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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Move threat zones out of MapModel.
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@@ -383,7 +383,6 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
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game.supplyRoutesChanged.connect(drawSupplyRoutes);
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game.frontLinesChanged.connect(drawFrontLines);
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game.flightsChanged.connect(drawAircraft);
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game.threatZonesChanged.connect(drawThreatZones);
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game.mapZonesChanged.connect(drawMapZones);
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game.selectedFlightChanged.connect(updateSelectedFlight);
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});
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@@ -404,6 +403,9 @@ function handleStreamedEvents(events) {
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if (events.unculled_zones_updated) {
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drawUnculledZones();
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}
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if (events.threat_zones_updated) {
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drawThreatZones();
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}
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}
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function recenterMap(center) {
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@@ -1063,39 +1065,21 @@ function drawThreatZones() {
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redAirDefenseThreatZones.clearLayers();
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redRadarSamThreatZones.clearLayers();
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_drawThreatZones(game.threatZones.blue.full, blueFullThreatZones, true);
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_drawThreatZones(
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game.threatZones.blue.aircraft,
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blueAircraftThreatZones,
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true
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);
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_drawThreatZones(
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game.threatZones.blue.airDefenses,
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blueAirDefenseThreatZones,
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true
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);
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_drawThreatZones(
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game.threatZones.blue.radarSams,
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blueRadarSamThreatZones,
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true
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);
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getJson("/map-zones/threats").then((threats) => {
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_drawThreatZones(threats.blue.full, blueFullThreatZones, true);
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_drawThreatZones(threats.blue.aircraft, blueAircraftThreatZones, true);
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_drawThreatZones(
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threats.blue.air_defenses,
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blueAirDefenseThreatZones,
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true
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);
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_drawThreatZones(threats.blue.radar_sams, blueRadarSamThreatZones, true);
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_drawThreatZones(game.threatZones.red.full, redFullThreatZones, false);
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_drawThreatZones(
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game.threatZones.red.aircraft,
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redAircraftThreatZones,
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false
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);
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_drawThreatZones(
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game.threatZones.red.airDefenses,
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redAirDefenseThreatZones,
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false
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);
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_drawThreatZones(
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game.threatZones.red.radarSams,
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redRadarSamThreatZones,
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false
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);
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_drawThreatZones(threats.red.full, redFullThreatZones, false);
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_drawThreatZones(threats.red.aircraft, redAircraftThreatZones, false);
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_drawThreatZones(threats.red.air_defenses, redAirDefenseThreatZones, false);
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_drawThreatZones(threats.red.radar_sams, redRadarSamThreatZones, false);
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});
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}
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function drawNavmesh(player) {
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