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https://github.com/dcs-retribution/dcs-retribution.git
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Add logged_duration context manager for profiling.
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@@ -2,8 +2,6 @@ from __future__ import annotations
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import json
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import os
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import timeit
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from datetime import timedelta
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from typing import Sized
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from PySide2 import QtCore
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@@ -25,6 +23,7 @@ from jinja2 import Environment, FileSystemLoader, select_autoescape
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from game.debriefing import Debriefing, wait_for_debriefing
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from game.game import Event, Game, logging
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from game.persistency import base_path
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from game.profiling import logged_duration
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from game.unitmap import UnitMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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@@ -205,14 +204,12 @@ class QWaitingForMissionResultWindow(QDialog):
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)
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def process_debriefing(self):
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start = timeit.default_timer()
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self.game.finish_event(event=self.gameEvent, debriefing=self.debriefing)
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self.game.pass_turn()
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with logged_duration("Turn processing"):
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self.game.finish_event(event=self.gameEvent, debriefing=self.debriefing)
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self.game.pass_turn()
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GameUpdateSignal.get_instance().sendDebriefing(self.debriefing)
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GameUpdateSignal.get_instance().updateGame(self.game)
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end = timeit.default_timer()
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logging.info("Turn processing took %s", timedelta(seconds=end - start))
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GameUpdateSignal.get_instance().sendDebriefing(self.debriefing)
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GameUpdateSignal.get_instance().updateGame(self.game)
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self.close()
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def debriefing_directory_location(self) -> str:
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