ class AircraftConflictGenerator:
for point in flight.points:
group.add_waypoint(Point(point.x,point.y), point.alt)
def generate_cas_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
waypoint = self._add_radio_waypoint(group, self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
if self.conflict.is_vector:
self._add_radio_waypoint(group, self.conflict.tail, CAS_ALTITUDE, WARM_START_AIRSPEED)
group.task = CAS.name
self._setup_group(group, CAS, client_count)
if escort:
self.escort_targets.append((group, group.points.index(waypoint)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_ground_attack_strikegroup(self, strikegroup: db.PlaneDict, clients: db.PlaneDict, targets: typing.List[typing.Tuple[str, Point]], at: db.StartingPosition = None, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(strikegroup, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
escort_until_waypoint = None
for name, pos in targets:
waypoint = group.add_waypoint(pos, 0, WARM_START_AIRSPEED, self.m.translation.create_string(name))
waypoint.tasks.append(Bombing(pos, attack_qty=2))
if escort_until_waypoint is None:
escort_until_waypoint = waypoint
group.task = GroundAttack.name
self._setup_group(group, GroundAttack, client_count)
if escort:
self.escort_targets.append((group, group.points.index(escort_until_waypoint)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_sead_strikegroup(self, strikegroup: db.PlaneDict, clients: db.PlaneDict, targets: typing.List[typing.Tuple[str, Point]], at: db.StartingPosition, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(strikegroup, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
escort_until_waypoint = None
for name, pos in targets:
waypoint = group.add_waypoint(pos, 0, WARM_START_AIRSPEED, self.m.translation.create_string(name))
if escort_until_waypoint is None:
escort_until_waypoint = waypoint
group.task = SEAD.name
self._setup_group(group, SEAD, client_count)
if escort:
self.escort_targets.append((group, group.points.index(escort_until_waypoint)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_defenders_cas(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(defenders, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.defenders_country, self.conflict.to_cp.id, flying_type),
side=self.conflict.defenders_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_defenders_location))
location = self._group_point(self.conflict.air_defenders_location)
insertion_point = self.conflict.find_insertion_point(location)
waypoint = self._add_radio_waypoint(group, insertion_point, CAS_ALTITUDE, WARM_START_AIRSPEED)
if self.conflict.is_vector:
destination_tail = self.conflict.tail.distance_to_point(insertion_point) > self.conflict.position.distance_to_point(insertion_point)
self._add_radio_waypoint(group, destination_tail and self.conflict.tail or self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
group.task = CAS.name
self._setup_group(group, CAS, client_count)
if escort:
self.escort_targets.append((group, group.points.index(waypoint)))
self._rtb_for(group, self.conflict.to_cp, at)
def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(attackers, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
wayp = self._add_radio_waypoint(group, self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
for target_group in target_groups:
wayp.tasks.append(AttackGroup(target_group.id))
group.task = AntishipStrike.name
self._setup_group(group, AntishipStrike, client_count)
if escort:
self.escort_targets.append((group, group.points.index(wayp)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_attackers_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for g in self._generate_escort(
side=self.conflict.attackers_country,
units=attackers,
clients=clients,
at=at and at or self._group_point(self.conflict.air_attackers_location),
is_quick=at is None,
cp=self.conflict.from_cp,
should_orbit=True):
self._rtb_for(g, self.conflict.from_cp, at)
def generate_defenders_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for g in self._generate_escort(
side=self.conflict.defenders_country,
units=escort,
clients=clients,
at=at and at or self._group_point(self.conflict.air_defenders_location),
