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Halt sim on A2A contact.
https://github.com/dcs-liberation/dcs_liberation/issues/1681
This commit is contained in:
49
game/ato/flightstate/racetrack.py
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49
game/ato/flightstate/racetrack.py
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from __future__ import annotations
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from datetime import timedelta
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from typing import Optional, TYPE_CHECKING
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from dcs import Point
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from shapely.geometry import LineString, Point as ShapelyPoint
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from game.ato import FlightType
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from game.ato.flightstate import InFlight
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from game.threatzones import ThreatPoly
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from game.utils import Distance, Speed
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from gen.flights.flightplan import PatrollingFlightPlan
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if TYPE_CHECKING:
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from game.ato.flight import Flight
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from game.settings import Settings
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class RaceTrack(InFlight):
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def __init__(self, flight: Flight, settings: Settings, waypoint_index: int) -> None:
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assert isinstance(flight.flight_plan, PatrollingFlightPlan)
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self.patrol_duration = flight.flight_plan.patrol_duration
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super().__init__(flight, settings, waypoint_index)
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self.commit_region = LineString(
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[
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ShapelyPoint(self.current_waypoint.x, self.current_waypoint.y),
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ShapelyPoint(self.next_waypoint.x, self.next_waypoint.y),
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]
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).buffer(flight.flight_plan.engagement_distance.meters)
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def estimate_position(self) -> Point:
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# Prevent spawning racetracks in the middle of a leg. For simplicity we
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# always start the aircraft at the beginning of the racetrack.
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return self.current_waypoint.position
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def estimate_altitude(self) -> tuple[Distance, str]:
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return self.current_waypoint.alt, self.current_waypoint.alt_type
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def estimate_speed(self) -> Speed:
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return self.flight.unit_type.preferred_patrol_speed(self.estimate_altitude()[0])
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def travel_time_between_waypoints(self) -> timedelta:
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return self.patrol_duration
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def a2a_commit_region(self) -> Optional[ThreatPoly]:
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if self.flight.flight_type in {FlightType.BARCAP, FlightType.TARCAP}:
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return self.commit_region
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return None
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