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Use aggressive stance for similar troop counts.
Bumps the breakthrough requirement to 2x, elimination to 1.5x, and uses agressive for 0.8-1.5x.
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@@ -1,6 +1,7 @@
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from collections import Iterator
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from dataclasses import dataclass
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from game.commander.tasks.primitive.aggressiveattack import AggressiveAttack
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from game.commander.tasks.primitive.cas import PlanCas
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from game.commander.tasks.primitive.eliminationattack import EliminationAttack
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from game.commander.theaterstate import TheaterState
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@@ -14,4 +15,5 @@ class DestroyEnemyGroundUnits(CompoundTask[TheaterState]):
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def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
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yield [EliminationAttack(self.front_line, state.player)]
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yield [AggressiveAttack(self.front_line, state.player)]
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yield [PlanCas(self.front_line)]
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