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https://github.com/dcs-retribution/dcs-retribution.git
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Refactor front line code to make sides explicit.
A was intended to be the blue point and B was intended to be the red point. Make this a part of the name so that's clear, and clean up related code to keep that reliable.
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@@ -34,7 +34,7 @@ from gen.radios import RadioFrequency, RadioRegistry
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from gen.tacan import TacanRegistry
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from gen.triggergen import TRIGGER_RADIUS_MEDIUM, TriggersGenerator
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from .. import db
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from ..theater import Airfield
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from ..theater import Airfield, FrontLine
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from ..unitmap import UnitMap
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if TYPE_CHECKING:
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@@ -76,8 +76,7 @@ class Operation:
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for frontline in cls.game.theater.conflicts():
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yield Conflict(
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cls.game.theater,
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frontline.control_point_a,
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frontline.control_point_b,
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frontline,
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cls.game.player_name,
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cls.game.enemy_name,
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cls.game.player_country,
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@@ -95,8 +94,7 @@ class Operation:
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)
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return Conflict(
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cls.game.theater,
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player_cp,
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enemy_cp,
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FrontLine(player_cp, enemy_cp, cls.game.theater),
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cls.game.player_name,
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cls.game.enemy_name,
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cls.game.player_country,
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@@ -399,16 +397,15 @@ class Operation:
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@classmethod
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def _generate_ground_conflicts(cls) -> None:
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"""For each frontline in the Operation, generate the ground conflicts and JTACs"""
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for front_line in cls.game.theater.conflicts(True):
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player_cp = front_line.control_point_a
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enemy_cp = front_line.control_point_b
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for front_line in cls.game.theater.conflicts():
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player_cp = front_line.blue_cp
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enemy_cp = front_line.red_cp
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conflict = Conflict.frontline_cas_conflict(
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cls.game.player_name,
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cls.game.enemy_name,
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cls.current_mission.country(cls.game.player_country),
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cls.current_mission.country(cls.game.enemy_country),
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player_cp,
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enemy_cp,
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front_line,
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cls.game.theater,
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)
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# Generate frontline ops
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