From b72a2f4a5fe14b112d20c0519cf79c506abf1e53 Mon Sep 17 00:00:00 2001 From: Khopa Date: Wed, 4 Nov 2020 21:09:48 +0100 Subject: [PATCH] Fixed error in new game wizard with units and mods required not being displayed correctly in some cases. --- qt_ui/windows/newgame/QNewGameWizard.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qt_ui/windows/newgame/QNewGameWizard.py b/qt_ui/windows/newgame/QNewGameWizard.py index 5fa06451..0a42e7db 100644 --- a/qt_ui/windows/newgame/QNewGameWizard.py +++ b/qt_ui/windows/newgame/QNewGameWizard.py @@ -230,7 +230,7 @@ class FactionSelection(QtWidgets.QWizardPage): if len(blue_faction.requirements.keys()) > 0: has_mod = True for mod in blue_faction.requirements.keys(): - if not "requirements" in red_faction.keys() or mod not in red_faction.requirements.keys(): + if mod not in red_faction.requirements.keys(): self.requiredMods.setText(self.requiredMods.text() + "\n
  • " + mod + ": " + blue_faction.requirements[mod] + "
  • ") if has_mod: