Improve wording of "never delay players" option.

This commit is contained in:
Dan Albert 2021-02-27 14:16:41 -08:00
parent 4ec8994c38
commit b5934633fa

View File

@ -436,12 +436,25 @@ class QSettingsWindow(QDialog):
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight) self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0) self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight) self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
self.gameplayLayout.addWidget(QLabel("Never delay player flights"), 2, 0)
spawn_players_immediately_tooltip = (
"Always spawns player aircraft immediately, even if their start time is "
"more than 10 minutes after the start of the mission. <strong>This does "
"not alter the timing of your mission. Your TOT will not change. This "
"option only allows the player to wait on the ground.</strong>"
)
spawn_immediately_label = QLabel(
"Player flights ignore TOT and spawn immediately<br />"
"<strong>Does not adjust package waypoint times.<br />"
"Should not be used if players have runway or in-air starts.</strong>"
)
spawn_immediately_label.setToolTip(spawn_players_immediately_tooltip)
self.gameplayLayout.addWidget(spawn_immediately_label, 2, 0)
self.gameplayLayout.addWidget(self.never_delay_players, 2, 1, Qt.AlignRight) self.gameplayLayout.addWidget(self.never_delay_players, 2, 1, Qt.AlignRight)
start_type_label = QLabel( start_type_label = QLabel(
"Default start type for AI aircraft:<br /><strong>Warning: " "Default start type for AI aircraft<br /><strong>Warning: "
+ "Any option other than Cold breaks OCA/Aircraft missions.</strong>" "Any option other than Cold breaks OCA/Aircraft missions.</strong>"
) )
start_type_label.setToolTip(START_TYPE_TOOLTIP) start_type_label.setToolTip(START_TYPE_TOOLTIP)
start_type = StartTypeComboBox(self.game.settings) start_type = StartTypeComboBox(self.game.settings)