Use aggressive stance for similar troop counts.

Bumps the breakthrough requirement to 2x, elimination to 1.5x, and uses
agressive for 0.8-1.5x.
This commit is contained in:
Dan Albert
2021-07-12 21:28:00 -07:00
parent 0a416ab758
commit c180eb466d
4 changed files with 18 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
from collections import Iterator
from dataclasses import dataclass
from game.commander.tasks.primitive.aggressiveattack import AggressiveAttack
from game.commander.tasks.primitive.cas import PlanCas
from game.commander.tasks.primitive.eliminationattack import EliminationAttack
from game.commander.theaterstate import TheaterState
@@ -14,4 +15,5 @@ class DestroyEnemyGroundUnits(CompoundTask[TheaterState]):
def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
yield [EliminationAttack(self.front_line, state.player)]
yield [AggressiveAttack(self.front_line, state.player)]
yield [PlanCas(self.front_line)]