is_quick=at is None,
cp=self.conflict.to_cp,
should_orbit=False):
self._rtb_for(g, self.conflict.to_cp, at)
def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for flying_type, count, client_count in self._split_to_groups(defenders, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.to_cp.id, flying_type),
side=self.conflict.defenders_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_defenders_location))
group.task = CAP.name
wayp = self._add_radio_waypoint(group, self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED)
wayp.tasks.append(dcs.task.EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE))
wayp.tasks.append(dcs.task.OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle))
self._setup_group(group, CAP, client_count)
self._rtb_for(group, self.conflict.to_cp, at)
def generate_migcap(self, patrol: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for flying_type, count, client_count in self._split_to_groups(patrol, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
waypoint = self._add_radio_waypoint(group, self.conflict.position, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
if self.conflict.is_vector:
self._add_radio_waypoint(group, self.conflict.tail, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
group.task = CAP.name
self._setup_group(group, CAP, client_count)
self._rtb_for(group, self.conflict.from_cp, at)
def generate_barcap(self, patrol: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for flying_type, count, client_count in self._split_to_groups(patrol, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.defenders_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_defenders_location))
waypoint = self._add_radio_waypoint(group, self.conflict.position, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
if self.conflict.is_vector:
self._add_radio_waypoint(group, self.conflict.tail, WARM_START_ALTITUDE, WARM_START_AIRSPEED)
else:
heading = group.position.heading_between_point(self.conflict.position)
waypoint = self._add_radio_waypoint(group, self.conflict.position.point_from_heading(heading, BARCAP_RACETRACK_DISTANCE),
WARM_START_ALTITUDE,
WARM_START_AIRSPEED)
waypoint.tasks.append(OrbitAction(WARM_START_ALTITUDE, WARM_START_AIRSPEED))
group.task = CAP.name
self._setup_group(group, CAP, client_count)
self._rtb_for(group, self.conflict.to_cp, at)
def generate_transport(self, transport: db.PlaneDict, destination: Airport, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(transport):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.defenders_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=self._group_point(self.conflict.air_defenders_location))
waypoint = self._rtb_for(group, self.conflict.to_cp)
if escort:
self.escort_targets.append((group, group.points.index(waypoint)))
self._add_radio_waypoint(group, destination.position, RTB_ALTITUDE)
group.task = Transport.name
group.land_at(destination)
def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
for flying_type, count, client_count in self._split_to_groups(interceptors, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, flying_type),
side=self.conflict.attackers_country,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
group.task = CAP.name
group.points[0].tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE))
wayp = self._add_radio_waypoint(group, self.conflict.position, WARM_START_ALTITUDE, INTERCEPTION_AIRSPEED)
wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE))
if self.conflict.is_vector:
self._add_radio_waypoint(group, self.conflict.tail, CAS_ALTITUDE, WARM_START_ALTITUDE)
self._setup_group(group, CAP, client_count)
self._rtb_for(group, self.conflict.from_cp, at)
def generate_passenger_transport(self, helis: db.HeliDict, clients: db.HeliDict, at: db.StartingPosition):
for heli_type, count, client_count in self._split_to_groups(helis, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_country, self.conflict.from_cp.id, heli_type),
side=self.conflict.attackers_country,
unit_type=heli_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location)
)
self._add_radio_waypoint(group, self.conflict.position, HELI_ALT)
self._setup_group(group, Transport, client_count)

