diff --git a/game/missiongenerator/luagenerator.py b/game/missiongenerator/luagenerator.py index 09e98925..28057530 100644 --- a/game/missiongenerator/luagenerator.py +++ b/game/missiongenerator/luagenerator.py @@ -40,7 +40,7 @@ class LuaGenerator: self.inject_plugins() def generate_plugin_data(self) -> None: - lua_data = LuaData("dcsLiberation") + lua_data = LuaData("dcsRetribution") install_path = lua_data.add_item("installPath") install_path.set_value(os.path.abspath(".")) @@ -201,7 +201,7 @@ class LuaGenerator: for role, connections in node.connections.items(): iads_element.add_data_array(role, connections) - trigger = TriggerStart(comment="Set DCS Liberation data") + trigger = TriggerStart(comment="Set DCS Retribution data") trigger.add_action(DoScript(String(lua_data.create_operations_lua()))) self.mission.triggerrules.triggers.append(trigger) @@ -380,7 +380,7 @@ class LuaData(LuaItem): """crates the liberation lua script for the dcs mission""" lua_prefix = """ -- setting configuration table -env.info("DCSLiberation|: setting configuration table") +env.info("DCSRetribution|: setting configuration table") """ return lua_prefix + self.serialize() diff --git a/game/plugins/luaplugin.py b/game/plugins/luaplugin.py index 2648c9b7..b1ee3f85 100644 --- a/game/plugins/luaplugin.py +++ b/game/plugins/luaplugin.py @@ -162,7 +162,7 @@ class LuaPlugin(PluginSettings): for option in self.options: enabled = str(option.enabled).lower() name = option.identifier - option_decls.append(f" dcsLiberation.plugins.{name} = {enabled}") + option_decls.append(f" dcsRetribution.plugins.{name} = {enabled}") joined_options = "\n".join(option_decls) @@ -170,11 +170,11 @@ class LuaPlugin(PluginSettings): f"""\ -- {self.identifier} plugin configuration. - if dcsLiberation then - if not dcsLiberation.plugins then - dcsLiberation.plugins = {{}} + if dcsRetribution then + if not dcsRetribution.plugins then + dcsRetribution.plugins = {{}} end - dcsLiberation.plugins.{self.identifier} = {{}} + dcsRetribution.plugins.{self.identifier} = {{}} {joined_options} end diff --git a/resources/plugins/base/dcs_liberation.lua b/resources/plugins/base/dcs_retribution.lua similarity index 76% rename from resources/plugins/base/dcs_liberation.lua rename to resources/plugins/base/dcs_retribution.lua index c99903db..1552b0e5 100644 --- a/resources/plugins/base/dcs_liberation.lua +++ b/resources/plugins/base/dcs_retribution.lua @@ -1,7 +1,7 @@ -- the state.json file will be updated according to this schedule, and also on each destruction or capture event local WRITESTATE_SCHEDULE_IN_SECONDS = 60 -logger = mist.Logger:new("DCSLiberation", "info") +logger = mist.Logger:new("DCSRetribution", "info") logger:info("Check that json.lua is loaded : json = "..tostring(json)) killed_aircrafts = {} -- killed aircraft will be added via S_EVENT_CRASH event @@ -37,7 +37,7 @@ function write_state() ["destroyed_objects_positions"] = destroyed_objects_positions, } if not json then - local message = string.format("Unable to save DCS Liberation state to %s, JSON library is not loaded !", _debriefing_file_location) + local message = string.format("Unable to save DCS Retribution state to %s, JSON library is not loaded !", _debriefing_file_location) logger:error(message) messageAll(message) end @@ -76,30 +76,30 @@ end local function discoverDebriefingFilePath() -- establish a search pattern into the following modes - -- 1. Environment variable LIBERATION_EXPORT_DIR, to support dedicated server hosting - -- 2. Embedded DCS Liberation dcsLiberation.installPath (set by the app to its install path), to support locally hosted single player + -- 1. Environment variable RETRIBUTION_EXPORT_DIR, to support dedicated server hosting + -- 2. Embedded DCS Retribution dcsRetribution.installPath (set by the app to its install path), to support locally hosted single player -- 3. System temporary folder, as set in the