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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Map cp lines and flight paths are now the color of your coalition (red or blue)
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@@ -113,6 +113,9 @@ class QLiberationMap(QGraphicsView):
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scene = self.scene()
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scene.clear()
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playerColor = self.game.get_player_color()
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enemyColor = self.game.get_enemy_color()
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self.addBackground()
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# Uncomment below to help set up theater reference points
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@@ -128,11 +131,11 @@ class QLiberationMap(QGraphicsView):
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CONST.CP_SIZE, cp, self.game))
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if cp.captured:
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pen = QPen(brush=CONST.COLORS["blue"])
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brush = CONST.COLORS["blue_transparent"]
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pen = QPen(brush=CONST.COLORS[playerColor])
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brush = CONST.COLORS[playerColor+"_transparent"]
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else:
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pen = QPen(brush=CONST.COLORS["red"])
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brush = CONST.COLORS["red_transparent"]
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pen = QPen(brush=CONST.COLORS[enemyColor])
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brush = CONST.COLORS[enemyColor+"_transparent"]
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added_objects = []
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for ground_object in cp.ground_objects:
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@@ -162,29 +165,30 @@ class QLiberationMap(QGraphicsView):
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for cp in self.game.theater.enemy_points():
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if self.get_display_rule("lines"):
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self.scene_create_lines_for_cp(cp)
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self.scene_create_lines_for_cp(cp, playerColor, enemyColor)
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for cp in self.game.theater.player_points():
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if self.get_display_rule("lines"):
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self.scene_create_lines_for_cp(cp)
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self.scene_create_lines_for_cp(cp, playerColor, enemyColor)
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for cp in self.game.theater.controlpoints:
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if cp.captured:
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pen = QPen(brush=CONST.COLORS["blue"])
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brush = CONST.COLORS["blue_transparent"]
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pen = QPen(brush=CONST.COLORS[playerColor])
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brush = CONST.COLORS[playerColor+"_transparent"]
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flight_path_pen = QPen(brush=CONST.COLORS[playerColor])
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flight_path_pen.setColor(CONST.COLORS[playerColor])
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flight_path_pen = QPen(brush=CONST.COLORS["blue"])
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flight_path_pen.setColor(CONST.COLORS["blue"])
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flight_path_pen.setWidth(1)
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flight_path_pen.setStyle(Qt.DashDotLine)
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else:
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pen = QPen(brush=CONST.COLORS["red"])
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brush = CONST.COLORS["red_transparent"]
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pen = QPen(brush=CONST.COLORS[enemyColor])
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brush = CONST.COLORS[enemyColor+"_transparent"]
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flight_path_pen = QPen(brush=CONST.COLORS["bright_red"])
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flight_path_pen.setColor(CONST.COLORS["bright_red"])
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flight_path_pen.setWidth(1)
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flight_path_pen.setStyle(Qt.DashDotLine)
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flight_path_pen = QPen(brush=CONST.COLORS[enemyColor])
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flight_path_pen.setColor(CONST.COLORS[enemyColor])
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flight_path_pen.setWidth(1)
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flight_path_pen.setStyle(Qt.DashDotLine)
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pos = self._transform_point(cp.position)
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if self.get_display_rule("flight_paths"):
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@@ -208,17 +212,17 @@ class QLiberationMap(QGraphicsView):
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text.setDefaultTextColor(Qt.white)
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text.setPos(pos[0] + CONST.CP_SIZE + 1, pos[1] - CONST.CP_SIZE / 2 + 1)
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def scene_create_lines_for_cp(self, cp: ControlPoint):
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def scene_create_lines_for_cp(self, cp: ControlPoint, playerColor, enemyColor):
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scene = self.scene()
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pos = self._transform_point(cp.position)
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for connected_cp in cp.connected_points:
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pos2 = self._transform_point(connected_cp.position)
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if not cp.captured:
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color = CONST.COLORS["dark_red"]
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color = CONST.COLORS["dark_"+enemyColor]
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elif cp.captured:
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color = CONST.COLORS["dark_blue"]
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color = CONST.COLORS["dark_"+playerColor]
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else:
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color = CONST.COLORS["dark_red"]
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color = CONST.COLORS["dark_"+enemyColor]
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pen = QPen(brush=color)
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pen.setColor(color)
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