Move waypoints and commit boundaries to FastAPI.

This commit is contained in:
Dan Albert 2022-02-19 18:25:45 -08:00
parent b533633494
commit c16ca40894
25 changed files with 360 additions and 328 deletions

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@ -98,6 +98,10 @@ class Flight:
state["id"] = uuid.uuid4()
self.__dict__.update(state)
@property
def blue(self) -> bool:
return self.squadron.player
@property
def departure(self) -> ControlPoint:
return self.squadron.location

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@ -1,20 +1,115 @@
from __future__ import annotations
from collections.abc import Sequence
from dataclasses import field
from datetime import timedelta
from typing import Optional, Sequence, TYPE_CHECKING, Union
from typing import Optional, TYPE_CHECKING
from dcs import Point
from dcs.point import MovingPoint, PointAction
from dcs.unit import Unit
from pydantic.dataclasses import dataclass
from game.utils import Distance, meters
from game.ato.flightwaypointtype import FlightWaypointType
from game.theater import LatLon
from game.utils import Distance, meters
if TYPE_CHECKING:
from game.theater import ControlPoint, MissionTarget
from game.theater import ConflictTheater, ControlPoint, MissionTarget
class FlightWaypoint:
@dataclass
class BaseFlightWaypoint:
name: str
waypoint_type: FlightWaypointType
x: float
y: float
alt: Distance
alt_type: str
is_movable: bool = field(init=False)
should_mark: bool = field(init=False)
include_in_path: bool = field(init=False)
# Do not use unless you're sure it's up to date. Pydantic doesn't have support for
# serializing lazy properties so this needs to be stored in the class, but because
# updating it requires a reference to the ConflictTheater it may not always be set,
# or up to date. Call update_latlng to refresh.
latlng: LatLon | None = None
def __post_init__(self) -> None:
# Target *points* are the exact location of a unit, whereas the target area is
# only the center of the objective. Allow moving the latter since its exact
# location isn't very important.
#
# Landing, and divert should be changed in the flight settings UI, takeoff
# cannot be changed because that's where the plane is.
#
# Moving the bullseye reference only makes it wrong.
self.is_movable = self.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
FlightWaypointType.LANDING_POINT,
FlightWaypointType.TAKEOFF,
FlightWaypointType.TARGET_POINT,
}
# We don't need a marker for the departure waypoint (and it's likely
# coincident with the landing waypoint, so hard to see). We do want to draw
# the path from it though.
#
# We also don't need the landing waypoint since we'll be drawing that path
# as well, and it's clear what it is, and only obscured the CP icon.
#
# The divert waypoint also obscures the CP. We don't draw the path to it,
# but it can be seen in the flight settings page, so it's not really a
# problem to exclude it.
#
# Bullseye ought to be (but currently isn't) drawn *once* rather than as a
# flight waypoint.
self.should_mark = self.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
FlightWaypointType.LANDING_POINT,
FlightWaypointType.TAKEOFF,
}
self.include_in_path = self.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
}
@property
def position(self) -> Point:
return Point(self.x, self.y)
def update_latlng(self, theater: ConflictTheater) -> None:
self.latlng = theater.point_to_ll(self.position)
class FlightWaypoint(BaseFlightWaypoint):
control_point: ControlPoint | None = None
# TODO: Merge with pretty_name.
# Only used in the waypoint list in the flight edit page. No sense
# having three names. A short and long form is enough.
description: str = ""
targets: Sequence[MissionTarget | Unit] = []
obj_name: str = ""
pretty_name: str = ""
only_for_player: bool = False
flyover: bool = False
# The minimum amount of fuel remaining at this waypoint in pounds.
min_fuel: float | None = None
# These are set very late by the air conflict generator (part of mission
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
tot: timedelta | None = None
departure_time: timedelta | None = None
def __init__(
self,
waypoint_type: FlightWaypointType,
@ -34,32 +129,10 @@ class FlightWaypoint:
control_point: The control point to associate with this waypoint. Needed for
landing points.
"""
self.waypoint_type = waypoint_type
self.x = x
self.y = y
self.alt = alt
super().__init__(
name="", waypoint_type=waypoint_type, x=x, y=y, alt=alt, alt_type="BARO"
)
self.control_point = control_point
self.alt_type = "BARO"
self.name = ""
# TODO: Merge with pretty_name.
# Only used in the waypoint list in the flight edit page. No sense
# having three names. A short and long form is enough.
self.description = ""
self.targets: Sequence[Union[MissionTarget, Unit]] = []
self.obj_name = ""
self.pretty_name = ""
self.only_for_player = False
self.flyover = False
# The minimum amount of fuel remaining at this waypoint in pounds.
self.min_fuel: Optional[float] = None
# These are set very late by the air conflict generator (part of mission
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
self.tot: Optional[timedelta] = None
self.departure_time: Optional[timedelta] = None
@property
def position(self) -> Point:
return Point(self.x, self.y)
def __hash__(self) -> int:
return hash(id(self))