TEMP environment variable -- 4. Working directory. local useCurrentStamping = nil if os then - useCurrentStamping = os.getenv("LIBERATION_EXPORT_STAMPED_STATE") + useCurrentStamping = os.getenv("RETRIBUTION_EXPORT_STAMPED_STATE") end local installPath = nil - if dcsLiberation then - installPath = dcsLiberation.installPath + if dcsRetribution then + installPath = dcsRetribution.installPath end if os then local result = nil - -- try using the LIBERATION_EXPORT_DIR environment variable - result = testDebriefingFilePath(os.getenv("LIBERATION_EXPORT_DIR"), "LIBERATION_EXPORT_DIR", useCurrentStamping) + -- try using the RETRIBUTION_EXPORT_DIR environment variable + result = testDebriefingFilePath(os.getenv("RETRIBUTION_EXPORT_DIR"), "RETRIBUTION_EXPORT_DIR", useCurrentStamping) if result then return result end -- no joy ? maybe there is a valid path in the mission ? - result = testDebriefingFilePath(installPath, "the DCS Liberation install folder", useCurrentStamping) + result = testDebriefingFilePath(installPath, "the DCS Retribution install folder", useCurrentStamping) if result then return result end @@ -124,15 +124,15 @@ write_state_error_handling = function() local _debriefing_file_location = debriefing_file_location if not debriefing_file_location then _debriefing_file_location = "[nil]" - logger:error("Unable to find where to write DCS Liberation state") + logger:error("Unable to find where to write DCS Retribution state") end if pcall(write_state) then else - messageAll("Unable to write DCS Liberation state to ".._debriefing_file_location.. - "\nYou can abort the mission in DCS Liberation.\n".. - "\n\nPlease fix your setup in DCS Liberation, make sure you are pointing to the right installation directory from the File/Preferences menu. Then after fixing the path restart DCS Liberation, and then restart DCS.".. - "\n\nYou can also try to fix the issue manually by replacing the file /Scripts/MissionScripting.lua by the one provided there : /resources/scripts/MissionScripting.lua. And then restart DCS. (This will also have to be done again after each DCS update)".. + messageAll("Unable to write DCS Retribution state to ".._debriefing_file_location.. + "\nYou can abort the mission in DCS Retribution.\n".. + "\n\nPlease fix your setup in DCS Retribution, make sure you are pointing to the right installation directory from the File/Preferences menu. Then after fixing the path restart DCS Retribution, and then restart DCS.".. + "\n\nYou can also try to fix the issue manually by replacing the file /Scripts/MissionScripting.lua by the one provided there : /resources/scripts/MissionScripting.lua. And then restart DCS. (This will also have to be done again after each DCS update)".. "\n\nIt's not worth playing, the state of the mission will not be recorded.") end @@ -170,4 +170,4 @@ end mist.addEventHandler(onEvent) -- create the state.json file and start the scheduling -write_state_error_handling() \ No newline at end of file +write_state_error_handling() diff --git a/resources/plugins/base/plugin.json b/resources/plugins/base/plugin.json index 3f39e2de..eac5ca6f 100644 --- a/resources/plugins/base/plugin.json +++ b/resources/plugins/base/plugin.json @@ -13,8 +13,8 @@ "mnemonic": "json" }, { - "file": "dcs_liberation.lua", - "mnemonic": "liberation" + "file": "dcs_retribution.lua", + "mnemonic": "retribution" } ], "configurationWorkOrders": [] diff --git a/resources/plugins/ctld/ctld-config.lua b/resources/plugins/ctld/ctld-config.lua index 9a057b7e..a731fdd5 100644 --- a/resources/plugins/ctld/ctld-config.lua +++ b/resources/plugins/ctld/ctld-config.lua @@ -1,28 +1,28 @@ ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configuration file for the CTLD Plugin including the JTAC Autolase -- --- This configuration is tailored for a mission generated by DCS Liberation --- see https://github.com/dcs-liberation/dcs_liberation +-- This configuration