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https://github.com/dcs-retribution/dcs-retribution.git
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Add culling exclusion zones display to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2158
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@ -479,6 +479,7 @@ export type Game = {
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threat_zones: ThreatZoneContainer;
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navmeshes: NavMeshes;
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map_center?: LatLng;
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unculled_zones: UnculledZone[];
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};
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export type MapZones = {
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inclusion: LatLng[][];
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@ -28,6 +28,7 @@ import {
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import { navMeshUpdated } from "./navMeshSlice";
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import { updateTgo } from "./tgosSlice";
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import { threatZonesUpdated } from "./threatZonesSlice";
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import { unculledZonesUpdated } from "./unculledZonesSlice";
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import { LatLng } from "leaflet";
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import { updateIadsConnection } from "./iadsNetworkSlice";
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import { IadsConnection } from "./_liberationApi";
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@ -87,6 +88,16 @@ export const handleStreamedEvents = (
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});
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}
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if (events.unculled_zones_updated) {
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backend.get(`/map-zones/unculled`).then(
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(result) => {
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if (result.data) {
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dispatch(unculledZonesUpdated(result.data));
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}
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}
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);
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}
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if (events.threat_zones_updated) {
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dispatch(liberationApi.endpoints.getThreatZones.initiate()).then(
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(result) => {
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36
client/src/api/unculledZonesSlice.ts
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36
client/src/api/unculledZonesSlice.ts
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@ -0,0 +1,36 @@
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import { RootState } from "../app/store";
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import { gameLoaded, gameUnloaded } from "./actions";
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import { UnculledZone } from "./liberationApi";
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import { PayloadAction, createSlice } from "@reduxjs/toolkit";
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interface UnculledZonesState {
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zones: UnculledZone[];
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}
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const initialState: UnculledZonesState = {
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zones: [],
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};
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export const unculledZonesSlice = createSlice({
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name: "unculledZonesState",
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initialState,
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reducers: {
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updated: (state, action: PayloadAction<UnculledZone[]>) => {
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state.zones = action.payload;
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},
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},
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extraReducers: (builder) => {
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builder.addCase(gameLoaded, (state, action) => {
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state.zones = action.payload.unculled_zones;
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});
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builder.addCase(gameUnloaded, (state) => {
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state.zones = initialState.zones;
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});
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},
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});
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export const { updated: unculledZonesUpdated } = unculledZonesSlice.actions;
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export const selectUnculledZones = (state: RootState) => state.unculledZones;
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export default unculledZonesSlice.reducer;
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@ -9,6 +9,7 @@ import supplyRoutesReducer from "../api/supplyRoutesSlice";
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import tgosReducer from "../api/tgosSlice";
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import iadsNetworkReducer from "../api/iadsNetworkSlice";
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import threatZonesReducer from "../api/threatZonesSlice";
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import unculledZonesReducer from "../api/unculledZonesSlice";
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import { Action, ThunkAction, configureStore } from "@reduxjs/toolkit";
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export const store = configureStore({
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@ -24,6 +25,7 @@ export const store = configureStore({
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tgos: tgosReducer,
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threatZones: threatZonesReducer,
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[baseApi.reducerPath]: baseApi.reducer,
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unculledZones: unculledZonesReducer,
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},
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middleware: (getDefaultMiddleware) =>
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getDefaultMiddleware().concat(baseApi.middleware),
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@ -0,0 +1,47 @@
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import { UnculledZone } from "../../api/liberationApi";
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import { selectUnculledZones } from "../../api/unculledZonesSlice";
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import { useAppSelector } from "../../app/hooks";
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import { LayerGroup, LayersControl, Circle } from "react-leaflet";
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interface CullingExclusionCirclesProps {
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zones: UnculledZone[];
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}
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const CullingExclusionCircles = (props: CullingExclusionCirclesProps) => {
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return (
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<>
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<LayerGroup>
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{props.zones.map((zone, idx) => {
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return (
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<Circle
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key={idx}
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center={zone.position}
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radius={zone.radius}
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color="#b4ff8c"
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fill={false}
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interactive={false}
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/>
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);
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})}
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</LayerGroup>
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</>
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);
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};
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export default function CullingExclusionZones() {
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const data = useAppSelector(selectUnculledZones).zones;
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var cez = <></>;
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if (!data) {
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console.log("Empty response when loading culling exclusion zones");
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} else {
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cez = (
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<CullingExclusionCircles zones={data}></CullingExclusionCircles>
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);
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}
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return (
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<LayersControl.Overlay name="Culling exclusion zones">
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{cez}
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</LayersControl.Overlay>
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);
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}
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1
client/src/components/cullingexclusionzones/index.ts
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1
client/src/components/cullingexclusionzones/index.ts
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@ -0,0 +1 @@
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export { default } from "./CullingExclusionZones";
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@ -18,6 +18,7 @@ import { useEffect, useRef } from "react";
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import { BasemapLayer } from "react-esri-leaflet";
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import { LayersControl, MapContainer, ScaleControl } from "react-leaflet";
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import Iadsnetworklayer from "../iadsnetworklayer";
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import CullingExclusionZones from "../cullingexclusionzones/CullingExclusionZones"
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import LeafletRuler from "../ruler/Ruler";
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export default function LiberationMap() {
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@ -109,6 +110,7 @@ export default function LiberationMap() {
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<NavMeshLayer blue={false} />
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</LayersControl.Overlay>
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<TerrainZonesLayers />
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<CullingExclusionZones />
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<WaypointDebugZonesControls />
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</LayersControl>
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</MapContainer>
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@ -217,7 +217,7 @@ class Game:
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naming.namegen = self.name_generator
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LuaPluginManager.load_settings(self.settings)
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ObjectiveDistanceCache.set_theater(self.theater)
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self.compute_unculled_zones()
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self.compute_unculled_zones(GameUpdateEvents())
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if not game_still_initializing:
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# We don't need to push events that happen during load. The UI will fully
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# reset when we're done.