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@ -1,7 +1,8 @@
from enum import Enum
from enum import IntEnum, unique
class FlightWaypointType(Enum):
@unique
class FlightWaypointType(IntEnum):
"""Enumeration of waypoint types.
The value of the enum has no meaning but should remain stable to prevent breaking

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@ -187,9 +187,9 @@ class KneeboardPage:
@staticmethod
def format_ll(ll: LatLon) -> str:
ns = "N" if ll.latitude >= 0 else "S"
ew = "E" if ll.longitude >= 0 else "W"
return f"{ll.latitude:.4}°{ns} {ll.longitude:.4}°{ew}"
ns = "N" if ll.lat >= 0 else "S"
ew = "E" if ll.lng >= 0 else "W"
return f"{ll.lat:.4}°{ns} {ll.lng:.4}°{ew}"
@dataclass(frozen=True)

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@ -1,8 +1,10 @@
from fastapi import Depends, FastAPI
from . import debuggeometries, eventstream
from . import debuggeometries, eventstream, flights, waypoints
from .security import ApiKeyManager
app = FastAPI(dependencies=[Depends(ApiKeyManager.verify)])
app.include_router(debuggeometries.router)
app.include_router(eventstream.router)
app.include_router(flights.router)
app.include_router(waypoints.router)

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@ -1,15 +1,20 @@
from game import Game
from qt_ui.models import GameModel
class GameContext:
_game: Game | None
_game_model: GameModel
@classmethod
def set(cls, game: Game | None) -> None:
cls._game = game
def set_model(cls, game_model: GameModel) -> None:
cls._game_model = game_model
@classmethod
def get(cls) -> Game:
if cls._game is None:
if cls._game_model.game is None:
raise RuntimeError("GameContext has no Game set")
return cls._game
return cls._game_model.game
@classmethod
def get_model(cls) -> GameModel:
return cls._game_model

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@ -0,0 +1 @@
from .routes import router

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@ -0,0 +1,34 @@
from uuid import UUID
from fastapi import APIRouter, Depends
from shapely.geometry import LineString, Point as ShapelyPoint
from game import Game
from game.server import GameContext
from game.server.leaflet import LeafletPoly, ShapelyUtil
from gen.flights.flightplan import CasFlightPlan, PatrollingFlightPlan
router: APIRouter = APIRouter(prefix="/flights")
@router.get("/{flight_id}/commit-boundary")
def commit_boundary(
flight_id: UUID, game: Game = Depends(GameContext.get)
) -> LeafletPoly:
flight = game.db.flights.get(flight_id)
if not isinstance(flight.flight_plan, PatrollingFlightPlan):
return []
start = flight.flight_plan.patrol_start
end = flight.flight_plan.patrol_end
if isinstance(flight.flight_plan, CasFlightPlan):
center = flight.flight_plan.target.position
commit_center = ShapelyPoint(center.x, center.y)
else:
commit_center = LineString(
[
ShapelyPoint(start.x, start.y),
ShapelyPoint(end.x, end.y),
]
)
bubble = commit_center.buffer(flight.flight_plan.engagement_distance.meters)
return ShapelyUtil.poly_to_leaflet(bubble, game.theater)

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@ -0,0 +1 @@
from .routes import router