is tailored for a mission generated by DCS Retribution +-- see https://github.com/dcs-retribution/dcs-retribution ------------------------------------------------------------------------------------------------------------------------------------------------------------- function spawn_crates() --- CrateSpawn script which needs to be run after CTLD was initialized (3s delay) - env.info("DCSLiberation|CTLD plugin - Spawn crates") - for _, crate in pairs(dcsLiberation.Logistics.crates) do + env.info("DCSRetribution|CTLD plugin - Spawn crates") + for _, crate in pairs(dcsRetribution.Logistics.crates) do ctld.spawnCrateAtZone(crate.coalition, tonumber(crate.weight), crate.zone) end end function preload_troops(preload_data) --- Troop loading script which needs to be run after CTLD was initialized (5s delay) - env.info(string.format("DCSLiberation|CTLD plugin - Preloading Troops into %s", preload_data["unit"])) + env.info(string.format("DCSRetribution|CTLD plugin - Preloading Troops into %s", preload_data["unit"])) ctld.preLoadTransport(preload_data["unit"], preload_data["amount"], true) end function toboolean(str) return str == "true" end -- CTLD plugin - configuration -if dcsLiberation then +if dcsRetribution then local ctld_pickup_smoke = "none" local ctld_dropoff_smoke = "none" @@ -32,28 +32,28 @@ if dcsLiberation then local fc3LaserCode = false -- retrieve specific options values - if dcsLiberation.plugins then - if dcsLiberation.plugins.ctld then - env.info("DCSLiberation|CTLD plugin - Setting Up") + if dcsRetribution.plugins then + if dcsRetribution.plugins.ctld then + env.info("DCSRetribution|CTLD plugin - Setting Up") --- Debug Settings - ctld.Debug = dcsLiberation.plugins.ctld.debug - ctld.Trace = dcsLiberation.plugins.ctld.debug + ctld.Debug = dcsRetribution.plugins.ctld.debug + ctld.Trace = dcsRetribution.plugins.ctld.debug -- Sling loadings settings ctld.enableCrates = true - ctld.slingLoad = dcsLiberation.plugins.ctld.slingload - ctld.staticBugFix = not dcsLiberation.plugins.ctld.slingload + ctld.slingLoad = dcsRetribution.plugins.ctld.slingload + ctld.staticBugFix = not dcsRetribution.plugins.ctld.slingload --- Special unitLoad Settings as proposed in #2174 ctld.maximumDistanceLogistic = 300 ctld.unitLoadLimits = {} ctld.unitActions = {} - for _, transport in pairs(dcsLiberation.Logistics.transports) do + for _, transport in pairs(dcsRetribution.Logistics.transports) do ctld.unitLoadLimits[transport.aircraft_type] = tonumber(transport.cabin_size) ctld.unitActions[transport.aircraft_type] = { crates = toboolean(transport.crates), troops = toboolean(transport.troops) } end - if dcsLiberation.plugins.ctld.smoke then + if dcsRetribution.plugins.ctld.smoke then ctld_pickup_smoke = "blue" ctld_dropoff_smoke = "green" end @@ -61,14 +61,14 @@ if dcsLiberation then -- Definition of spawnable things local ctld_troops = ctld.loadableGroups ctld.loadableGroups = { - { name = "Liberation Troops (2)", inf = 2 }, - { name = "Liberation Troops (4)", inf = 4 }, - { name = "Liberation Troops (6)", inf = 4, mg = 1, at = 1 }, - { name = "Liberation Troops (10)", inf = 5, mg = 2, at = 2, aa = 1 }, - { name = "Liberation Troops (12)", inf = 6, mg = 2, at = 2, aa = 2 }, - { name = "Liberation Troops (24)", inf = 12, mg = 4, at = 4, aa = 3, jtac = 1 }, + { name = "Retribution Troops (2)", inf = 2 }, + { name = "Retribution Troops (4)", inf = 4 }, + { name = "Retribution Troops (6)", inf = 4, mg = 1, at = 1 }, + { name = "Retribution Troops (10)", inf = 5, mg = 2, at = 2, aa = 1 }, + { name = "Retribution Troops (12)", inf = 6, mg = 2, at = 2, aa = 2 }, + { name = "Retribution Troops (24)", inf = 12, mg = 4, at = 4, aa = 3, jtac = 1 }, } - if dcsLiberation.plugins.ctld.tailorctld then + if dcsRetribution.plugins.ctld.tailorctld then --- remove all default CTLD spawning settings --- so that we can tailor them for the tasked missions