View File

@@ -172,13 +172,6 @@ class Conflict:
position = middle_point.point_from_heading(attack_heading, strength_delta * attack_distance / 2 - FRONTLINE_MIN_CP_DISTANCE)
return position, _opposite_heading(attack_heading)
ground_position = cls._find_ground_position(position, attack_distance / 2 - FRONTLINE_MIN_CP_DISTANCE, attack_heading, theater)
if ground_position:
return ground_position, _opposite_heading(attack_heading)
else:
logging.warning("Coudn't find frontline position between {} and {}!".format(from_cp, to_cp))
return position, _opposite_heading(attack_heading)
@classmethod
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> typing.Optional[typing.Tuple[Point, int, int]]:

View File

@@ -17,7 +17,13 @@ MISSION_DURATION = 120 # in minutes
CAP_EVERY_X_MINUTES = 20
CAS_EVERY_X_MINUTES = 30
SEAD_EVERY_X_MINUTES = 40
STRIKE_EVERY_X_MINUTES = 40
INGRESS_EGRESS_DISTANCE = 45000
INGRESS_ALT = 6096 # 20k feet
EGRESS_ALT = 6096 # 20k feet
PATROL_ALT_RANGE = (3600, 9200)
NAV_ALT = 9144
class FlightPlanner:
@@ -61,6 +67,8 @@ class FlightPlanner:
# Then prepare some sead flights if required
self.commision_sead()
self.commision_strike()
# TODO : commision STRIKE / ANTISHIP
def remove_flight(self, index):
@@ -130,7 +138,7 @@ class FlightPlanner:
flight.points = []
flight.scheduled_in = offset + i*random.randint(CAP_EVERY_X_MINUTES-5, CAP_EVERY_X_MINUTES+5)
patrol_alt = random.randint(3600, 7000)
patrol_alt = random.randint(PATROL_ALT_RANGE[0], PATROL_ALT_RANGE[1])
patrolled = []
for ground_object in self.from_cp.ground_objects:
@@ -245,12 +253,33 @@ class FlightPlanner:
location = self.potential_sead_targets[0][0]
self.potential_sead_targets.pop(0)
heading = self.from_cp.position.heading_between_point(location.position)
ingress_heading = heading - 180 + 25
egress_heading = heading - 180 - 25
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
ingress_point.pretty_name = "INGRESS on " + location.obj_name
ingress_point.description = "INGRESS on " + location.obj_name
flight.points.append(ingress_point)
point = FlightWaypoint(location.position.x, location.position.y, 1000)
point.description = "SEAD"
point.pretty_name = "SEAD"
if flight.flight_type == FlightType.DEAD:
point.description = "SEAD on " + location.obj_name
point.pretty_name = "SEAD on " + location.obj_name
else:
point.description = "DEAD on " + location.obj_name
point.pretty_name = "DEAD on " + location.obj_name
point.targets.append(location)
flight.points.append(point)
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
egress_point.pretty_name = "EGRESS on " + location.obj_name
egress_point.description = "EGRESS on " + location.obj_name
flight.points.append(egress_point)
self.sead_flights.append(flight)
self.flights.append(flight)
@@ -258,6 +287,74 @@ class FlightPlanner:
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def commision_strike(self):
"""
Pick some aircraft to assign them to STRIKE tasks
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in CAS_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
if len(self.potential_strike_targets) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/STRIKE_EVERY_X_MINUTES)):
if len(self.potential_strike_targets) <= 0:
break
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.STRIKE)
flight.points = []
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
location = self.potential_strike_targets[0][0]
self.potential_strike_targets.pop(0)
heading = self.from_cp.position.heading_between_point(location.position)
ingress_heading = heading - 180 + 25
egress_heading = heading - 180 - 25
ingress_pos = location.position.point_from_heading(ingress_heading, INGRESS_EGRESS_DISTANCE)
ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y, INGRESS_ALT)
ingress_point.pretty_name = "INGRESS on " + location.obj_name
ingress_point.description = "INGRESS on " + location.obj_name
flight.points.append(ingress_point)
if len(location.groups) > 0:
for g in location.groups:
for j, u in enumerate(g.units):
point = FlightWaypoint(u.position.x, u.position.y, 0)
point.description = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
point.pretty_name = "STRIKE " + "[" + str(location.obj_name) + "] : " + u.type + " #" + str(j)
point.targets.append(location)
flight.points.append(point)
else:
point = FlightWaypoint(location.position.x, location.position.y, 0)
point.description = "STRIKE on " + location.obj_name + " " + str(location.category)
point.pretty_name = "STRIKE on " + location.obj_name + " " + str(location.category)
point.targets.append(location)
flight.points.append(point)
egress_pos = location.position.point_from_heading(egress_heading, INGRESS_EGRESS_DISTANCE)
egress_point = FlightWaypoint(egress_pos.x, egress_pos.y, EGRESS_ALT)
egress_point.pretty_name = "EGRESS on " + location.obj_name
egress_point.description = "EGRESS on " + location.obj_name
flight.points.append(egress_point)
self.strike_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def _get_cas_locations(self):
cas_locations = []
for cp in self.from_cp.connected_points:
@@ -285,7 +382,7 @@ class FlightPlanner:
added_group = []
for g in cp.ground_objects:
if g.group_id in added_group: continue
if g.group_id in added_group or g.is_dead: continue
# Compute distance to current cp
distance = math.hypot(cp.position.x - self.from_cp.position.x,

View File

@@ -119,7 +119,7 @@ CAS_CAPABLE = [
SEAD_CAPABLE = [
F_4E,
FA_18C_hornet,
F_16C_50,
# F_16C_50, Not yet
AV8BNA,
JF_17,
@@ -179,7 +179,12 @@ STRIKE_CAPABLE = [
ANTISHIP_CAPABLE = [
Su_24M,
Su_17M4,
F_A_18C,
AV8BNA,
JF_17
JF_17,
F_16C_50,
A_10C,
A_10A,
]