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fix(strike): spawn air defense SAM sites on strike
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84b1df75c2
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@ -52,8 +52,6 @@ class GroundObjectsGenerator:
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for ground_object in cp.ground_objects:
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for ground_object in cp.ground_objects:
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if ground_object.dcs_identifier == "AA":
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if ground_object.dcs_identifier == "AA":
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if ground_object.position.distance_to_point(self.conflict.from_cp.position) < AA_CP_MIN_DISTANCE:
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continue
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if ground_object.is_dead:
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if ground_object.is_dead:
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continue
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continue
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@ -61,7 +59,7 @@ class GroundObjectsGenerator:
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unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
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unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
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assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
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assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
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group = self.m.vehicle_group(
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group = self.m.aaa_vehicle_group(
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country=side,
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country=side,
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name=ground_object.string_identifier,
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name=ground_object.string_identifier,
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_type=unit_type,
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_type=unit_type,
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