ctld.enableSmokeDrop = false @@ -89,21 +89,21 @@ if dcsLiberation then end --- add all carriers as pickup zone - if dcsLiberation.Carriers then - for _, carrier in pairs(dcsLiberation.Carriers) do + if dcsRetribution.Carriers then + for _, carrier in pairs(dcsRetribution.Carriers) do table.insert(ctld.pickupZones, { carrier.unit_name, ctld_pickup_smoke, -1, "yes", 0 }) end end --- generate mission specific spawnable crates local spawnable_crates = {} - for _, crate in pairs(dcsLiberation.Logistics.spawnable_crates) do + for _, crate in pairs(dcsRetribution.Logistics.spawnable_crates) do table.insert(spawnable_crates, { weight = tonumber(crate.weight), desc = crate.unit, unit = crate.unit }) end - ctld.spawnableCrates["Liberation Crates"] = spawnable_crates + ctld.spawnableCrates["Retribution Crates"] = spawnable_crates --- Parse the LogisticsInfo for the mission - for _, item in pairs(dcsLiberation.Logistics.flights) do + for _, item in pairs(dcsRetribution.Logistics.flights) do for _, pilot in pairs(item.pilot_names) do table.insert(ctld.transportPilotNames, pilot) if toboolean(item.preload) then @@ -120,24 +120,24 @@ if dcsLiberation then if item.target_zone then table.insert(ctld.wpZones, { item.target_zone, "none", "yes", tonumber(item.side) }) end - if dcsLiberation.plugins.ctld.logisticunit and item.logistic_unit then + if dcsRetribution.plugins.ctld.logisticunit and item.logistic_unit then table.insert(ctld.logisticUnits, item.logistic_unit) end end - autolase = dcsLiberation.plugins.ctld.autolase - env.info(string.format("DCSLiberation|CTLD plugin - JTAC AutoLase enabled = %s", tostring(autolase))) + autolase = dcsRetribution.plugins.ctld.autolase + env.info(string.format("DCSRetribution|CTLD plugin - JTAC AutoLase enabled = %s", tostring(autolase))) if autolase then - smoke = dcsLiberation.plugins.ctld.jtacsmoke - env.info(string.format("DCSLiberation|CTLD plugin - JTACAutolase smoke = %s", tostring(smoke))) + smoke = dcsRetribution.plugins.ctld.jtacsmoke + env.info(string.format("DCSRetribution|CTLD plugin - JTACAutolase smoke = %s", tostring(smoke))) - fc3LaserCode = dcsLiberation.plugins.ctld.fc3LaserCode - env.info(string.format("DCSLiberation|CTLD plugin - JTACAutolase fc3LaserCode = %s", tostring(fc3LaserCode))) + fc3LaserCode = dcsRetribution.plugins.ctld.fc3LaserCode + env.info(string.format("DCSRetribution|CTLD plugin - JTACAutolase fc3LaserCode = %s", tostring(fc3LaserCode))) -- JTAC Autolase configuration code - for _, jtac in pairs(dcsLiberation.JTACs) do - env.info(string.format("DCSLiberation|JTACAutolase - setting up %s", jtac.dcsGroupName)) + for _, jtac in pairs(dcsRetribution.JTACs) do + env.info(string.format("DCSRetribution|JTACAutolase - setting up %s", jtac.dcsGroupName)) if fc3LaserCode then -- If fc3LaserCode is enabled in the plugin configuration, force the JTAC -- laser code to 1113 to allow lasing for Su-25 Frogfoots and A-10A Warthogs. @@ -146,7 +146,7 @@ if dcsLiberation then ctld.JTACAutoLase(jtac.dcsGroupName, jtac.laserCode, smoke, 'vehicle', nil, { freq = jtac.radio, mod = jtac.modulation, name = jtac.dcsGroupName }) end end - if dcsLiberation.plugins.ctld.airliftcrates then + if dcsRetribution.plugins.ctld.airliftcrates then timer.scheduleFunction(spawn_crates, nil, timer.getTime() + 3) end end diff --git a/resources/plugins/ewrs/ewrs.lua b/resources/plugins/ewrs/ewrs.lua index a70c1806..122af865 100644 --- a/resources/plugins/ewrs/ewrs.lua +++ b/resources/plugins/ewrs/ewrs.lua @@ -828,4 +828,4 @@ TODO: - Add check on friendly picture to not give one if no AWACS / EWR units are active. Doesn't use radar info anyway. Maybe just leave it to help out people with SA? Feedback Please!! - Clean up functions and arguments from bogeyDope and friendly picture additions - Threat based filtering if theres interest. -]] \ No newline at end of file +]] diff --git a/resources/plugins/lotatc/LotAtcExport-config.lua