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https://github.com/dcs-retribution/dcs-retribution.git
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Add cheat for more easily debugging frontline
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c4d2b92e34
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@ -14,8 +14,10 @@ from PySide2.QtWidgets import (
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import qt_ui.uiconstants as const
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
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from theater.missiontarget import MissionTarget
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from theater import FrontLine
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class QFrontLine(QGraphicsLineItem):
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@ -26,9 +28,10 @@ class QFrontLine(QGraphicsLineItem):
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"""
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def __init__(self, x1: float, y1: float, x2: float, y2: float,
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mission_target: MissionTarget) -> None:
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mission_target: FrontLine, game_model: GameModel) -> None:
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super().__init__(x1, y1, x2, y2)
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self.mission_target = mission_target
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self.game_model = game_model
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self.new_package_dialog: Optional[QNewPackageDialog] = None
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self.setAcceptHoverEvents(True)
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@ -55,6 +58,14 @@ class QFrontLine(QGraphicsLineItem):
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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cheat_forward = QAction(f"CHEAT: Advance Frontline")
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cheat_forward.triggered.connect(self.cheat_forward)
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menu.addAction(cheat_forward)
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cheat_backward = QAction(f"CHEAT: Retreat Frontline")
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cheat_backward.triggered.connect(self.cheat_backward)
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menu.addAction(cheat_backward)
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menu.exec_(event.screenPos())
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@property
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@ -80,3 +91,16 @@ class QFrontLine(QGraphicsLineItem):
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(self.mission_target)
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def cheat_forward(self) -> None:
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self.mission_target.control_point_a.base.affect_strength(0.1)
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self.mission_target.control_point_b.base.affect_strength(-0.1)
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self.game_model.game.initialize_turn()
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GameUpdateSignal.get_instance().updateGame(self.game_model.game)
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def cheat_backward(self) -> None:
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self.mission_target.control_point_a.base.affect_strength(-0.1)
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self.mission_target.control_point_b.base.affect_strength(0.1)
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self.game_model.game.initialize_turn()
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GameUpdateSignal.get_instance().updateGame(self.game_model.game)
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