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@ -0,0 +1,81 @@
from datetime import timedelta
from uuid import UUID
from fastapi import APIRouter, Depends, HTTPException, status
from game import Game
from game.ato.flightwaypoint import BaseFlightWaypoint, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.server import GameContext
from game.theater import LatLon
from game.utils import meters
router: APIRouter = APIRouter(prefix="/waypoints")
@router.get("/{flight_id}", response_model=list[BaseFlightWaypoint])
def all_waypoints_for_flight(
flight_id: UUID, game: Game = Depends(GameContext.get)
) -> list[FlightWaypoint]:
flight = game.db.flights.get(flight_id)
departure = FlightWaypoint(
FlightWaypointType.TAKEOFF,
flight.departure.position.x,
flight.departure.position.y,
meters(0),
)
departure.alt_type = "RADIO"
points = [departure] + flight.flight_plan.waypoints
for point in points:
point.update_latlng(game.theater)
return points
@router.post("/{flight_id}/{waypoint_idx}/position")
def set_position(
flight_id: UUID,
waypoint_idx: int,
position: LatLon,
game: Game = Depends(GameContext.get),
) -> None:
flight = game.db.flights.get(flight_id)
if waypoint_idx == 0:
raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)
waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
if not waypoint.is_movable:
raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)
point = game.theater.ll_to_point(position)
waypoint.x = point.x
waypoint.y = point.y
package_model = (
GameContext.get_model()
.ato_model_for(flight.blue)
.find_matching_package_model(flight.package)
)
if package_model is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail=f"Could not find PackageModel owning {flight}",
)
package_model.update_tot()
@router.get("/{flight_id}/{waypoint_idx}/timing")
def waypoint_timing(
flight_id: UUID, waypoint_idx: int, game: Game = Depends(GameContext.get)
) -> str | None:
flight = game.db.flights.get(flight_id)
if waypoint_idx == 0:
return f"Depart T+{flight.flight_plan.takeoff_time()}"
waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
prefix = "TOT"
time = flight.flight_plan.tot_for_waypoint(waypoint)
if time is None:
prefix = "Depart"
time = flight.flight_plan.depart_time_for_waypoint(waypoint)
if time is None:
return ""
return f"{prefix} T+{timedelta(seconds=int(time.total_seconds()))}"

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@ -4,17 +4,17 @@ import datetime
import math
from dataclasses import dataclass
from pathlib import Path
from typing import Any, Dict, Iterator, List, Optional, Tuple, TYPE_CHECKING
from typing import Any, Dict, Iterator, List, Optional, TYPE_CHECKING, Tuple
from dcs.mapping import Point
from dcs.terrain import (
caucasus,
marianaislands,
nevada,
normandy,
persiangulf,
syria,
thechannel,
marianaislands,
)
from dcs.terrain.terrain import Terrain
from pyproj import CRS, Transformer
@ -262,7 +262,7 @@ class ConflictTheater:
return LatLon(lat, lon)
def ll_to_point(self, ll: LatLon) -> Point:
x, y = self.ll_to_point_transformer.transform(ll.latitude, ll.longitude)
x, y = self.ll_to_point_transformer.transform(ll.lat, ll.lng)
return Point(x, y)

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@ -1,14 +1,16 @@
from dataclasses import dataclass
from typing import List, Tuple
from pydantic.dataclasses import dataclass
@dataclass(frozen=True)
class LatLon:
latitude: float
longitude: float
# These names match Leaflet for easier interop.
lat: float
lng: float
def as_list(self) -> List[float]:
return [self.latitude, self.longitude]
return [self.lat, self.lng]
@staticmethod
def _components(dimension: float) -> Tuple[int, int, float]:
@ -28,7 +30,7 @@ class LatLon:
precision = 2 if include_decimal_seconds else 0
return " ".join(
[
self._format_component(self.latitude, ("N", "S"), precision),
self._format_component(self.longitude, ("E", "W"), precision),
self._format_component(self.lat, ("N", "S"), precision),
self._format_component(self.lng, ("E", "W"), precision),
]
)

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@ -1,14 +1,14 @@
from __future__ import annotations
from abc import ABC, abstractmethod
import itertools
import math
import random
from abc import ABC, abstractmethod
from collections.abc import Iterable
from dataclasses import dataclass
from typing import TypeVar, Union
from dcs import Point
from pydantic.dataclasses import dataclass
from shapely.geometry import Point as ShapelyPoint
METERS_TO_FEET = 3.28084

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@ -15,6 +15,7 @@ warn_redundant_casts = True
# warn_return_any = True
warn_unreachable = True
warn_unused_ignores = True
plugins = pydantic.mypy
[mypy-faker.*]
ignore_missing_imports = True