b/resources/plugins/lotatc/LotAtcExport-config.lua index f7b0d876..5d1ec84f 100644 --- a/resources/plugins/lotatc/LotAtcExport-config.lua +++ b/resources/plugins/lotatc/LotAtcExport-config.lua @@ -1,17 +1,17 @@ ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configuration file for the LotATC Export script -- --- This configuration is tailored for a mission generated by DCS Liberation --- see https://github.com/dcs-liberation/dcs_liberation +-- This configuration is tailored for a mission generated by DCS Retribution +-- see https://github.com/dcs-retribution/dcs-retribution ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- LotATC Export plugin - configuration -logger:info("DCSLiberation|LotATC Export plugin - configuration") +logger:info("DCSRetribution|LotATC Export plugin - configuration") local function discoverLotAtcDrawingsPath() -- establish a search pattern into the following modes -- 1. Environment variable LOTATC_DRAWINGS_DIR, to support server exporting with auto load from LotATC - -- 2. DCS saved games folder as configured in DCS Liberation + -- 2. DCS saved games folder as configured in DCS Retribution local drawingEnvDir = os.getenv("LOTATC_DRAWINGS_DIR") if drawingEnvDir then @@ -21,28 +21,28 @@ local function discoverLotAtcDrawingsPath() end end -if dcsLiberation then - logger:info("DCSLiberation|LotATC Export plugin - configuration dcsLiberation") +if dcsRetribution then + logger:info("DCSRetribution|LotATC Export plugin - configuration dcsRetribution") local exportRedAA = true local exportBlueAA = false local exportSymbols = true -- retrieve specific options values - if dcsLiberation.plugins then - logger:info("DCSLiberation|LotATC Export plugin - configuration dcsLiberation.plugins") + if dcsRetribution.plugins then + logger:info("DCSRetribution|LotATC Export plugin - configuration dcsRetribution.plugins") - if dcsLiberation.plugins.lotatc then - logger:info("DCSLiberation|LotATC Export plugin - dcsLiberation.plugins.lotatcExport") + if dcsRetribution.plugins.lotatc then + logger:info("DCSRetribution|LotATC Export plugin - dcsRetribution.plugins.lotatcExport") - exportRedAA = dcsLiberation.plugins.lotatc.exportRedAA - logger:info(string.format("DCSLiberation|LotATC Export plugin - exportRedAA = %s",tostring(exportRedAA))) + exportRedAA = dcsRetribution.plugins.lotatc.exportRedAA + logger:info(string.format("DCSRetribution|LotATC Export plugin - exportRedAA = %s",tostring(exportRedAA))) - exportBlueAA = dcsLiberation.plugins.lotatc.exportBlueAA - logger:info(string.format("DCSLiberation|LotATC Export plugin - exportBlueAA = %s",tostring(exportBlueAA))) + exportBlueAA = dcsRetribution.plugins.lotatc.exportBlueAA + logger:info(string.format("DCSRetribution|LotATC Export plugin - exportBlueAA = %s",tostring(exportBlueAA))) - exportBlueAA = dcsLiberation.plugins.lotatc.exportSymbols - logger:info(string.format("DCSLiberation|LotATC Export plugin - exportSymbols = %s",tostring(exportSymbols))) + exportBlueAA = dcsRetribution.plugins.lotatc.exportSymbols + logger:info(string.format("DCSRetribution|LotATC Export plugin - exportSymbols = %s",tostring(exportSymbols))) end end diff --git a/resources/plugins/lotatc/LotAtcExport.lua b/resources/plugins/lotatc/LotAtcExport.lua index c4785243..e3e50c66 100644 --- a/resources/plugins/lotatc/LotAtcExport.lua +++ b/resources/plugins/lotatc/LotAtcExport.lua @@ -1,7 +1,7 @@ --[[ Export script for LotATC drawings -Allows to export certain DCS Liberation objects as predefined drawing in LotATC. +Allows to export certain DCS Retribution objects as predefined drawing in LotATC. This script runs at mission startup and generates a drawing JSON file to be imported in LotATC. @@ -51,7 +51,7 @@ local function lotatcExport_get_aa_nato_name(unit, isFriend) return nil end - -- logger:info(string.format("DCSLiberation|LotATC Export plugin - try get NATO name for unit %s", unit.dcsGroupName)) + -- logger:info(string.format("DCSRetribution|LotATC Export plugin - try get NATO name for unit %s", unit.dcsGroupName)) local iads = redIADS if isFriend then @@ -60,7 +60,7 @@ local function lotatcExport_get_aa_nato_name(unit, isFriend) local samSite = iads:getSAMSiteByGroupName(unit.dcsGroupName) if samSite and samSite.natoName then - -- logger:info(string.format("DCSLiberation|LotATC Export plugin - NATO name is %s", samSite.natoName)) + -- logger:info(string.format("DCSRetribution|LotATC Export plugin - NATO name is %s", samSite.natoName)) return samSite.natoName else return nil @@ -89,7 +89,7 @@ local function lotatcExport_get_name(unit, isFriend) end local function lotatc_write_json(filename, json) - logger:info(string.format("DCSLiberation|LotATC Export plugin - writing %s", filename)) + logger:info(string.format("DCSRetribution|LotATC Export plugin - writing %s", filename)) local function Write() local fp = io.open(filename, 'w') @@ -109,7 +109,7 @@ local function lotatcExport_threat_circles_for_faction(faction, color, isFriend) local drawings = {} for _,aa in pairs(faction) do - logger:info(string.format("DCSLiberation|LotATC Export plugin - exporting threat circle for %s", aa.dcsGroupName)) + logger:info(string.format("DCSRetribution|LotATC Export plugin - exporting threat circle for %s", aa.dcsGroupName)) local convLat, convLon = coord.LOtoLL({x = aa.positionX, y = 0, z = aa.positionY}) @@ -117,7 +117,7 @@ local function lotatcExport_threat_circles_for_faction(faction, color, isFriend) table.insert(drawings, { - ["author"] = "DCSLiberation", + ["author"] = "DCSRetribution", ["brushStyle"] = 1, ["color"] = color, ["colorBg"] = "#00000000", @@ -153,7 +153,7 @@ local function lotatcExport_symbols_for_faction(faction, color, isFriend) local drawings = {} for _,aa in pairs(faction) do - logger:info(string.format("DCSLiberation|LotATC Export plugin - exporting AA symbol for %s", aa.dcsGroupName)) + logger:info(string.format("DCSRetribution|LotATC Export plugin - exporting AA symbol for %s", aa.dcsGroupName)) local convLat, convLon = coord.LOtoLL({x = aa.positionX, y = 0, z = aa.positionY}) @@ -172,7 +172,7 @@ local function lotatcExport_symbols_for_faction(faction, color, isFriend) table.insert(drawings, { - ["author"] = "DCSLiberation", + ["author"] = "DCSRetribution", ["brushStyle"] = 1, ["classification"] = { ["classification"] = classification, @@ -244,10 +244,10 @@ function LotatcExport() -- wants to see the RED AA. if LotAtcExportConfig.exportRedAA then - lotatc_export_faction(dcsLiberation.RedAA, LotAtcExportConfig.redColor, [[blue\]], false) + lotatc_export_faction(dcsRetribution.RedAA, LotAtcExportConfig.redColor, [[blue\]], false) end if LotAtcExportConfig.exportBlueAA then - lotatc_export_faction(dcsLiberation.BlueAA, LotAtcExportConfig.blueColor, [[red\]], true) + lotatc_export_faction(dcsRetribution.BlueAA, LotAtcExportConfig.blueColor, [[red\]], true) end end diff --git a/resources/plugins/skynetiads/skynetiads-config.lua b/resources/plugins/skynetiads/skynetiads-config.lua index ba7317e5..ae1e2132 100644 --- a/resources/plugins/skynetiads/skynetiads-config.lua +++ b/resources/plugins/skynetiads/skynetiads-config.lua @@ -2,14 +2,14 @@ -- Mission configuration file for the Skynet-IADS framework -- see https://github.com/walder/Skynet-IADS -- --- This configuration is tailored for a mission generated by DCS Liberation --- see https://github.com/dcs-liberation/dcs_liberation +-- This configuration is tailored for a mission generated by DCS Retribution +-- see https://github.com/dcs-retribution/dcs-retribution ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Skynet-IADS plugin - configuration -env.info("DCSLiberation|Skynet-IADS plugin - configuration") +env.info("DCSRetribution|Skynet-IADS plugin - configuration") -if dcsLiberation and SkynetIADS then +if dcsRetribution and SkynetIADS then -- specific