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https://github.com/dcs-retribution/dcs-retribution.git
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16
game/game.py
16
game/game.py
@@ -26,6 +26,7 @@ from . import persistency
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from .debriefing import Debriefing
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from .event.event import Event, UnitsDeliveryEvent
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from .event.frontlineattack import FrontlineAttackEvent
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from .factions.faction import Faction
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from .infos.information import Information
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from .settings import Settings
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from plugin import LuaPluginManager
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@@ -76,9 +77,9 @@ class Game:
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self.events: List[Event] = []
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self.theater = theater
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self.player_name = player_name
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self.player_country = db.FACTIONS[player_name]["country"]
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self.player_country = db.FACTIONS[player_name].country
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self.enemy_name = enemy_name
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self.enemy_country = db.FACTIONS[enemy_name]["country"]
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self.enemy_country = db.FACTIONS[enemy_name].country
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self.turn = 0
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self.date = date(start_date.year, start_date.month, start_date.day)
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self.game_stats = GameStats()
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@@ -123,11 +124,11 @@ class Game:
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self.enemy_country = "Russia"
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@property
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def player_faction(self) -> Dict[str, Any]:
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def player_faction(self) -> Faction:
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return db.FACTIONS[self.player_name]
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@property
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def enemy_faction(self) -> Dict[str, Any]:
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def enemy_faction(self) -> Faction:
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return db.FACTIONS[self.enemy_name]
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def _roll(self, prob, mult):
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@@ -319,7 +320,7 @@ class Game:
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potential_cp_armor = self.theater.enemy_points()
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i = 0
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potential_units = [u for u in db.FACTIONS[self.enemy_name]["units"] if u in db.UNIT_BY_TASK[PinpointStrike]]
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potential_units = db.FACTIONS[self.enemy_name].frontline_units
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print("Enemy Recruiting")
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print(potential_cp_armor)
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@@ -345,8 +346,9 @@ class Game:
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if budget_for_armored_units > 0:
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budget_for_aircraft += budget_for_armored_units
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potential_units = [u for u in db.FACTIONS[self.enemy_name]["units"] if
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u in db.UNIT_BY_TASK[CAS] or u in db.UNIT_BY_TASK[CAP]]
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potential_units = [u for u in db.FACTIONS[self.enemy_name].aircrafts
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if u in db.UNIT_BY_TASK[CAS] or u in db.UNIT_BY_TASK[CAP]]
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if len(potential_units) > 0 and len(potential_cp_armor) > 0:
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while budget_for_aircraft > 0:
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i = i + 1
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