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@ -18,7 +18,7 @@ from game.data.weapons import Pylon, Weapon, WeaponGroup
from game.dcs.aircrafttype import AircraftType
from game.factions import FACTIONS
from game.profiling import logged_duration
from game.server import EventStream, GameContext, Server
from game.server import EventStream, Server
from game.settings import Settings
from game.theater.start_generator import GameGenerator, GeneratorSettings, ModSettings
from pydcs_extensions import load_mods
@ -137,7 +137,6 @@ def run_ui(game: Optional[Game]) -> None:
# Apply CSS (need works)
GameUpdateSignal()
GameUpdateSignal.get_instance().game_loaded.connect(GameContext.set)
GameUpdateSignal.get_instance().game_loaded.connect(EventStream.drain)
# Start window

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@ -529,3 +529,8 @@ class GameModel:
self.game = game
self.ato_model.replace_from_game(player=True)
self.red_ato_model.replace_from_game(player=False)
def get(self) -> Game:
if self.game is None:
raise RuntimeError("GameModel has no Game set")
return self.game

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@ -62,7 +62,7 @@ class ControlPointJs(QObject):
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.control_point.position)
return [ll.latitude, ll.longitude]
return [ll.lat, ll.lng]
@Property(bool, notify=mobileChanged)
def mobile(self) -> bool:

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@ -1,41 +1,19 @@
from __future__ import annotations
from typing import List
from PySide2.QtCore import Property, QObject, Signal, Slot
from shapely.geometry import LineString, Point as ShapelyPoint
from game.ato import Flight, FlightWaypoint
from game.ato import Flight
from game.ato.flightstate import InFlight
from game.ato.flightwaypointtype import FlightWaypointType
from game.server.leaflet import LeafletLatLon, LeafletPoly, ShapelyUtil
from game.server.leaflet import LeafletLatLon
from game.theater import ConflictTheater
from game.utils import meters
from gen.flights.flightplan import CasFlightPlan, PatrollingFlightPlan
from qt_ui.models import AtoModel
from .waypointjs import WaypointJs
class FlightJs(QObject):
idChanged = Signal()
positionChanged = Signal()
flightPlanChanged = Signal()
blueChanged = Signal()
selectedChanged = Signal()
commitBoundaryChanged = Signal()
originChanged = Signal()
@Property(list, notify=originChanged)
def origin(self) -> LeafletLatLon:
return self._waypoints[0].position
targetChanged = Signal()
@Property(list, notify=targetChanged)
def target(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.flight.package.target.position)
return [ll.latitude, ll.longitude]
def __init__(
self,
@ -49,42 +27,18 @@ class FlightJs(QObject):
self._selected = selected
self.theater = theater
self.ato_model = ato_model
self._waypoints = self.make_waypoints()
@Property(str, notify=idChanged)
def id(self) -> str:
return str(self.flight.id)
def update_waypoints(self) -> None:
for waypoint in self._waypoints:
waypoint.timingChanged.emit()
def make_waypoints(self) -> List[WaypointJs]:
departure = FlightWaypoint(
FlightWaypointType.TAKEOFF,
self.flight.departure.position.x,
self.flight.departure.position.y,
meters(0),
)
departure.alt_type = "RADIO"
waypoints = []
for point in [departure] + self.flight.points:
waypoint = WaypointJs(point, self, self.theater, self.ato_model)
waypoint.positionChanged.connect(self.update_waypoints)
waypoints.append(waypoint)
return waypoints
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
if isinstance(self.flight.state, InFlight):
ll = self.theater.point_to_ll(self.flight.state.estimate_position())
return [ll.latitude, ll.longitude]
return [ll.lat, ll.lng]
return []
@Property(list, notify=flightPlanChanged)
def flightPlan(self) -> List[WaypointJs]:
return self._waypoints
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.flight.departure.captured
@ -104,24 +58,3 @@ class FlightJs(QObject):
def set_selected(self, value: bool) -> None:
self._selected = value
self.selectedChanged.emit()
@Property(list, notify=commitBoundaryChanged)
def commitBoundary(self) -> LeafletPoly:
if not isinstance(self.flight.flight_plan, PatrollingFlightPlan):
return []
start = self.flight.flight_plan.patrol_start
end = self.flight.flight_plan.patrol_end
if isinstance(self.flight.flight_plan, CasFlightPlan):
center = self.flight.flight_plan.target.position
commit_center = ShapelyPoint(center.x, center.y)
else:
commit_center = LineString(
[
ShapelyPoint(start.x, start.y),
ShapelyPoint(end.x, end.y),
]
)
bubble = commit_center.buffer(
self.flight.flight_plan.engagement_distance.meters
)
return ShapelyUtil.poly_to_leaflet(bubble, self.theater)

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@ -30,7 +30,7 @@ class FrontLineJs(QObject):
self.front_line.attack_heading.left.degrees, nautical_miles(2).meters
)
)
return [[a.latitude, a.longitude], [b.latitude, b.longitude]]
return [[a.lat, a.lng], [b.lat, b.lng]]
@Slot()
def showPackageDialog(self) -> None:

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@ -101,7 +101,7 @@ class GroundObjectJs(QObject):
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.tgo.position)
return [ll.latitude, ll.longitude]
return [ll.lat, ll.lng]
@Property(bool, notify=deadChanged)
def dead(self) -> bool:

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@ -160,7 +160,7 @@ class MapModel(QObject):
@staticmethod
def leaflet_coord_for(point: Point, theater: ConflictTheater) -> LeafletLatLon:
ll = theater.point_to_ll(point)
return [ll.latitude, ll.longitude]
return [ll.lat, ll.lng]
def reset(self) -> None:
if self.game_model.game is None:
@ -183,7 +183,7 @@ class MapModel(QObject):
def reset_map_center(self, theater: ConflictTheater) -> None:
ll = theater.point_to_ll(theater.terrain.map_view_default.position)
self._map_center = [ll.latitude, ll.longitude]
self._map_center = [ll.lat, ll.lng]
self.mapCenterChanged.emit(self._map_center)
@Property(str, notify=apiKeyChanged)

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@ -30,5 +30,5 @@ class UnculledZone(QObject):
for zone in game.get_culling_zones():
ll = game.theater.point_to_ll(zone)
yield UnculledZone(
[ll.latitude, ll.longitude], game.settings.perf_culling_distance * 1000
[ll.lat, ll.lng], game.settings.perf_culling_distance * 1000
)

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@ -1,111 +0,0 @@
from __future__ import annotations
from datetime import timedelta
from typing import TYPE_CHECKING
from PySide2.QtCore import Property, QObject, Signal, Slot
from game.ato import Flight, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.server.leaflet import LeafletLatLon
from game.theater import ConflictTheater, LatLon
from gen.flights.flightplan import FlightPlan
from qt_ui.models import AtoModel
if TYPE_CHECKING:
from .flightjs import FlightJs
class WaypointJs(QObject):
positionChanged = Signal()
altitudeFtChanged = Signal()
altitudeReferenceChanged = Signal()
nameChanged = Signal()
timingChanged = Signal()
isTargetPointChanged = Signal()
isTakeoffChanged = Signal()
isLandingChanged = Signal()
isDivertChanged = Signal()
isBullseyeChanged = Signal()
def __init__(
self,
waypoint: FlightWaypoint,
flight_model: FlightJs,
theater: ConflictTheater,
ato_model: AtoModel,
) -> None:
super().__init__()
self.waypoint = waypoint
self.flight_model = flight_model
self.theater = theater
self.ato_model = ato_model
@property
def flight(self) -> Flight:
return self.flight_model.flight
@property
def flight_plan(self) -> FlightPlan:
return self.flight.flight_plan
@Property(list, notify=positionChanged)
def position(self) -> LeafletLatLon:
ll = self.theater.point_to_ll(self.waypoint.position)
return [ll.latitude, ll.longitude]
@Property(int, notify=altitudeFtChanged)
def altitudeFt(self) -> int:
return int(self.waypoint.alt.feet)
@Property(str, notify=altitudeReferenceChanged)
def altitudeReference(self) -> str:
return "AGL" if self.waypoint.alt_type == "RADIO" else "MSL"
@Property(str, notify=nameChanged)
def name(self) -> str:
return self.waypoint.name
@Property(str, notify=timingChanged)
def timing(self) -> str:
prefix = "TOT"
time = self.flight_plan.tot_for_waypoint(self.waypoint)
if time is None:
prefix = "Depart"
time = self.flight_plan.depart_time_for_waypoint(self.waypoint)
if time is None:
return ""
return f"{prefix} T+{timedelta(seconds=int(time.total_seconds()))}"
@Property(bool, notify=isTargetPointChanged)
def isTargetPoint(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.TARGET_POINT
@Property(bool, notify=isTakeoffChanged)
def isTakeoff(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.TAKEOFF
@Property(bool, notify=isLandingChanged)
def isLanding(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.LANDING_POINT
@Property(bool, notify=isDivertChanged)
def isDivert(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.DIVERT
@Property(bool, notify=isBullseyeChanged)
def isBullseye(self) -> bool:
return self.waypoint.waypoint_type is FlightWaypointType.BULLSEYE
@Slot(list, result=str)
def setPosition(self, position: LeafletLatLon) -> str:
point = self.theater.ll_to_point(LatLon(*position))
self.waypoint.x = point.x
self.waypoint.y = point.y
package = self.ato_model.find_matching_package_model(self.flight.package)
if package is None:
return "Could not find package model containing modified flight"
package.update_tot()
self.positionChanged.emit()
self.flight_model.commitBoundaryChanged.emit()
return ""