options local createRedIADS = false @@ -20,23 +20,23 @@ if dcsLiberation and SkynetIADS then local debugBLUE = false -- retrieve specific options values - if dcsLiberation.plugins then - if dcsLiberation.plugins.skynetiads then - createRedIADS = dcsLiberation.plugins.skynetiads.createRedIADS - createBlueIADS = dcsLiberation.plugins.skynetiads.createBlueIADS - includeRedInRadio = dcsLiberation.plugins.skynetiads.includeRedInRadio - includeBlueInRadio = dcsLiberation.plugins.skynetiads.includeBlueInRadio - debugRED = dcsLiberation.plugins.skynetiads.debugRED - debugBLUE = dcsLiberation.plugins.skynetiads.debugBLUE + if dcsRetribution.plugins then + if dcsRetribution.plugins.skynetiads then + createRedIADS = dcsRetribution.plugins.skynetiads.createRedIADS + createBlueIADS = dcsRetribution.plugins.skynetiads.createBlueIADS + includeRedInRadio = dcsRetribution.plugins.skynetiads.includeRedInRadio + includeBlueInRadio = dcsRetribution.plugins.skynetiads.includeBlueInRadio + debugRED = dcsRetribution.plugins.skynetiads.debugRED + debugBLUE = dcsRetribution.plugins.skynetiads.debugBLUE end end - env.info(string.format("DCSLiberation|Skynet-IADS plugin - createRedIADS=%s", tostring(createRedIADS))) - env.info(string.format("DCSLiberation|Skynet-IADS plugin - createBlueIADS=%s", tostring(createBlueIADS))) - env.info(string.format("DCSLiberation|Skynet-IADS plugin - includeRedInRadio=%s", tostring(includeRedInRadio))) - env.info(string.format("DCSLiberation|Skynet-IADS plugin - includeBlueInRadio=%s", tostring(includeBlueInRadio))) - env.info(string.format("DCSLiberation|Skynet-IADS plugin - debugRED=%s", tostring(debugRED))) - env.info(string.format("DCSLiberation|Skynet-IADS plugin - debugBLUE=%s", tostring(debugBLUE))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - createRedIADS=%s", tostring(createRedIADS))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - createBlueIADS=%s", tostring(createBlueIADS))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - includeRedInRadio=%s", tostring(includeRedInRadio))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - includeBlueInRadio=%s", tostring(includeBlueInRadio))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - debugRED=%s", tostring(debugRED))) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - debugBLUE=%s", tostring(debugBLUE))) -- actual configuration code local function initializeIADSElement(iads, iads_unit, element) @@ -64,7 +64,7 @@ if dcsLiberation and SkynetIADS then end if element.ConnectionNode then for i, cn in pairs(element.ConnectionNode) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - adding IADS ConnectionNode %s", cn)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - adding IADS ConnectionNode %s", cn)) local connection_node = StaticObject.getByName(cn .. " object") -- pydcs adds ' object' to the unit name for static elements if connection_node then iads_unit:addConnectionNode(connection_node) @@ -73,7 +73,7 @@ if dcsLiberation and SkynetIADS then end if element.PowerSource then for i, ps in pairs(element.PowerSource) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - adding IADS PowerSource %s", ps)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - adding IADS PowerSource %s", ps)) local power_source = StaticObject.getByName(ps .. " object") -- pydcs adds ' object' to the unit name for static elements if power_source then iads_unit:addPowerSource(power_source) @@ -82,7 +82,7 @@ if dcsLiberation and SkynetIADS then end if element.PD then for i, pd in pairs(element.PD) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - adding IADS Point Defence %s", pd)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - adding IADS Point Defence %s", pd)) local point_defence = iads:addSAMSite(pd) if point_defence ~= nil then -- only add as point defence if skynet can handle the PD unit @@ -119,16 +119,16 @@ if dcsLiberation and SkynetIADS then end -- add