add support for neutral FOBs

This commit is contained in:
Eclipse/Druss99
2025-09-23 19:05:38 -04:00
committed by Raffson
parent 9f10ecc884
commit c0748e2a3e
7 changed files with 67 additions and 12 deletions

View File

@@ -57,6 +57,7 @@ class MizCampaignLoader:
FOB_UNIT_TYPE = Unarmed.SKP_11.id
FARP_HELIPADS_TYPE = ["Invisible FARP", "SINGLE_HELIPAD", "FARP"]
INVISIBLE_FOB_UNIT_TYPE = Unarmed.M_818.id
NEUTRAL_FOB_UNIT_TYPE = Unarmed.KrAZ6322.id
OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
@@ -180,6 +181,12 @@ class MizCampaignLoader:
if group.units[0].type == self.INVISIBLE_FOB_UNIT_TYPE:
yield group
@property
def neutral_fobs(self) -> Iterator[VehicleGroup]:
for group in self.red.vehicle_group:
if group.units[0].type == self.NEUTRAL_FOB_UNIT_TYPE:
yield group
@property
def ships(self) -> Iterator[ShipGroup]:
for group in self.red.ship_group:
@@ -345,6 +352,18 @@ class MizCampaignLoader:
control_point.captured_invert = fob.late_activation
control_points[control_point.id] = control_point
for fob in self.neutral_fobs:
ctld_zones = self.get_ctld_zones(fob.name)
control_point = Fob(
str(fob.name),
fob.position,
self.theater,
starts_blue=Player.NEUTRAL,
ctld_zones=ctld_zones,
)
control_point.captured_invert = fob.late_activation
control_points[control_point.id] = control_point
if self.cp_influence_zones:
for cp in control_points.values():
for influence_radius in self.cp_influence_zones: