mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Improve wording of "never delay players" option.
This commit is contained in:
parent
4ec8994c38
commit
b5934633fa
@ -436,12 +436,25 @@ class QSettingsWindow(QDialog):
|
||||
self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
|
||||
self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
|
||||
self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
|
||||
self.gameplayLayout.addWidget(QLabel("Never delay player flights"), 2, 0)
|
||||
|
||||
spawn_players_immediately_tooltip = (
|
||||
"Always spawns player aircraft immediately, even if their start time is "
|
||||
"more than 10 minutes after the start of the mission. <strong>This does "
|
||||
"not alter the timing of your mission. Your TOT will not change. This "
|
||||
"option only allows the player to wait on the ground.</strong>"
|
||||
)
|
||||
spawn_immediately_label = QLabel(
|
||||
"Player flights ignore TOT and spawn immediately<br />"
|
||||
"<strong>Does not adjust package waypoint times.<br />"
|
||||
"Should not be used if players have runway or in-air starts.</strong>"
|
||||
)
|
||||
spawn_immediately_label.setToolTip(spawn_players_immediately_tooltip)
|
||||
self.gameplayLayout.addWidget(spawn_immediately_label, 2, 0)
|
||||
self.gameplayLayout.addWidget(self.never_delay_players, 2, 1, Qt.AlignRight)
|
||||
|
||||
start_type_label = QLabel(
|
||||
"Default start type for AI aircraft:<br /><strong>Warning: "
|
||||
+ "Any option other than Cold breaks OCA/Aircraft missions.</strong>"
|
||||
"Default start type for AI aircraft<br /><strong>Warning: "
|
||||
"Any option other than Cold breaks OCA/Aircraft missions.</strong>"
|
||||
)
|
||||
start_type_label.setToolTip(START_TYPE_TOOLTIP)
|
||||
start_type = StartTypeComboBox(self.game.settings)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user