Merge pull request #179 from Khopa/develop

Release 2.1.4
This commit is contained in:
C. Perreau 2020-10-03 16:33:26 +02:00 committed by GitHub
commit aca415db23
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 17 additions and 16 deletions

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@ -190,9 +190,9 @@ class Game:
def is_player_attack(self, event):
if isinstance(event, Event):
return event.attacker_name == self.player_name
return event and event.attacker_name and event.attacker_name == self.player_name
else:
return event.name == self.player_name
return event and event.name and event.name == self.player_name
def pass_turn(self, no_action=False, ignored_cps: typing.Collection[ControlPoint] = None):

View File

@ -236,9 +236,9 @@ class Operation:
# Inject Plugins Lua Scripts
listOfPluginsScripts = []
try:
with open("./resources/scripts/plugins/__plugins.lst", "r") as a_file:
for line in a_file:
plugin_file_path = Path("./resources/scripts/plugins/__plugins.lst")
if plugin_file_path.exists():
for line in plugin_file_path.read_text().splitlines():
name = line.strip()
if not name.startswith( '#' ):
trigger = TriggerStart(comment="Load " + name)
@ -246,8 +246,9 @@ class Operation:
fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/plugins/" + name)
trigger.add_action(DoScriptFile(fileref))
self.current_mission.triggerrules.triggers.append(trigger)
except Exception as e:
print(e)
else:
logging.info(
f"Not loading plugins, {plugin_file_path} does not exist")
# Inject Mist Script if not done already in the plugins
if not "mist.lua" in listOfPluginsScripts and not "mist_4_3_74.lua" in listOfPluginsScripts: # don't load the script twice

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@ -83,7 +83,7 @@ class NewGameWizard(QtWidgets.QWizard):
print("Enemy name : " + enemy_name)
print("Player name : " + player_name)
print("Midgame : " + str(midgame))
start_generator.generate_inital_units(conflictTheater, enemy_name, True, multiplier)
start_generator.generate_initial_units(conflictTheater, enemy_name, True, multiplier)
print("-- Initial units generated")
game = Game(player_name=player_name,

View File

@ -27,7 +27,7 @@ COUNT_BY_TASK = {
}
def generate_inital_units(theater: ConflictTheater, enemy_country: str, sams: bool, multiplier: float):
def generate_initial_units(theater: ConflictTheater, enemy_country: str, sams: bool, multiplier: float):
for cp in theater.enemy_points():
if cp.captured:
continue