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@ -20,7 +20,7 @@ from PySide2.QtWidgets import (
import qt_ui.uiconstants as CONST
from game import Game, VERSION, persistency
from game.debriefing import Debriefing
from game.server import EventStream
from game.server import EventStream, GameContext
from game.server.security import ApiKeyManager
from qt_ui import liberation_install
from qt_ui.dialogs import Dialog
@ -54,6 +54,7 @@ class QLiberationWindow(QMainWindow):
self.sim_controller = SimController(self.game)
self.sim_controller.sim_update.connect(EventStream.put_nowait)
self.game_model = GameModel(game, self.sim_controller)
GameContext.set_model(self.game_model)
Dialog.set_game(self.game_model)
self.ato_panel = QAirTaskingOrderPanel(self.game_model)
self.info_panel = QInfoPanel(self.game)

View File

@ -3,6 +3,8 @@ const ENABLE_EXPENSIVE_DEBUG_TOOLS = false;
const HTTP_BACKEND = "http://[::1]:5000";
const WS_BACKEND = "ws://[::1]:5000/eventstream";
METERS_TO_FEET = 3.28084;
// Uniquely generated at startup and passed to use by the QWebChannel.
var API_KEY = null;
@ -14,6 +16,17 @@ function getJson(endpoint) {
}).then((response) => response.json());
}
function postJson(endpoint, data) {
return fetch(`${HTTP_BACKEND}${endpoint}`, {
method: "POST",
headers: {
"Content-Type": "application/json",
"X-API-Key": API_KEY,
},
body: JSON.stringify(data),
}).then((response) => response.json());
}
const Colors = Object.freeze({
Blue: "#0084ff",
Red: "#c85050",
@ -752,79 +765,50 @@ class Waypoint {
this.number = number;
this.flight = flight;
this.marker = this.makeMarker();
this.waypoint.positionChanged.connect(() => this.relocate());
this.waypoint.timingChanged.connect(() => this.updateDescription());
}
position() {
return this.waypoint.position;
return this.waypoint.latlng;
}
shouldMark() {
// We don't need a marker for the departure waypoint (and it's likely
// coincident with the landing waypoint, so hard to see). We do want to draw
// the path from it though.
//
// We also don't need the landing waypoint since we'll be drawing that path
// as well and it's clear what it is, and only obscured the CP icon.
//
// The divert waypoint also obscures the CP. We don't draw the path to it,
// but it can be seen in the flight settings page so it's not really a
// problem to exclude it.
//
// Bullseye ought to be (but currently isn't) drawn *once* rather than as a
// flight waypoint.
return !(
this.waypoint.isTakeoff ||
this.waypoint.isLanding ||
this.waypoint.isDivert ||
this.waypoint.isBullseye
);
return this.waypoint.should_mark;
}
draggable() {
// Target *points* are the exact location of a unit, whereas the target area
// is only the center of the objective. Allow moving the latter since its
// exact location isn't very important.
//
// Landing, and divert should be changed in the flight settings UI, takeoff
// cannot be changed because that's where the plane is.
//
// Moving the bullseye reference only makes it wrong.
return !(
this.waypoint.isTargetPoint ||
this.waypoint.isTakeoff ||
this.waypoint.isLanding ||
this.waypoint.isDivert ||
this.waypoint.isBullseye
);
async timing(dragging) {
if (dragging) {
return "Waiting to recompute TOT...";
}
return await getJson(`/waypoints/${this.flight.id}/${this.number}/timing`);
}
description(dragging) {
const timing = dragging
? "Waiting to recompute TOT..."
: this.waypoint.timing;
async description(dragging) {
const alt = Math.floor(
this.waypoint.alt.distance_in_meters * METERS_TO_FEET
);
const altRef = this.waypoint.alt_type == "BARO" ? "MSL" : "AGL";
return (
`${this.number} ${this.waypoint.name}<br />` +
`${this.waypoint.altitudeFt} ft ${this.waypoint.altitudeReference}<br />` +
`${timing}`
`${alt} ft ${altRef}<br />` +
`${await this.timing(dragging)}`
);
}
relocate() {
this.marker.setLatLng(this.waypoint.position);
this.marker.setLatLng(this.position());
}
updateDescription(dragging) {
this.marker.setTooltipContent(this.description(dragging));
this.description(dragging).then((description) => {
this.marker.setTooltipContent(description);
});
}
makeMarker() {
const zoom = map.getZoom();
return L.marker(this.waypoint.position, { draggable: this.draggable() })
.bindTooltip(this.description(), {
permanent: zoom >= SHOW_WAYPOINT_INFO_AT_ZOOM,
})
const marker = L.marker(this.position(), {
draggable: this.waypoint.is_movable,
})
.on("dragstart", (e) => {
this.updateDescription(true);
})
@ -836,19 +820,35 @@ class Waypoint {
.on("dragend", (e) => {
const marker = e.target;
const destination = marker.getLatLng();
this.waypoint
.setPosition([destination.lat, destination.lng])
.then((err) => {
postJson(
`/waypoints/${this.flight.id}/${this.number}/position`,
destination
)
.then(() => {
this.waypoint.position = destination;
this.updateDescription(false);
this.flight.drawCommitBoundary();
})
.catch((err) => {
if (err) {
this.relocate();
console.log(err);
marker.bindPopup(err);
marker.bindPopup(`${err}`).openPopup();
}
});
});
this.description(false).then((description) =>
marker.bindTooltip(description, {
permanent: zoom >= SHOW_WAYPOINT_INFO_AT_ZOOM,
})
);
return marker;
}
includeInPath() {
return !this.waypoint.isDivert && !this.waypoint.isBullseye;
return this.waypoint.include_in_path;
}
}
@ -858,16 +858,11 @@ class Flight {
constructor(flight) {
this.flight = flight;
this.id = flight.id;
this.flightPlan = this.flight.flightPlan.map(
(p, idx) => new Waypoint(p, idx, this)
);
this.aircraft = null;
this.path = null;
this.markers = [];
this.commitBoundary = null;
this.flight.selectedChanged.connect(() => this.draw());
this.flight.flightPlanChanged.connect(() => this.drawFlightPlan());
this.flight.commitBoundaryChanged.connect(() => this.drawCommitBoundary());
Flight.registerFlight(this);
}
@ -948,16 +943,18 @@ class Flight {
.removeFrom(allFlightPlansLayer);
}
if (this.flight.selected) {
if (this.flight.commitBoundary) {
this.commitBoundary = L.polyline(this.flight.commitBoundary, {
color: Colors.Highlight,
weight: 1,
interactive: false,
})
.addTo(selectedFlightPlansLayer)
.addTo(this.flightPlanLayer())
.addTo(allFlightPlansLayer);
}
getJson(`/flights/${this.flight.id}/commit-boundary`).then((boundary) => {
if (boundary) {
this.commitBoundary = L.polyline(boundary, {
color: Colors.Highlight,
weight: 1,
interactive: false,
})
.addTo(selectedFlightPlansLayer)
.addTo(this.flightPlanLayer())
.addTo(allFlightPlansLayer);
}
});
}
}
@ -993,21 +990,24 @@ class Flight {
// ATO before drawing.
return;
}
const path = [];
this.flightPlan.forEach((waypoint) => {
if (waypoint.includeInPath()) {
path.push(waypoint.position());
}
if (this.shouldMark(waypoint)) {
waypoint.marker
.addTo(selectedFlightPlansLayer)
.addTo(this.flightPlanLayer())
.addTo(allFlightPlansLayer);
this.markers.push(waypoint.marker);
}
});
this.drawPath(path);
getJson(`/waypoints/${this.flight.id}`).then((waypoints) => {
const path = [];
waypoints.map((raw, idx) => {
const waypoint = new Waypoint(raw, idx, this);
if (waypoint.includeInPath()) {
path.push(waypoint.position());
}
if (this.shouldMark(waypoint)) {
waypoint.marker
.addTo(selectedFlightPlansLayer)
.addTo(this.flightPlanLayer())
.addTo(allFlightPlansLayer);
this.markers.push(waypoint.marker);
}
});
this.drawPath(path);
});
});
}
}