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game loop; player budget; enemy progression; GUI WIP
This commit is contained in:
committed by
Vasiliy Horbachenko
parent
4cd3c24b49
commit
ad4d183972
124
game/operation.py
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124
game/operation.py
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import typing
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from globals import *
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from userdata.debriefing_parser import *
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from dcs.mission import *
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from dcs.unitgroup import *
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from dcs.vehicles import *
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from theater.controlpoint import *
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from theater.conflicttheater import *
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from theater.base import *
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from gen.armor import *
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from gen.aircraft import *
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from gen.aaa import *
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from gen.conflictgen import *
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class Operation:
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def __init__(self, mission: Mission, conflict: Conflict):
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self.mission = mission
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self.conflict = conflict
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self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
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self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
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self.aagen = AAConflictGenerator(self.mission, self.conflict)
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def units_of(self, country_name: str) -> typing.Collection[UnitType]:
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return []
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def is_successfull(self, debriefing: Debriefing) -> bool:
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return True
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def generate(self):
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pass
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class CaptureOperation(Operation):
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def __init__(self,
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mission: Mission,
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attacker: Country,
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defender: Country,
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from_cp: ControlPoint,
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to_cp: ControlPoint,
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cas: typing.Dict[PlaneType, int],
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escort: typing.Dict[PlaneType, int],
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attack: typing.Dict[Armor, int],
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intercept: typing.Dict[PlaneType, int],
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defense: typing.Dict[Armor, int],
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aa: typing.Dict[AirDefence, int]):
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conflict = to_cp.conflict_attack(from_cp, attacker, defender)
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super(CaptureOperation, self).__init__(mission, conflict)
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self.from_cp = from_cp
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self.to_cp = to_cp
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self.cas = cas
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self.escort = escort
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self.intercept = intercept
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self.attack = attack
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self.defense = defense
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self.aa = aa
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def generate(self):
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self.armorgen.generate(self.attack, self.defense)
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self.airgen.generate_cas(self.cas)
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self.airgen.generate_cas_escort(self.escort)
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self.airgen.generate_defense(self.intercept)
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self.aagen.generate(self.aa)
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class InterceptOperation(Operation):
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def __init__(self,
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mission: Mission,
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attacker: Country,
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defender: Country,
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destination: ControlPoint,
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destination_port: Airport,
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escort: typing.Dict[PlaneType, int],
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transport: typing.Dict[PlaneType, int],
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interceptors: typing.Dict[PlaneType, int]):
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conflict = Conflict.intercept_conflict(
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attacker=attacker,
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defender=defender,
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position=destination.position,
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heading=randint(0, 360),
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radials=ALL_RADIALS
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)
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super(InterceptOperation, self).__init__(mission, conflict)
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self.destination_port = destination_port
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self.escort = escort
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self.transport = transport
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self.interceptors = interceptors
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def generate(self):
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self.airgen.generate_transport(self.transport, self.destination_port)
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self.airgen.generate_transport_escort(self.escort)
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self.airgen.generate_interception(self.interceptors)
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class GroundInterceptOperation(Operation):
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def __init__(self,
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mission: Mission,
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attacker: Country,
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defender: Country,
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position: Point,
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target: typing.Dict[VehicleType, int],
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strikegroup: typing.Dict[PlaneType, int]):
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conflict = Conflict.ground_intercept_conflict(
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attacker=attacker,
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defender=defender,
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position=position,
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heading=randint(0, 360),
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radials=ALL_RADIALS
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)
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super(GroundInterceptOperation, self).__init__(mission, conflict)
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self.strikegroup = strikegroup
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self.target = target
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def generate(self):
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self.airgen.generate_cas(self.strikegroup)
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self.armorgen.generate({}, self.target)
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