the AWACS - if dcsLiberation.AWACs then - for _, data in pairs(dcsLiberation.AWACs) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - processing AWACS %s", data.dcsGroupName)) + if dcsRetribution.AWACs then + for _, data in pairs(dcsRetribution.AWACs) do + env.info(string.format("DCSRetribution|Skynet-IADS plugin - processing AWACS %s", data.dcsGroupName)) local group = Group.getByName(data.dcsGroupName) if group then if group:getCoalition() == coalition then local unit = group:getUnit(1) if unit then local unitName = unit:getName() - env.info(string.format("DCSLiberation|Skynet-IADS plugin - adding AWACS %s", unitName)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - adding AWACS %s", unitName)) iads:addEarlyWarningRadar(unitName) end end @@ -137,25 +137,25 @@ if dcsLiberation and SkynetIADS then end -- add the IADS Elements: SAM, EWR, and Command Centers - if dcsLiberation.IADS then - local coalition_iads = dcsLiberation.IADS[coalitionPrefix] + if dcsRetribution.IADS then + local coalition_iads = dcsRetribution.IADS[coalitionPrefix] if coalition_iads.Ewr then for _, unit in pairs(coalition_iads.Ewr) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - processing IADS EWR %s", unit.dcsGroupName)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - processing IADS EWR %s", unit.dcsGroupName)) local iads_unit = iads:addEarlyWarningRadar(unit.dcsGroupName) initializeIADSElement(iads, iads_unit, unit) end end if coalition_iads.Sam then for _, unit in pairs(coalition_iads.Sam) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - processing IADS SAM %s", unit.dcsGroupName)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - processing IADS SAM %s", unit.dcsGroupName)) local iads_unit = iads:addSAMSite(unit.dcsGroupName) initializeIADSElement(iads, iads_unit, unit) end end if coalition_iads.SamAsEwr then for _, unit in pairs(coalition_iads.SamAsEwr) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - processing IADS SAM as EWR %s", unit.dcsGroupName)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - processing IADS SAM as EWR %s", unit.dcsGroupName)) local iads_unit = iads:addSAMSite(unit.dcsGroupName) if iads_unit ~= nil then -- only process if its a valid skynet group @@ -166,7 +166,7 @@ if dcsLiberation and SkynetIADS then end if coalition_iads.CommandCenter then for _, unit in pairs(coalition_iads.CommandCenter) do - env.info(string.format("DCSLiberation|Skynet-IADS plugin - processing IADS Command Center %s", unit.dcsGroupName)) + env.info(string.format("DCSRetribution|Skynet-IADS plugin - processing IADS Command Center %s", unit.dcsGroupName)) local commandCenter = StaticObject.getByName(unit.dcsGroupName .. " object") -- pydcs adds ' object' to the unit name for static elements if commandCenter then local iads_unit = iads:addCommandCenter(commandCenter) @@ -178,7 +178,7 @@ if dcsLiberation and SkynetIADS then if inRadio then --activate the radio menu to toggle IADS Status output - env.info("DCSLiberation|Skynet-IADS plugin - adding in radio menu") + env.info("DCSRetribution|Skynet-IADS plugin - adding in radio menu") iads:addRadioMenu() end @@ -190,13 +190,13 @@ if dcsLiberation and SkynetIADS then -- create the IADS networks ------------------------------------------------------------------------------------------------------------------------------------------------------------- if createRedIADS then - env.info("DCSLiberation|Skynet-IADS plugin - creating red IADS") + env.info("DCSRetribution|Skynet-IADS plugin - creating red IADS") local redIADS = SkynetIADS:create("IADS") initializeIADS(redIADS, 1, includeRedInRadio, debugRED) -- RED end if createBlueIADS then - env.info("DCSLiberation|Skynet-IADS plugin - creating blue IADS") + env.info("DCSRetribution|Skynet-IADS plugin - creating blue IADS") local blueIADS = SkynetIADS:create("IADS") initializeIADS(blueIADS, 2, includeBlueInRadio, debugBLUE) -- BLUE end