Implemented basic base menu to buy units

This commit is contained in:
Khopa
2019-07-06 13:21:03 +02:00
parent 6b5f77c415
commit bb32f47b8c
6 changed files with 136 additions and 25 deletions

View File

@@ -19,10 +19,7 @@ class QTopPanel(QFrame):
def init_ui(self):
self.turnCounter = QTurnCounter()
self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
self.budgetBox = QBudgetBox()
self.budgetBox.setBudget(self.game.budget, self.game.budget_reward_amount)
self.passTurnButton = QPushButton("Pass Turn")
self.passTurnButton.setIcon(CONST.ICONS["PassTurn"])
@@ -53,8 +50,9 @@ class QTopPanel(QFrame):
def setGame(self, game:Game):
self.game = game
self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
self.budgetBox.setBudget(self.game.budget, self.game.budget_reward_amount)
if game is not None:
self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
self.budgetBox.setBudget(self.game.budget, self.game.budget_reward_amount)
def openSettings(self):
QMessageBox.information(self, "Settings", "Todo open game settings")