mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
@@ -31,7 +31,7 @@ from theater import (
|
||||
)
|
||||
from theater.conflicttheater import IMPORTANCE_HIGH, IMPORTANCE_LOW
|
||||
|
||||
UNIT_VARIETY = 3
|
||||
UNIT_VARIETY = 6
|
||||
UNIT_AMOUNT_FACTOR = 16
|
||||
UNIT_COUNT_IMPORTANCE_LOG = 1.3
|
||||
|
||||
@@ -90,6 +90,7 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
faction_name = game.player_name
|
||||
else:
|
||||
faction_name = game.enemy_name
|
||||
faction = db.FACTIONS[faction_name]
|
||||
|
||||
if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
|
||||
# Create ground object group
|
||||
@@ -110,8 +111,8 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
g.groups.append(group)
|
||||
cp.ground_objects.append(g)
|
||||
# Set new name :
|
||||
if "carrier_names" in db.FACTIONS[faction_name]:
|
||||
cp.name = random.choice(db.FACTIONS[faction_name]["carrier_names"])
|
||||
if len(faction.carrier_names) > 0:
|
||||
cp.name = random.choice(faction.carrier_names)
|
||||
else:
|
||||
cp_to_remove.append(cp)
|
||||
elif cp.cptype == ControlPointType.LHA_GROUP:
|
||||
@@ -133,8 +134,8 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
g.groups.append(group)
|
||||
cp.ground_objects.append(g)
|
||||
# Set new name :
|
||||
if "lhanames" in db.FACTIONS[faction_name]:
|
||||
cp.name = random.choice(db.FACTIONS[faction_name]["lhanames"])
|
||||
if len(faction.helicopter_carrier_names) > 0:
|
||||
cp.name = random.choice(faction.helicopter_carrier_names)
|
||||
else:
|
||||
cp_to_remove.append(cp)
|
||||
else:
|
||||
@@ -171,19 +172,14 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
logging.info(ground_object.groups)
|
||||
|
||||
# Generate navy groups
|
||||
if "boat" in db.FACTIONS[faction_name].keys() and cp.allow_sea_units:
|
||||
if len(faction.navy_generators) > 0 and cp.allow_sea_units:
|
||||
|
||||
if cp.captured and game.settings.do_not_generate_player_navy:
|
||||
continue
|
||||
|
||||
if not cp.captured and game.settings.do_not_generate_enemy_navy:
|
||||
continue
|
||||
|
||||
boat_count = 1
|
||||
if "boat_count" in db.FACTIONS[faction_name].keys():
|
||||
boat_count = int(db.FACTIONS[faction_name]["boat_count"])
|
||||
|
||||
for i in range(boat_count):
|
||||
for i in range(faction.navy_group_count):
|
||||
|
||||
point = find_location(False, cp.position, theater, 5000, 40000, [], False)
|
||||
|
||||
@@ -210,15 +206,9 @@ def generate_groundobjects(theater: ConflictTheater, game):
|
||||
g.groups.append(group)
|
||||
cp.ground_objects.append(g)
|
||||
|
||||
if len(faction.missiles) > 0:
|
||||
|
||||
|
||||
if "missiles" in db.FACTIONS[faction_name].keys():
|
||||
|
||||
missiles_count = 1
|
||||
if "missiles_count" in db.FACTIONS[faction_name].keys():
|
||||
missiles_count = int(db.FACTIONS[faction_name]["missiles_count"])
|
||||
|
||||
for i in range(missiles_count):
|
||||
for i in range(faction.missiles_group_count):
|
||||
|
||||
point = find_location(True, cp.position, theater, 2500, 40000, [], False)
|
||||
|
||||
@@ -347,9 +337,7 @@ def generate_cp_ground_points(cp: ControlPoint, theater, game, group_id, templat
|
||||
faction = game.enemy_name
|
||||
faction_data = db.FACTIONS[faction]
|
||||
|
||||
available_categories = DEFAULT_AVAILABLE_BUILDINGS
|
||||
if "objects" in faction_data.keys():
|
||||
available_categories = faction_data["objects"]
|
||||
available_categories = faction_data.building_set
|
||||
|
||||
if len(available_categories) == 0:
|
||||
return False
|
||||
|
||||
Reference in New Issue
Block a user