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@ -417,7 +417,7 @@ class Game:
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# Update cull zones
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with logged_duration("Computing culling positions"):
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self.compute_unculled_zones()
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self.compute_unculled_zones(events)
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def message(self, title: str, text: str = "") -> None:
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self.informations.append(Information(title, text, turn=self.turn))
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@ -459,7 +459,7 @@ class Game:
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def navmesh_for(self, player: bool) -> NavMesh:
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return self.coalition_for(player).nav_mesh
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def compute_unculled_zones(self) -> None:
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def compute_unculled_zones(self, events: GameUpdateEvents) -> None:
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"""
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Compute the current conflict position(s) used for culling calculation
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"""
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@ -514,6 +514,7 @@ class Game:
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zones.append(package.target.position)
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self.__culling_zones = zones
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events.update_unculled_zones()
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def add_destroyed_units(self, data: dict[str, Union[float, str]]) -> None:
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pos = Point(
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@ -8,7 +8,7 @@ from game.server.controlpoints.models import ControlPointJs
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from game.server.flights.models import FlightJs
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from game.server.frontlines.models import FrontLineJs
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from game.server.leaflet import LeafletPoint
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from game.server.mapzones.models import ThreatZoneContainerJs
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from game.server.mapzones.models import ThreatZoneContainerJs, UnculledZoneJs
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from game.server.navmesh.models import NavMeshesJs
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from game.server.supplyroutes.models import SupplyRouteJs
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from game.server.tgos.models import TgoJs
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@ -28,6 +28,7 @@ class GameJs(BaseModel):
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threat_zones: ThreatZoneContainerJs
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navmeshes: NavMeshesJs
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map_center: LeafletPoint | None
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unculled_zones: list[UnculledZoneJs]
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class Config:
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title = "Game"
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@ -44,4 +45,5 @@ class GameJs(BaseModel):
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threat_zones=ThreatZoneContainerJs.for_game(game),
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navmeshes=NavMeshesJs.from_game(game),
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map_center=game.theater.terrain.map_view_default.position.latlng(),
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unculled_zones=UnculledZoneJs.from_game(game),
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)
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@ -28,6 +28,16 @@ class UnculledZoneJs(BaseModel):
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class Config:
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title = "UnculledZone"
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@staticmethod
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def from_game(game: Game) -> list[UnculledZoneJs]:
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return [
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UnculledZoneJs(
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position=zone.latlng(),
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radius=game.settings.perf_culling_distance * 1000,
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)
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for zone in game.get_culling_zones()
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]
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class ThreatZonesJs(BaseModel):
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full: list[LeafletPoly]
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@ -27,12 +27,7 @@ def get_terrain(game: Game = Depends(GameContext.require)) -> MapZonesJs:
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def get_unculled_zones(
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game: Game = Depends(GameContext.require),
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) -> list[UnculledZoneJs]:
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return [
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UnculledZoneJs(
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position=zone.latlng(), radius=game.settings.perf_culling_distance * 1000
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)
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for zone in game.get_culling_zones()
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]
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return UnculledZoneJs.from_game(game)
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@router.get(
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@ -22,6 +22,7 @@ from PySide2.QtWidgets import (
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import qt_ui.uiconstants as CONST
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from game.game import Game
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from game.server import EventStream
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from game.settings import (
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BooleanOption,
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BoundedFloatOption,
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@ -31,6 +32,7 @@ from game.settings import (
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OptionDescription,
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Settings,
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)
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from game.sim import GameUpdateEvents
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from qt_ui.widgets.QLabeledWidget import QLabeledWidget
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from qt_ui.widgets.spinsliders import FloatSpinSlider, TimeInputs
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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@ -356,7 +358,9 @@ class QSettingsWindow(QDialog):
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self.cheat_options.show_base_capture_cheat
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)
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self.game.compute_unculled_zones()
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events = GameUpdateEvents()
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self.game.compute_unculled_zones(events)
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EventStream.put_nowait(events)
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GameUpdateSignal.get_instance().updateGame(self.game)
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def onSelectionChanged(self):
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